OHM

Campaign 156 has started !!!

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The Campaign has started 

Changes for this campaign are 

Resupply timer changed from 15 hours to 12 hours 

ZERO Spawn delay

DLC for Steam users is in the campaign

Good luck to both sides S!  

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Quick look it seems supply same as last map.

Meaning axis still short 3 rifles and 3 SMGs per INF flag :(

 

Edited by delems

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4 hours ago, OHM said:

The Campaign has started 

Changes for this campaign are 

Resupply timer changed from 15 hours to 12 hours 

ZERO Spawn delay

DLC for Steam users is in the campaign

Good luck to both sides S!  

@XOOM I'm very eager to see how Zero Spawn Delay functions with the dynamic cap timers.  Thank you guys for listening to our feedback and trying this out for a campaign!  Taking these risks is how you will find out the best possible setup for the campaigns.  

 

If the feedback for C156's Zero Spawn Delay is negative, I would consider a 15sec SD for next campaign.  But I have a good feeling that the dynamic cap timers will do a good job on their own.  

 

S!

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Allies will be decimated in TZ3.

Cap timers mean NOTHING if you cannot get INTO the cps to clear..anyone who says otherwise is fooling themselves.

Players that are on the winning side in TZ3 will most likely stay that side = roll.

 

Have fun

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11 minutes ago, dropbear said:

Allies will be decimated in TZ3.

Cap timers mean NOTHING if you cannot get INTO the cps to clear..anyone who says otherwise is fooling themselves.

Players that are on the winning side in TZ3 will most likely stay that side = roll.

 

Have fun

Allies did most of their capping in TZ3 during last campaign, fwiw.  Just like pretty much every other campaign for either side.  

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If we remove spawn delay we can go for temporary unit lock when KIA instead. Read the proposal here:

 

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1 hour ago, Capco said:

Allies did most of their capping in TZ3 during last campaign, fwiw.  Just like pretty much every other campaign for either side.  

This. Side who has the pop, will decimate. 

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6 hours ago, dropbear said:

Allies will be decimated in TZ3.

Cap timers mean NOTHING if you cannot get INTO the cps to clear..anyone who says otherwise is fooling themselves.

Players that are on the winning side in TZ3 will most likely stay that side = roll.

 

Have fun

Anyone who is underpopulated will get decimated in low pop. 

Doesn't matter which side, it's gonna be bad. 

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