Sign in to follow this  
Followers 0
Cornered Rats

Hotfix: 1.35.14.1 Release

7 posts in this topic

After the release of 1.35.14.0 and the 24 hour intermission, it was found that two of the German factories were not acting as they should. These two factories were not producing RDP contribution and were counting against the total number of factories on the Axis side, thus effecting the resupply timers. The Development and Quality Assurance teams got the issue fixed and tested in the last 48 hours. There is also a new .dot command, .factories, which should help with both side's RDP bombing efforts.

eKII?d=yIl2AUoC8zA eKII?d=qj6IDK7rITs eKII?i=JvN6JH2G9E0:x38k0Bmc4YU:gIN9vFwOqvQ eKII?i=JvN6JH2G9E0:x38k0Bmc4YU:V_sGLiPBpWU eKII?i=JvN6JH2G9E0:x38k0Bmc4YU:F7zBnMyn0Lo
JvN6JH2G9E0

View the full article on battlegroundeurope.com

Share this post


Link to post
Share on other sites
2 minutes ago, GrAnit said:

Is the factory AI AAA problem fixed?

What factory AAA AI problem? :(

Share this post


Link to post
Share on other sites

Was it necessary to reset all the factory damage?

Edited by forrest

Share this post


Link to post
Share on other sites

From memory, there is no way to "store" factory damage if you start changing them at the code level to fix something. So yeah, unfortunate but not by preferred choice was the case when I was there.

 

Share this post


Link to post
Share on other sites
52 minutes ago, merlin51 said:

What factory AAA AI problem? :(

The fact that the factory AI AAA was not firing.  I flew factory defense for about 40 minutes during a couple of attacks and no AAA was firing.  On chat several people said the AI AAA was not working.  Seemed to be the case from my POV.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.