hateract

MUST READ FOR ALLIES 6/13/2018 CAMP 153

49 posts in this topic

Our darkest day... Our finest hour....

Allies, I place this in general chat so that all may read. The Axis have begun a well executed and dogged counter attack. This has had a most adverse affect on morale and on our psyche. Allies, after many campaigns of suffering and loss, OKW is trying and currently succeeding in putting you in a losing mindset. Let it pass. let it slip your mind and focus again at our goals. We stand now at the throat of the German heartland. Hold fast and stay true and we will see victory. At this hour, let it be known the allied forces have been given the orders to strike EVERY AXIS factory until they are no more. Every man capable of flying an aircraft is expected to do his duty, whether it a Blenheim, DB7 or hurricane we must continue this campaign day and night at all hours until the final victory. On the ground AHC have been given new key objectives, be prepared to fight for the same towns many times over, BUT in conjunction with our air campaign we will see through to the end. It will not be easy, it will not be pretty, but all must do their part and fight on, DO NOT FOR ONE SECOND FORGET, WE ARE ON THE WINNING SIDE! Regardless of axis gains, regardless of their moves, remember that, stay stoic, stay stalwart, and stay the course. Campaign 153 belongs to the Allies, fight on, fight hard and continue being the best players I've had the pleasure of playing alongside. 

S! Hateract, Commander, Corps de Cavalerie

2 people like this

Share this post


Link to post
Share on other sites

Axis, I place this in general chat so that all may read.  Axis forces have begun a well executed counter attack and are moving forces for a large pincer in the north.  Keep our defenses strong and stand firm with the goals of the High Command and you will lead us to victory. 

REMEMBER the Axis never quit !  We are never done and we fight to the last rifle in supply - Then we use knives and finish them off.  They are weak minded - we are strong minded and determined! 

Call your friends and squaddies and tell them to get here and help turn this camp.   We need more time with 2 AO's - gogogogogogo Axis !

S! Axis - you rock!

 

4 people like this

Share this post


Link to post
Share on other sites

@TmanName the FB and the time, I will meet you with my knife!!!!!!!!!!!!!!

 

must put in for clarity... this is an actual challenge!!! :)

Edited by hateract

Share this post


Link to post
Share on other sites

I hope the Axis do make a comeback.  I love long maps and friggin HATE intermission.  Dumbest thing EVER. 

Edited by lipton

Share this post


Link to post
Share on other sites

I must say yesterday was some epic fighting from both sides I was impressed and actually enjoyed myself quite a bit =)

Malvoc out....

Share this post


Link to post
Share on other sites
On 6/14/2018 at 11:30 PM, lipton said:

I hope the Axis do make a comeback.  I love long maps and friggin HATE intermission.  Dumbest thing EVER. 

Actually Ohm has come up with some good scenarios for next couple of intermissions.

1 person likes this

Share this post


Link to post
Share on other sites
25 minutes ago, BLKHWK8 said:

Actually Ohm has come up with some good scenarios for next couple of intermissions.

Need a navy intermission, with the blen-T in for everyone. 

 

Plus  land brigades in Remagen and Unkel (spelling) for land guys. 

Share this post


Link to post
Share on other sites

Well chances are, playing axis is easy mode at this point.

Edited by ebert100
1 person likes this

Share this post


Link to post
Share on other sites

Looks like we are lining up to get our butts handed to us for the 7th time in a row. Just as Rokal and I got the Axis RDP down to 25%, and Allies were within 1 city of assaulting Koln and Dusseldorf  - we already owned Frankfort - ( Friday 15th 9 pm PDT), it seems that a "Bug" that magically provided the Germs extra supply appeared. Now to add insult to injury, the model for dive bombing factories has been "optimized" by CRS to some ridiculous bomb arming paradigm. Now, as if that wasn't enough, The 111 was gifted with 2.5X the lethality in factory damage than it's nearest counterpart the DB7. Basically a 111 can only have 1/2 it's bombs hit and still cause 25% more damage than a full bomb load from a DB7. Now THAT'S what I call balanced game design!!! Pep talks are great and mighty sacrifices make for great stories. But why would anybody want to persist playing a game whose designers make it impossible for one side to win ?  At the end of the day, it's either:
> Equipment designed with bias toward Axis
> Rules designed with bias toward Axis
> Axis attracts smarter High Command  candidates and Axis players are better tankers, bombers, fighters,  riflemen, snipers, naval captains, gunners, sappers, engineers, truck drivers, communicators and map markers than Allied. 

