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rodsantos

Knife Kill Advantage

9 posts in this topic

If you get a kill with a knife, a skull should not show up, either the white kind on the map or the floating blue type, to simulate the stealth of killing in that way. 

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Maybe the code cannot differentiate between a "knife" kill and a different type of "kill"  

A kill is just a kill as far as the code goes.  Im mean to me its not a real high on the list priority to be changed.

There should be however a stat for knife kills as there are with other weapons for people who need to feel they are "leet" with a knife.

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Skulls shouldn’t show up anyway, unless another infantryman was within a certain distance from the victim. It makes no sense and is uber gamy to see skulls on the map and really hurts those who set up a good ambush.

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Yes, I am too against existing skulls. I understand the death screams and so on, but showing skull is a bit too much. Maybe prolonging showing of blood stains and a "dead corpse" as STO?

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3 hours ago, lemkeh said:

Yes, I am too against existing skulls. I understand the death screams and so on, but showing skull is a bit too much. Maybe prolonging showing of blood stains and a "dead corpse" as STO?

The skulls are designed to bring people to the area where there is ENEMY. This is to keep fights going. Its all about fighting.

So, if you don't want skulls giving you away, Don't kill.

 

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But that isn't about area. This skull gives the exact location. What is unreal. Already people can respawn and to point there, where they were killed. Why is needed even more arcade decorations? That would be understandable, if something similar will belong to killed AI. But even then will needed some delay. imho.

Edited by lemkeh

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1 hour ago, imded said:

The skulls are designed to bring people to the area where there is ENEMY. This is to keep fights going. Its all about fighting.

So, if you don't want skulls giving you away, Don't kill.

 

The point of the knife is to be able to kill people without the enemy knowing...

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6 hours ago, imded said:

The skulls are designed to bring people to the area where there is ENEMY. This is to keep fights going. Its all about fighting.

So, if you don't want skulls giving you away, Don't kill.

 

You know how stupid that  sounds saying that? The idea of being stealthy or setting up an ambush is to AVOID drawing a damn crowd to you. Jesus, you would think that would be obvious. Let the victim ad a mark to the map when he respawns if he remembers where he was. This skull crap is a bandaid to the low pop issues, nothing more.

Edited by viper69

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On 10/25/2018 at 7:55 AM, imded said:

The skulls are designed to bring people to the area where there is ENEMY. This is to keep fights going. Its all about fighting.

So, if you don't want skulls giving you away, Don't kill.

 

Thump and index finger on bridge of nose , Gnnnnnnnnnnn really one can not be that ...........

Why don't we just remove all the ammo from the game and the group that can get more people together and pack the CPs and ABs with more peeps then the other group will take towns.

Skulls White or Blue need to be removed from game not today but a year back or more already. 

It's bad enough that we can map mark every enemy contact which makes setting an ambush pretty much useless. Cause once you kill you better move cause u are already marked on map. No need for skulls anymore map marks take care of that. 

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