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Elfin

".cfml" files, Can you still find these and edit them?

6 posts in this topic

I wanted to adjust % on incremental flaps on my iMac.

What's the process, if there still is a process for finding these in the iMac and then alterning the file to get some flap variation?

Thanks for any help on this.

S!

 

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The instructions, i.e. for the Mac are old. They do not correspond to the current MacOS high sierra.

Meaning that even a search for something like "air.cfml" does not show the system preference location and file.

Are there commands to show hidden files?

S!

ps... I have done this in the past but that was y ears ago.

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Ok found out how to find the hidden files.

  1. Open the Finder
  2. Go to your Macintosh HD folder (access this from Devices in the left column)
  3. Hold down Cmd + Shift + . (dot)
  4. All the hidden files will become visible
  5. Hold down Cmd + Shift + . (dot) a second time to hide the files again

The easiest way to find your hidden ~/Library/ folder is to do the following:

Open the Finder

Go to your Macintosh HD folder (access this from Devices in the left column)

Hold down Cmd + Shift + . (dot)

All the hidden files will become visible

found the cfml

 

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22 minutes ago, merlin51 said:

go to the wiki (wiki.wwiionline.com)
look up the advanced keymapper, i have examples of the flaps

what about rudder trim. or is there a max rudder movement for 109's that limits how far it can move?

would like more rudder, contrary to current model....whether it flops or not...I'll deal with it.

S!

 

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2 hours ago, Elfin said:

what about rudder trim. or is there a max rudder movement for 109's that limits how far it can move?

would like more rudder, contrary to current model....whether it flops or not...I'll deal with it.

S!

 

If you mean the old calib hack to desensitize the 109 rudder? that is not needed anymore.
And it wont be in your calibration file unless you actually hand edit it in.

109 is not floppy any more, i can actually fly it even.

The rudder does have a max amount it can move, and i think you can niggle it a bit by using trim.
I suppose you could map rudder trim to same axis as rudder, though it may fly kind of funky.
I would recommend instead setting up a rudder key to momentarily to full rudder trim if you want to try something like that, can not promise it will do much but
This would add left and right arrow keys as a momentary (meaning only as long as you press it) full rudder trim. release and trim goes back to center, with numpad 4 and 5 functioning as normal incremental trim.

Hitting the momentaries cancels out any trim you had set on release.
Also note the index =
Those keep your keys from cancelling each other out.
Multiple keys in a <control> </control> sequence need to be indexed or it wont honor them all.
The index number technically does not matter, as long as none are the same

 

<control function="Rudder trim">
        <joyaxis stick="0"></joyaxis>
        <keyabsolute value="100.00" onrelease="50.00" index="10">
            <key>left arrow</key>
        </keyabsolute>
        <keyabsolute value="0.00" onrelease="50.00" index="11">
            <key>right arrow</key>
       </keyabsolute>
       <keydelta value="1.00" per="keypress" index="1">
			<key>numpad 4</key>
		</keydelta>
		<keydelta value="-1.00" per="keypress" index="2">
			<key>numpad 5</key>
		</keydelta>
    </control>

 

Edited by merlin51

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