Juss sayin'.

P.S. How hard would it be for the SW team at CRS to make LMGs only fire if deployed? I'm sick of shoot from the hip Rambo krauts.

Edited by dustyhc

Share this post


Link to post
Share on other sites
2 hours ago, redst0rm said:

lol have you tried playing axis?

Keep calm and dont feed the trolls crew.

S!

 

 

 

1 person likes this

Share this post


Link to post
Share on other sites

 

Is everything a troll to this community? It’s impossible that question was genuine. Not a chance eh.

Well the user has referenced the difference in bombers effectiveness against factory’s—is the User aware of the fact that the HE111 Had a BIGGER payload in real life? No that information is irrelevant right?

The user references he is sick of Rambo lmgs—is he aware of how bad the accuracy the MP40 the MP34 and Beretta is? Probably not. You can steady the gun and fire one bullet and it doesn’t go where you are aiming…… so people use lmgs cause at least they stand a chance at hitting what they're shooting at. He also doesn’t seem to be aware that those who play the other side ‘are sick of being sniped from range by the grease gun’. It’s a perspective thing here.

The user refrences equipment biased towards Axis—clearly this individual has never taken the time to fly both sides if he had he would realize that not only are allied aircraft superior in their performance but their guns work.  Day in and day out I can fire 20 plus 20mm cannons into a spitfire before it begins to show effects, while on the other hand I need only two cannons to dewing and flame a 109—sometimes it takes four.  I’ve tested this for myself and will gladly go to the training server at anytime to demonstrate these facts in game.  Anytime guys.

Is the user aware that the flight models on the havoc and db7 are something from an arcade game?

I’m guessing not.

Share this post


Link to post
Share on other sites
7 hours ago, dustyhc said:

Looks like we are lining up to get our butts handed to us for the 7th time in a row. Just as Rokal and I got the Axis RDP down to 25%, and Allies were within 1 city of assaulting Koln and Dusseldorf  - we already owned Frankfort - ( Friday 15th 9 pm PDT), it seems that a "Bug" that magically provided the Germs extra supply appeared. Now to add insult to injury, the model for dive bombing factories has been "optimized" by CRS to some ridiculous bomb arming paradigm. Now, as if that wasn't enough, The 111 was gifted with 2.5X the lethality in factory damage than it's nearest counterpart the DB7. Basically a 111 can only have 1/2 it's bombs hit and still cause 25% more damage than a full bomb load from a DB7. Now THAT'S what I call balanced game design!!! Pep talks are great and mighty sacrifices make for great stories. But why would anybody want to persist playing a game whose designers make it impossible for one side to win ?  At the end of the day, it's either:
> Equipment designed with bias toward Axis
> Rules designed with bias toward Axis
> Axis attracts smarter High Command  candidates and Axis players are better tankers, bombers, fighters,  riflemen, snipers, naval captains, gunners, sappers, engineers, truck drivers, communicators and map markers than Allied. 

Juss sayin'.

P.S. How hard would it be for the SW team at CRS to make LMGs only fire if deployed? I'm sick of shoot from the hip Rambo krauts.

The bombing of factories is historically accurate. The HE111 is a heavy bomber that is slower and held a larger compliment of bombs compared to allied counter parts.

The arming mechanism is effecting both sides the same.

I find the fact that since the initial breakout by axis they have slowly started losing ground again and your comments above tell me you have not been in game in the past week.

