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raptor34

Air and Naval supply in 1.36

6 posts in this topic

Idea/Concern - 

Air and Naval flags currently have too much supply to realistically effect meaningful attrition on the other side. This issue is most pronounced during the week when in-game population levels are lower than weekends. Other than limited run aircraft (Hurri IID, Ju-87 G-2) is it difficult to translate owning the skies and shooting down enemy aircraft into limiting their (the other side in question) ability to mount further air operations in the area. On the Naval end, the effect is the same as each naval flag has a large number of DDs that effectively cannot be reduced through battle.

Possible solution -

Ensure that post-1.36, naval and air supply at each AF or Habour is kept to relatively low levels (tier dependent) to ensure that if one side effects large losses on the other in a regional air battle that attrition will affect the outcome. The side that is suffering attrition (or both as would often be the case) must then either give up air operations in that sector until resupplied or fly in reinforcements from other AFs through re-supply missions. Naval would be exactly the same, with say like 4 DDs per Harbour, allowing one side(s) naval force to actually win and control a local area through battle rather than face continual re-spawning of the enemy right in front of the town/harbour in question.

Bonus -

If pilots are more aware that losses are not so easily replaced, they should be encouraged to fly more carefully and use better tactics. Ground players will know that their AAA can make a difference that each aircraft shot down will be harder to replace, making it so that "air quake" cannot last forever if losses are taken.

An idea in relation to 1.36 -

A single air HC flag for the Allies (RAF) and Axis that contains a limited number of torpedo bombers (6 aircraft) to be used in naval actions tier 1 onward. This would bring these normally intermission only aircraft into limited play during a campaign. 

 

Discuss,

 

 

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Maybe if we got a effective damage model vs airplanes AA would be more effective. Pilots have no fear of flying low over ground targets as it is. Do I doubt lowering the spawn will do much of anything. As it is right now air quake has pretty much turned me back to leaving. Between the [censored] damage model and aerobatic bombers doing loops and tanking multiple 40mm rounds with nary a puff of smoke and just go flying away.  

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One of the primary reasons for this post is to increase the “cost” for losses during air operations. While this would not fix the damage related to AAA, I believe it would at least help with the issue. More “fear of death” increases realism across the board. 

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" A squadron in air force, army aviation, or naval aviation is a unit comprising a number of military aircraft and their aircrews, usually of the same type, typically with 12 to 24 aircraft, sometimes divided into three or four flights, depending on aircraft type and air force. Land based squadrons equipped with heavier type aircraft such as long-range bombers, or cargo aircraft, or air refueling tankers have around 12 aircraft as a typical authorization, while most land-based fighter equipped units have an authorized number of 18 to 24 aircraft. "

https://en.wikipedia.org/wiki/Squadron_(aviation)

Air flags have way way WAY too many planes. They are clearly stated to be squadron sized, yet have 60-80 fighters alone stationed. Fighter and bomber numbers need to be severely reduced, with bomber flags only getting 8-10 fighters in total for escorts with fighters being 1 tier behind, and fighter flags should only get fighters, tank busters and fighter bombers, and should not get any dedicated bombers. It really feels like victories in the air war except in very small niche situations has no effect on the enemy.

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Well said rule303. I didn't even go into the historical squadron size argument but thank you for bringing that up as well. I always thought it was completely off the mark that bomber squadrons had fighter aircraft and fighter squadrons have level bombers. The air flags make no sense what-so-ever. Also, as tiers progress the numbers of older aircraft should be drastically reduced in favour of the current aircraft (personally I would remove them from front-line service but with the current tier system and DLCs I don't know how they would do that, but maybe that will be rationalized with TOE updates in 1.36).

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