nugx

I was thinking, why aren't there just 2 sides

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Wouldn't it be easier to balance out everything, if there were just 2 sides where all nations equipment is lumped into one ?   Allies (french, brit, american,) and Axis (ger, italian).

There would be one persona for allies, and not 2 (french, brit).  So it would be also easier to balance out the players.

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The way we manage our spawn lists would make that very difficult. The number of supply would be cut into halves, then eventually thirds. Historical statistics would likely get wiped. A bunch of code would need to be done to make a single allied persona, as opposed to three allied personas. RDP would be affected by this too. The number of vehicles being rendered by the client would put extreme stress on lower end computers and even mid-grade, because if you see 3 A13's driving for example, your client only has to work to render 1 and then re-use the others. If you had an A13, H39 and Stuart for example, you'd have to render each of them. Multiply that several times over and it adds up.

We have thought about it before, there's a mountain of considerations that exceed my writings that suggest it being a huge investment, for little gain, and potential issues to crop up.

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I think it word take away from realism rather than add anything. I like the separate units and personas, its one of the draws. Balance isn't everything in a wargame.  

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3 hours ago, nugx said:

Wouldn't it be easier to balance out everything, if there were just 2 sides where all nations equipment is lumped into one ?   Allies (french, brit, american,) and Axis (ger, italian).

There would be one persona for allies, and not 2 (french, brit).  So it would be also easier to balance out the players.

Lets just take T0 as one specific example.
Allies field the only two heavy armored units in the time period
Matilda mkII, and Char B1 bis

Currently the only way to combine the two is to put two brigades together, and that means taking away from someplace, and the other guy can look and see
that you got double heavies there and can try to plan or react accordingly, and again it is a situation where you have to make a choice by taking them away from some other area, leaving a weak point guarded perhaps by a navy or air unit only.

In 1.36 you wont have them in the same town, you would have to drive in to support each other like that.

Your idea would make the AB spew out B1's and Matildas, together, always.
You would either have a rolling fortress, or you would have to chop down the available units to be like 1 of each max.
So you have to royally screw up many units numbers in the spawn pools to make up for the fact you have some weird mega spawn pool going on.

There are also other aspects, like it would feel totally unrealistic, like WoT or WT or something.
If you defeat france, you dont expect to meet the french army again when you land at dover, or the US army when you can eventually take out and capture
their shipping insertion point, and if you defeat germany and head south to milan, one does not expect the wehrmacht to come rolling out of the alps, just feels weird. 

It also takes away strategic aspects of assigning different countries to cover different areas.
Brit armor may do well in the flat lands, but french armor owns the hill country, it climbs like sheep.
The axis will eventually have italy as a stand alone faction and i'm sure they would like to be able to have some of the same choices allies do now.
Doing this, they would never be able to run them as an independent faction, which they VERY MUCH want to do, ask them.

 

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Thanks Xoom for explanation.

Merlin - I understand, with the current mechanics and how the game works currently it probably would not be a good idea.

 

But combine all the ideas put together so far and think about how the game would play out (that probably mean a lot of work for the team, but the game wouldn't be the 'same ol' anymore - and that's the point, isn't it ?).

You log in to the game - see 2 sides - pick a side - on map, you see the 'front line' - there are no more brigades, because HC has been overhauled (there is Orbat) - supply is global, meaning you can spawn with any equipment anywhere - players themself at this point decide everything (where do they want to spawn, what super squad they want to attach to, where they want to supply) - and apply also the 'timeline+point' system to that, which balances out everything globally, so no matter at what moment in time or place on map, everyone has the same chances.

 

 

Quote

If you defeat france, you dont expect to meet the french army again when you land at dover, or the US army when you can eventually take out and capture


their shipping insertion point, and if you defeat germany and head south to milan, one does not expect the wehrmacht to come rolling out of the alps, just feels weird.

And that's the point, because one side will always get rolled due to gear discrepancies, no matter how much someone will try to balance it artificialy by limiting certain gear etc - I will always be saying this: What works in real life or how real life went, does not work in a video game.

There simply has to be a leeway on 'gameplay' - otherwise the number of playerbase will not go up again, because the more 'realism' - the less people play, because the game is only for a very small niche.

The game can still play realistic and apply for a bigger audience and be easier to balance - all it needs to have, is a leeway on gameplay, but not on the realism itself (the damage models, flight models etc are still realistic)

It would mean that it would be possible to meet french army at dover in 1944, or german tiger in milan at 1940 - but it would all depend on the players, just like Hatch said in other thread.

 

'Dunkirk doesn't exist in the game unless you guys make it happen. Exactly the kind of open minded thinking we are counting on from you guys.'

 

The point of all the suggestions I've made so far, is specificaly for this, give all options in hand of people, if it can be achieved by 'realism' do it, but IMO it is impossible and the only way to do it, is to 'brake' the current game and then make the correct adjustments, to bring up the playerbase.

 

So CRS team needs to ask themselves - are we doing the 'same ole',  or we 'break' the game and re-adjust everything to create something new (in the spirit of WWIIOL) to bring in new and old people back.

 

Edited by nugx

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