piska250

Fun at N Bertrix FB

13 posts in this topic

What begun as a sneaky attempt to blow the allied NW FB at Bertrix ended up in a Nice, intense, and Fun battle.

When I was required to log of (by orders from High Wife Command to join "are you gonna take care of the kids they should've been in bed one hour ago!!" Mission) battle was still ragging with ETs, Aas, eis, LW, etc....

So much fun that our squad decided to stay even if there were no point to stay but TO HAVE FUn!!

Thank you defenders!

 

PS: IMO, Rats should try to find the way to encourage fighting in Open fields. This kind of fighting It is rarely seen, so different from town fighting (usually the front is more defined) and it would mean using the huge mayority of the map which is now mostly wasted.

Edited by piska250
3 people like this

Share this post


Link to post
Share on other sites

Agreed. There should be more objetives than the towns and the FB. Hills and tactical place should be placed with a fight possible at theses places.

 

 

Don't forget the battle of Koursk was in a giant field.

Share this post


Link to post
Share on other sites

I think the easiest way to significantly expand the nature of fighting would be to make the FBs cap rather than blow

 

 

If a side could genuinely assault and overrun a FB, there’d be a reason to load up armour and trucks and ride out to a FB and overpower it rather than the combat avoidance tactics that we currently see at FBs

Share this post


Link to post
Share on other sites

I think you should be able to both blow up or overrun the FB, agreed. It allows F2P players be able to actually be usable somehow for FB raids as well. Can represent capturing overrun forces. Besides, if you are having infantry and tanks storming your staging grounds on an AO, you deserve to be forced to have your spawns and AO thrown out the window.

Share this post


Link to post
Share on other sites

I actually agree with those ideas, would make for a lot of fun. I too enjoy our forward base fights and fighting in the open fields makes for a lot of fun.

Share this post


Link to post
Share on other sites

I love FMS and FB battles, almost more then town battles.

I usually try to blow an FB but if it's defended then I really try to rally the Squad to join if they or we are not already together due to the FB being the target. 

It's always a real fun fight.

Share this post


Link to post
Share on other sites

I never really understand why some folks love FB battles, unless they are the attackers.

In my experience, most FB situations nowadays are engineers try to low the FB, the enemy sits ans waits until they are almost done an dthen one or 2 LMGs pop in and kill all the engineers...

or

I'm trying to guard an FB because the enemy wants to blow the FB. So I spawn in and wait forever with almost no real cover until the enemy gets some snipers, and then it's get shot without ever seeing anyone, try to spawn in again and the same thing. Then enemy armor rolls in to cover while they blow the FB.

It's rarely a full set of defenders sitting with atgs and armor spawned in waiting for an assault force. If the enemy has a decently organized attack force, it's really never a real battle, because they lock down the spawns and kill anything trying to spawn in.
 

Let's face it, FBs are not designed in any shape, form or fashion, to be defended. It's pretty much an open ground turkey shoot. And if you are able to spawn in and have the time to build PPO defenses, the enemy rarely ever comes.

I can see why organized attackers with a decently sized squad would enjoy one of these fish in a barrel affairs, but as a defender, all I've ever experienced was shooting at random engineers or getting creamed by enemy armor and snipers. I can't really seeing defenders as the ones enjoying any of these situations except the ones where they are lmgs versus a few lone engineers.

Share this post


Link to post
Share on other sites
3 minutes ago, Quincannon said:

I never really understand why some folks love FB battles, unless they are the attackers.

In my experience, most FB situations nowadays are engineers try to low the FB, the enemy sits ans waits until they are almost done an dthen one or 2 LMGs pop in and kill all the engineers...

or

I'm trying to guard an FB because the enemy wants to blow the FB. So I spawn in and wait forever with almost no real cover until the enemy gets some snipers, and then it's get shot without ever seeing anyone, try to spawn in again and the same thing. Then enemy armor rolls in to cover while they blow the FB.

It's rarely a full set of defenders sitting with atgs and armor spawned in waiting for an assault force. If the enemy has a decently organized attack force, it's really never a real battle, because they lock down the spawns and kill anything trying to spawn in.
 

Let's face it, FBs are not designed in any shape, form or fashion, to be defended. It's pretty much an open ground turkey shoot. And if you are able to spawn in and have the time to build PPO defenses, the enemy rarely ever comes.

I can see why organized attackers with a decently sized squad would enjoy one of these fish in a barrel affairs, but as a defender, all I've ever experienced was shooting at random engineers or getting creamed by enemy armor and snipers. I can't really seeing defenders as the ones enjoying any of these situations except the ones where they are lmgs versus a few lone engineers.

All these problems and poor gameplay result from the fact that FBs can only be blown by vulnerable, specialist infantry. 