 

1 person likes this

Share this post


Link to post
Share on other sites
7 hours ago, dustyhc said:

Looks like we are lining up to get our butts handed to us for the 7th time in a row. Just as Rokal and I got the Axis RDP down to 25%, and Allies were within 1 city of assaulting Koln and Dusseldorf  - we already owned Frankfort - ( Friday 15th 9 pm PDT), it seems that a "Bug" that magically provided the Germs extra supply appeared. Now to add insult to injury, the model for dive bombing factories has been "optimized" by CRS to some ridiculous bomb arming paradigm. Now, as if that wasn't enough, The 111 was gifted with 2.5X the lethality in factory damage than it's nearest counterpart the DB7. Basically a 111 can only have 1/2 it's bombs hit and still cause 25% more damage than a full bomb load from a DB7. Now THAT'S what I call balanced game design!!! Pep talks are great and mighty sacrifices make for great stories. But why would anybody want to persist playing a game whose designers make it impossible for one side to win ?  At the end of the day, it's either:
> Equipment designed with bias toward Axis
> Rules designed with bias toward Axis
> Axis attracts smarter High Command  candidates and Axis players are better tankers, bombers, fighters,  riflemen, snipers, naval captains, gunners, sappers, engineers, truck drivers, communicators and map markers than Allied. 

Juss sayin'.

P.S. How hard would it be for the SW team at CRS to make LMGs only fire if deployed? I'm sick of shoot from the hip Rambo krauts.

P.S - Have you seen the map lately...........Allied moving East.  Where are those claims now?

Share this post


Link to post
Share on other sites
18 minutes ago, bmw said:

P.S - Have you seen the map lately...........Allied moving East.  Where are those claims now?

In fairness, from the time that i have been on Axis are pretty consistently underpop, sometimes severly so. 

Share this post


Link to post
Share on other sites
1 hour ago, BLKHWK8 said:

The bombing of factories is historically accurate. The HE111 is a heavy bomber that is slower and held a larger compliment of bombs compared to allied counter parts.

Agreed.  Those who say 'Axis have unfair advantage with 2.5x payload' are in error.  Just like those that say 'Allied bombers are TWICE as fast as Axis' or 'Axis have to fly twice the sorties because of twice the factories' are also in error.  Twice the factories vs. twice the payload (accounts for the 2x).  50km/hr faster vs. additional 50% greater payload (accounts for the other 0.5x).  2x + 0.5x = 2.5x.

CRS actually made it pretty close.  Where Axis have actual advantage is in early tiers before USA where they can fly just 18 111 sorties per day to wipe out all 9 French factories.  Thats 2/3 of Allied flags, at only 1/2 the factories damaged.  With TOEs and AOs, this is a clear advantage before USA comes in (which evens out due to USA pulling supply from both factories).  Don't even go to England.  Just bomb France and chase French flags all day.  Allies need 45 DB7 sorties on Axis factories to match (with only 60 planes total in supply).  Axis have twice the 111 supply as Allies have DB7s (due to Havocs and their even worse numbers on factories).     

Its not a perfect system.  As we have seen over and again, people on both sides will claim 'unfair bias!'.  Some will do so out of ignorance.  Others know better and do it to mislead the playerbase.

The REAL question:  does factory bombing even matter?  Many say that with how lightning-fast factories auto-repair themselves, its not even worth the trouble.  I say, slow down the rate that factories and bridges auto-repair themselves...and it will help motivate the bombers to keep going.    

21 minutes ago, propa said:

np join the dark side S!:D:D

swyJhOi.jpg

*cheer*  

I'll be flying those graceful slugs again pretty soon.  Can't wait.

Edited by forrest
4 people like this

Share this post


Link to post
Share on other sites
1 hour ago, BLKHWK8 said:

the model for dive bombing factories has been "optimized" by CRS to some ridiculous bomb arming paradigm.

I am courious. Which allied divebomber do you use to bomb axis factorys? Didn't see any Loire-Nieuports in game lately....

Or are you referring to the anti-suicide-bomber-timer interfering with your suicide dive bombing runs using a horizontal bomber?

