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      Attention Soldiers Operation Fury Needs you!   02/20/2020

      Attention All Soldiers, Operation Fury needs you.  You need to choose a side and sign up.  
      For more intel on Operation Fury Please click HERE Please go to Special Event Forum (here), And sign up for allied or axis.
      This will be a CRS Lead event on both sides.  Xoom will be heading up the axis side and Heavy265 will be heading up the Allied side. This will be for bragging rights.
      Why are we asking players to sign up you ask. We are trying for a role play experience.   We want this to be a true realistic event.  
      So get up and sign up and let's make this the best event ever!!!!!!!!!!
      Give me your war cry, grrrrrrrrrrrrr
      Heavy265 **out**
greywhizz

Expanding Free Player option

115 posts in this topic

1 hour ago, gt3076r said:

Xoom, I appreciate your response. It's nice to see you're paying attention to the discussion in this thread and considering what free to play can do for the game. The ad idea is pretty darn good if it can come into play as a revenue path. But there's other ideas in here to consider too, don't forget. 

One thing I want to point out here - and it's not your fault for not knowing this if you don't - is the automatic negative connotation associated with a game labeled as early access on Steam. If you don't know the details there it's understandable as one would have to have been involved in the Steam marketplace for a long while to understand it. It's kind of like a meme. On top of that, I don't think Valve acknowledges or even communicates this colloquial stigma to its clients. 

There have been a good number of games on Steam that came on as early access with promises of this and that which turned out to be total flops. Like take-your-money-and-run scenarios. DayZ standalone is a perfect example. Many, many Steam users have been burnt on funding early access games which don't deliver on time if at all. So when you're advertising as early access, you're starting on the wrong foot. It's stupid, but it's a thing. Not that you're doing something wrong but just so you understand where all the confusion and hype comes from with the Steam people regarding it.

Paying attention to the discussion is something CRS has done quite well, and I am particularly proud of my team's continued interest and standing up for what you guys are saying within our internal communications. You may not always get a response (you or other community members), but do note that we're watching very closely, and incorporating feedback where applicable into the development side of things.

Regarding Early Access, we were aware, but chose this course to give us necessary grace, knowing that there'd be a lot for us to focus on.

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I allready said earlier I take into account that CRS has to get the sub fee out of the playerbase that the playerbase is able to afford. Bills have to be paid and from my personal experience working in a small online publishing company I see the point that you have to pay a lot of money for licence fees, software tools etc. Average Joe normally won't see why a company pays hundreds or in some cases thousands of dollars for a program he can buy for 20$ - but thats reality.

You guys tried a lot of stuff and your experience is that the more parts of premium you give to f2p or starter, the more people cancel their premium subs and pay less or nothing at all while you don't get enough new subs to fill in the gap. Ok, I see that point. If the free product is somewhat as compelling as the paid one, a lot of folks take the savings. But what if you can make a free product that is totally different from your premium product so it won't take away premium customers while at the same time attracting new customers who might - at least at some point and maybe only with fewer money - actually buy something from you. That's what I am suggesting. You also need an offer that appeals to people who are not considering premium at all because they simply can't afford it but who would pay a smaller sum. Frankly I don't think the starter account fullfills this role. As someone pointed out, it is the least attractive sub. And you have to take into account you bill in US$ so your mentioned 'case of beer' is way more costly in countries that might offer a lot of paying customers that just couldn't afford such an expensive game - like the initial post portrayed well. If you give them nothing they can afford, they won't give you anything back.

What I am suggesting is to give f2p and starters not more premium equipment but more stuff to do in game that might raise the fun for everybody. It has to be a creative solution that doesn't collide with premium. Something more than just "you can have a rifle for free - see what you can do with it". If f2p players can fill in support roles for premium users I don't think someone with a paid subscription will consider to give away all his fighter planes and tanks for an unarmed transport vehicle even if this might be f2p. I would  give it a try if it's not too much work to get it done which it might be. Not predictable special offers for dedicated f2p players from time to time could raise some money too. I won't believe that a player that is playing green tag over and over again won't be willing to pay at least something from time to time if you give him a confined little extra offer. And I don't  think a lot of people take a starter account, which is just 30% more gameplay than free but infinite times more money.

 

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@XOOM & CRS, you guys need to be more critical and decisive with actual in-game problems, for a full year the FMS has been driving the game to the ground.

it's gotten to the point where your fears of potential fixes pale in comparison to the problem.

 

i'd go so far as to say it bombed the steam release, there were several dozen players getting spawncamped; not cut, straight up instant spawn death. from the only FMS the entire playerbase was able to make in game

we tried to make more FMS's, we tried to replace them, we tried and tried and tried... the problem was obvious, there was no "lack of leadership", skill, "instant action", and it was not overpowering the defenders with it's capabilities.

 

 

it's still a problem, it's gotten far worse than the inf-FRU.

comparing the 2 bad eggs at least the inf-FRU had the population playing the game

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On 4/2/2018 at 4:07 PM, madrebel said:

you're too quick to dismiss ... WHY! for [censored] sake WHY do people do this at casinos?

