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Three ''things'' that would you want in the game...

49 posts in this topic

1.  Topo MAP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

2.   Realistic STAMINA

3.   Topo MAP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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1 - Ability to repair tracks

2 - Ability to switch between dead crew members or at least replenish them

3 - Removal of the various damage states of tracks and the degun

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1. Everyone pays to play

2. Everyone pays to play

3.  Everyone pays to play

:D

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On ‎6‎/‎19‎/‎2018 at 5:34 AM, imded said:

1.  Topo MAP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

2.   Realistic STAMINA

3.   Topo MAP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Anything being done about this????????

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Revamped sounds, there really is no excuse for the sound package we have. Or at the very least give us the opportunity to mod sounds to make things more realistic client side.

topographic map is something I asked for long long ago, look at my post history. I think it was near 2005. 

Give us a way to vote for what our high command researches. 

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4 hours ago, viper69 said:

 

Give us a way to vote for what our high command researches. 

If you are talking about RDP the HC no longer adjusts RDP in for of supply/research.

This was removed years ago. 

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HC as well as players that aren't playing both sides with another account or monitoring the other sides discord with another account  i know of no HC or player tool that tells condition of othersides brigade strength yet i hear HC and other players always saying what the otherside has, even where there going to move, a good geuss once and awhile is one thing but always makes me wonder.

People that join your mission and make an MS and you say what did you do that for and they say they didn't like where yours was really sucks when your trying to bust an fb actually have had this happen by supposed vets of the game, creates great tension as above. not really something you guys can control but i think a start would be like with FRU's only ML can create, and something that keeps people from taking over your mission without your approval.

Change stats requirements engineers are few yet for top stats it revolves on caps engineers should revolve on FB, repairs and destruction not capping makes ya run outta limited supply of engineers fast when they all die taken and holding cp's. Stats do need updated on requirements you guys got alot on yer plate been doing a great job I can wait been here 17 years.

I am a fair game player I just believe in flying monkey aircraft carriers.

S!

 

 

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I'm with Viper about sounds , mostly from the planes .  None of them sound close to the real deal .  If re-working them is possible , or , if we can mod our sounds , I have thousands of air craft sound files available ...

Edited by crinky
mi

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when was the last JU-87 start up you heard? real life or ME109, spit, hurri , cessna?

Edited by flong139

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11 hours ago, viper69 said:

Revamped sounds, there really is no excuse for the sound package we have. Or at the very least give us the opportunity to mod sounds to make things more realistic client side.

While we could use a sound update, when we get to a point that we can do that (not as easy as it sounds in this game)
letting the clients arbitrarily change their own sounds i dont think would be viable.
Some guy would go edit the soft walking sound or crawling sound to sound like sledge hammers pounding an anvil and such.
He'd hear you crawling from 100m away, or he'd edit friendly sounds to be quiet, so in the confusion of battle, he would only hear enemy, or make enemies trucks sound like NHRA dragsters.

Dont think that would float too well in a PVP MMO war sim?

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8 hours ago, crinky said:

I'm with Viper about sounds , mostly from the planes .  None of them sound close to the real deal .  If re-working them is possible , or , if we can mod our sounds , I have thousands of air craft sound files available ...

Have you thought about joining the volunteer CRS team?

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Greetings,

 

1. Localized Weather?

2. Simulated Realism with Brigade Movements (Minimum Standard should be 60 minutes to move with a movement cool down of 60 minutes upon arrival. Have terrain triggered time delays (+15 - 30 minutes) and possibly a trigger for localized weather delays, if integrated, represented by a random generated time delay (+30-60 minutes). You could even simulate these scenarios randomly and just have the system report the delays to the  side or possibly only to HC rank officers if localized weather and terrain delay triggers are a no go.

3. Equipment arrives in a simulated realistic order. Scout cars, light infantry trickle in first;  trucks, heavy infantry, light tanks start to trickle in after a moderate delay (15 minutes) then another moderate delay (15 minute) for anti tank , AAA and heavy tanks to arrive and trickle in last.

At least 2 and 3 with 1.36? Would make the game more deliberate and interesting from campaign to campaign. i know there are fewer moving brigades but they should still move in a realistically simulated manner, imho.