The chances are, you’re either attacking a defended FB and have to wait in a bush until you die/the defender gets distracted/bored - or - you defend a FB u see attack by ninja forces who don’t want you to know where they are 

 

Make it possible for brutal, full frontal assault tactics to work and you’ll create a thousand mini battles across the map, largely independent of HC, AOs and TOES

Share this post


Link to post
Share on other sites
Just now, Silky said:

All these problems and poor gameplay result from the fact that FBs can only be blown by vulnerable, specialist infantry. 

The chances are, you’re either attacking a defended FB and have to wait in a bush until you die/the defender gets distracted/bored - or - you defend a FB u see attack by ninja forces who don’t want you to know where they are 

 

Make it possible for brutal, full frontal assault tactics to work and you’ll create a thousand mini battles across the map, largely independent of HC, AOs and TOES

NONE of which changes the fact that FBs are a shooting barrel with zero defensive design. I for one do not enjoy spawning into a camped area with no real hope of living long enough to get out of the spawn. If FBs were redesigned, I might think that aspect of the game to be enjoyable. As things stand, your brute force attacks by any decently sized attack force will most likely  cream any defense before it can respond, spawn in and organize. The same way it might happen in towns if we didn't have EWS or the timers which prevent an enemy from capping a town from the second the AO goes up, so that defenders can try to spawn in.

Second,  the last part of your statement makes almost no sense. We have limited numbers of players. They are not going to have large squad battles over every single FB. As long as there are AOs, they will have a huge impact on which FBs people choose to set up real attack missions on. In short, give me a REASON to put forth a lot of effort and I will do it. tell me that you want to set up a large squad mission to attack an FB in the middle of nowhere just because you like attacking FBs, and I'm not going to be interested.

My point... part of what makes this game interesting to me, is that what I do as a player tends to have effects beyond the moment. I moved to this game from ones that I loved that were match games, to one that has a strategic element. It's a game where taking a town or FB has implications beyond that one town or FB battle. If all I wanted was a hundred meaningless fights that have no bearing on anything beyond that fight, and where all that matters is a kill score, I would still be playing Forgotten Hope. I believe in the campaign system. I think that it's one of the very best parts of this game.

 

Share this post


Link to post
Share on other sites
21 minutes ago, Quincannon said:

NONE of which changes the fact that FBs are a shooting barrel with zero defensive design. I for one do not enjoy spawning into a camped area with no real hope of living long enough to get out of the spawn. If FBs were redesigned, I might think that aspect of the game to be enjoyable. As things stand, your brute force attacks by any decently sized attack force will most likely  cream any defense before it can respond, spawn in and organize. The same way it might happen in towns if we didn't have EWS or the timers which prevent an enemy from capping a town from the second the AO goes up, so that defenders can try to spawn in.

Second,  the last part of your statement makes almost no sense. We have limited numbers of players. They are not going to have large squad battles over every single FB. As long as there are AOs, they will have a huge impact on which FBs people choose to set up real attack missions on. In short, give me a REASON to put forth a lot of effort and I will do it. tell me that you want to set up a large squad mission to attack an FB in the middle of nowhere just because you like attacking FBs, and I'm not going to be interested.

My point... part of what makes this game interesting to me, is that what I do as a player tends to have effects beyond the moment. I moved to this game from ones that I loved that were match games, to one that has a strategic element. It's a game where taking a town or FB has implications beyond that one town or FB battle. If all I wanted was a hundred meaningless fights that have no bearing on anything beyond that fight, and where all that matters is a kill score, I would still be playing Forgotten Hope. I believe in the campaign system. I think that it's one of the very best parts of this game.

 

So what happens when the enemy’s brute force captures your FB? It disappears. So you can now spawn a brute force assault team and attack their new FB.

 

the second point is about choices. Many players resent the HC/AO game and feel attached to certain towns (40 Comm and 22 Mech has Home town at Tienen back in the day). This change to FBs would allow and encourage actual skirmishes involving armour and guns at and around towns without the need for HC and AOs. Many players would welcome this. The players more interested in the campaign and HC-directed strategic game would he free to pursue that 

Share this post


Link to post
Share on other sites

I think bombers should be able to knock down some of the fb's points with bombs . Not take them down but do some damage up to say 30% - 50% . Would make for better fights there. 

Share this post


Link to post
Share on other sites
17 hours ago, Silky said:

So what happens when the enemy’s brute force captures your FB? It disappears. So you can now spawn a brute force assault team and attack their new FB.

I keep reading your brute Force and squad ideas, and all i picture in my head is Andre the Giant in "The Princess Bride" running the brute squad. ;)

Share this post


Link to post
Share on other sites

What if we had Para Engineers? They could be used to blow FB's, opening up new possibilities for the use of Paras

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.