 

technically, they're after the endorphine rush from a successful 'play'. this feedback loop is what we need to design!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

This is at the core of WoW's deisgn. They have PHDs on staff specifically working on this underlying game theory. We've NEVER, ever, had this feedback loop. Our entire ranking system is total BS once you 'graduate'. We have no feedback loop at all, this accounts for players leaving after X amount of time btw. You do lose people to boredom. If you lack positive feedback loops in your game, it doesn't get played like .. WoW. 

Boredom absolutely is the ultimate enemy in WWIIOL.

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40 minutes ago, major0noob said:

@XOOM & CRS, you guys need to be more critical and decisive with actual in-game problems, for a full year the FMS has been driving the game to the ground.

it's gotten to the point where your fears of potential fixes pale in comparison to the problem.

 

i'd go so far as to say it bombed the steam release, there were several dozen players getting spawncamped; not cut, straight up instant spawn death. from the only FMS the entire playerbase was able to make in game

we tried to make more FMS's, we tried to replace them, we tried and tried and tried... the problem was obvious, there was no "lack of leadership", skill, "instant action", and it was not overpowering the defenders with it's capabilities.

 

 

it's still a problem, it's gotten far worse than the inf-FRU.

comparing the 2 bad eggs at least the inf-FRU had the population playing the game

Truly, this sort of stuff disappoints me.

Anyways, in light of this post, I've created this thread: 

STAY ON TOPIC IN THIS THREAD - NO SIDEBARS PLEASE.

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I have never seen more action then when we had 30 second timers; every AO/DO was contested - is there a way to leverage this?
 

Edited by delems

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3 hours ago, delems said:

I have never seen more action then when we had 30 second timers; every AO/DO was contested - is there a way to leverage this?
 

Yes

Capping in groups and working together.

Pretty much what this game is about or should be.

1 guy in each CP trying for a simulcap is a blast, but it doesnt really make for great gameplay IMO...

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FTP is fine the way it is.

Give me a tier zero ATG and I will kill all tanks thru tier 4 with 37mm or 2lb.

FTP than would be owning paid customers on a grand scale.

I proved this during welcome back soldier.

Tier Zero ATG DENIED

That is all

Move along

Nothing to see here

1 person likes this

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I think FTP is good also; though, be nice if a squad CO could designate an AA mission say, then all FPA squaddies be allowed to spawn AA on that mission only.

Most don't realize it, but rifle and truck are a powerful combination when used right, especially when able to capture.  I think it just takes a year or 2 in game to realize it.

 

Maybe make the starter 4.99 and and add the lightest ATG/AA/tank/bomber to the subscription.

Allies can use Blen, axis would need the Do17 technically, but the 111 is slow enough.. so just give them that.

 

Edited by delems

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5 hours ago, nily5000 said:

FTP is fine the way it is.

Give me a tier zero ATG and I will kill all tanks thru tier 4 with 37mm or 2lb.

FTP than would be owning paid customers on a grand scale.

I proved this during welcome back soldier.

Tier Zero ATG DENIED

That is all

Move along

Nothing to see here

Yeah Nily you played Axis and i can see how you feel that way. The pak36 does take out the best allied tank at a decent 0.26 k/d. Whereas the 2 lber has a 0.04 vs Tiger.

The piece of junk french 25 mm, forget about it, it doesn't stand a chance ... has never registered a tiger kill all campaign. So .... it isnt really apples to apples.

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4 hours ago, delems said:

Maybe make the starter 4.99 and and add the lightest ATG/AA/tank/bomber to the subscription.

the starter sub currently has
Light AT
Light AA
AFV (232/dac/panhard)
Para Plane
T0 fighter planes
Farmile B
Trucks/Haulers
All Airborne classes except sniper
Standard rifleman
SMG
So just missing a bomber i guess?

@Zebbeee LOL that pic is making me want to be a free player.
I don't look good in Ru Paul's wardrobe

 

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53 minutes ago, choad said:

But i do agree with u in general - F2P is fine the way it is

I think F2P has enough equipment for sure in general...

However, would be nice if there was a way to direct their behavior toward doing roles that are needed or help the underpop side

for example: give them access to an ATG for 1 day for every 100 min they defend a spawn.....

give them access to a plan for every 100 min they defend a FB

give them access to LMG for 1 hour for every 20 soldier spawned in from the MSP 

double these rewards for when they do it while playing the underpop side....

give them access to a top tier tank for every 3 hours for every 10 kills in the FB of an AO ... 

im just throwing ideas out there but hopefully you get the direction im thinking of... 

 

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1 hour ago, ozsheila said:

However, would be nice if there was a way to direct their behavior toward doing roles that are needed or help the underpop side

Like I said. Don't offer them more equipment. Offer them stuff to do.

And to say it again: Guarding stuff at an empty part of the map will not get many players hooked. It should be a bit more creative and raise the fun for everybody. "Let them do the boring stuff nobody else wants to do" won't be a good "demo account" and no good f2p.

Let them drive "repair" trucks to damaged FBs. That's an easy start. That's a nice grind to get some rank. That's a new tactical element. That could raise the fun for everybody and work towards less guarding and more shooting at repair trucks.

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