S!

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On 9/10/2018 at 9:29 AM, stonecomet said:

At least 2 and 3 with 1.36? Would make the game more deliberate and interesting from campaign to campaign. i know there are fewer moving brigades but they should still move in a realistically simulated manner, imho.

S!

There are no plans for this currently for 1.36. If CRS agrees, you might see it as a patch for 1.36 (i.e. 1.36.12), but it would probably happen 1.37+.

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On 10/09/2018 at 3:29 PM, stonecomet said:

 

3. Equipment arrives in a simulated realistic order. Scout cars, light infantry trickle in first;  trucks, heavy infantry, light tanks start to trickle in after a moderate delay (15 minutes) then another moderate delay (15 minute) for anti tank , AAA and heavy tanks to arrive and trickle in last.

I had made a topic about this idea of AO-truckers supplies per waves 

 

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1/ Medium and/or Heavy Bombers

2/ Better designed airfields, similar to Warbirds, Aces High and War Thunder & remove all trees at end of runway.

3/ Slave Bombers, similar to Aces High and Warbirds

xEpYkLn.jpg

Edited by Pegasus
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31 minutes ago, Pegasus said:

1/ Medium and/or Heavy Bombers

2/ Better designed airfields, similar to Warbirds, Aces High and War Thunder & remove all trees at end of runway.

3/ Slave Bombers, similar to Aces High and Warbirds

xEpYkLn.jpg

Interesting concept but what when being dogfighted or when a plane is hit? Would it be self-defensive AI? 

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An update to the buildings. Just a basic update to the textures so that they don't look like Tetris. I think that would go miles for new and old players. Think about it: ruins that don't look like pancake batter.

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1) Topo maps - or something along the lines of it regarding hills.

2) country borderlines and country names on map.

3) Squad assigned rank, need to be able to set the rank of all the players in my squad, w/o making them lose access to gear.

(and need this rank shown in game)

 

Edited by delems

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Here is a suggestion about TOPO MAPS.

Have the map outside of the game. Extra cost ($1 / mo. and a premium member).  Topo lines, show where others are within 2k of you. Marks that are within 2k of you and mission marks.

Obviously some kind of security so the other side gets caught spying and shot at sunrise with extreme prejudice.  I volunteer for the firing squad..

Edited by imded

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1. All players on the same target see all FMS marks and marked enemy for that target regardless of switching missions or newly created missions.

2. More accurate sound proximity- someone shooting a rifle 700 meters away is often just as loud as a rifle being fired right beside you (and same for vehicles).

3. A more accurate map depicting what is really there: more and better topography.

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1. Integrated voice comms so we can talk these people through, and more attention paid to that all important first 30 minutes of the game.

2. Coded Commanders- Map Commander that all AO/DO commanders report to and has access to overall supply screens whether town or brigade- AO/DO COs sees all missions on a special screen they have including FMS locations and marks for their battle and can direct/shape the fight.

3. Revamp of the whole system to get away from Nodal Supply Spawn Fort to units in the field seizing road/rail nets for logistics but operating and spawning in a range of the field, so we are fighting unit on unit and not capture the castle.

 

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Everything gava said and

Squad assigned rank, need to be able to set the rank of all the players in our squad, w/o making them lose access to gear.

(and need this rank shown in game)

Is there a way the rats can reset all the ranks of the members in our squad as we need?  But, also make sure they still have access to gear, regardless of rank?
 

Edited by delems

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Why does visible rank even matter to people? It literally has no bearing on anything at all aside from what you can spawn in as. Is it an RP thing? The only visual I care about is the brown (wearing) guys I’m mowing down not the insignia over some pog playing Internet general.

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The current rank is shown in game, was just thinking if they made a 2nd squad rank, that it might not show in game.

I personally don't care if it shows in game - actually, I always have tags off, so never see anything -unless I'm AA or flying.

It's more in the squad listing, so the squad organization is shown;  yes role playing, has nothing to do with actual game play.

Other than, it allows new players to see the structure of the squad easier.

It also allows players to be promoted inside the squad, from private, corporal etc.

 

It's all about the squad, the simulation, the organization, promotion within, etc.

And, supposedly the game is about squads?

 

Edited by delems
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