Share this post


Link to post
Share on other sites
3 hours ago, redst0rm said:

 

Is everything a troll to this community? It’s impossible that question was genuine. Not a chance eh.

 

Well the user has referenced the difference in bombers effectiveness against factory’s—is the User aware of the fact that the HE111 Had a BIGGER payload in real life? No that information is irrelevant right?

 

The user references he is sick of Rambo lmgs—is he aware of how bad the accuracy the MP40 the MP34 and Beretta is? Probably not. You can steady the gun and fire one bullet and it doesn’t go where you are aiming…… so people use lmgs cause at least they stand a chance at hitting what they're shooting at. He also doesn’t seem to be aware that those who play the other side ‘are sick of being sniped from range by the grease gun’. It’s a perspective thing here.

 

The user refrences equipment biased towards Axis—clearly this individual has never taken the time to fly both sides if he had he would realize that not only are allied aircraft superior in their performance but their guns work.  Day in and day out I can fire 20 plus 20mm cannons into a spitfire before it begins to show effects, while on the other hand I need only two cannons to dewing and flame a 109—sometimes it takes four.  I’ve tested this for myself and will gladly go to the training server at anytime to demonstrate these facts in game.  Anytime guys.

 

Is the user aware that the flight models on the havoc and db7 are something from an arcade game?

 

I’m guessing not.

 

Aaaaaaand with this "blinders on, all I do is whine and repeat the BS I've heard response. Over and over and over and over."...  FROM A F2P ACCOUNT that doesn't help support the cause with his wallet.... I will be adding one more to my ignore list. 

Put up or shut up. 

Edited by lipton
1 person likes this

Share this post


Link to post
Share on other sites
7 minutes ago, lipton said:

Aaaaaaand with this "blinders on, all I do is whine and repeat the BS I've heard response. Over and over and over and over."...  FROM A F2P ACCOUNT that doesn't help support the cause with his wallet.... I will be adding one more to my ignore list. 

Put up or shut up. 

You forgot to add this..........

Image result for drop the mic animated gif

1 person likes this

Share this post


Link to post
Share on other sites
25 minutes ago, forrest said:

Agreed.  Those who say 'Axis have unfair advantage with 2.5x payload' are in error.  Just like those that say 'Allied bombers are TWICE as fast as Axis' or 'Axis have to fly twice the sorties because of twice the factories' are also in error.  Twice the factories vs. twice the payload (accounts for the 2x).  50km/hr faster vs. additional 50% greater payload (accounts for the other 0.5x).  2x + 0.5x = 2.5x.

CRS actually made it pretty close.  Where Axis have actual advantage is in early tiers before USA where they can fly just 18 111 sorties per day to wipe out all 9 French factories.  Thats 2/3 of Allied flags, at only 1/2 the factories damaged.  With TOEs and AOs, this is a clear advantage before USA comes in (which evens out due to USA pulling supply from both factories).  Don't even go to England.  Just bomb France and chase French flags all day.  Allies need 45 DB7 sorties on Axis factories to match (with only 60 planes total in supply).  Axis have twice the 111 supply as Allies have DB7s (due to Havocs and their even worse numbers on factories).     

Its not a perfect system.  As we have seen over and again, people on both sides will claim 'unfair bias!'.  Some will do so out of ignorance.  Others know better and do it to mislead the playerbase.

The REAL question:  does factory bombing even matter?  Many say that with how lightning-fast factories auto-repair themselves, its not even worth the trouble.  I say, slow down the rate that factories and bridges auto-repair themselves...and it will help motivate the bombers to keep going.    

*cheer*  

I'll be flying those graceful slugs again pretty soon.  Can't wait.

Words of wisdom Forrest.

S!

 

 

Share this post


Link to post
Share on other sites
14 minutes ago, bmw said:

You forgot to add this..........

Image result for drop the mic animated gif

I would, but I STILL haven't figured out how to add pics and such to the new (now not so new) forums. 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.