• Announcements

    • HEAVY265

      Crs Wants You!   01/18/2019

      CRS is looking for some volunteer live support chat staff.  Are you up for the assignment?  If so,  please send an email with your interest to,  Jobs@corneredrats.com
Sign in to follow this  
Followers 0
TuftyFoil

Use the Railroad!

9 posts in this topic

So here is an idea that could actually be implemented into he game and would significantly boost the importance and utilization of railroads.

Now what use does this have on anything? We already have a special unique building for the capture point (CP) we even have railroad tracks built not just in the cities but throughout the entire map! It is a complete waste of the development of these structures by not having a strategic use for them. Railroads station are about as useful as city depots; just another depot to capture to gain a city but have No importance during a battle.

 I say we turn those railroad stations into SPAWNABLE capture points. Say in the city of Liege and while the attackers have control over Maastricht and it's railway station. In a mist of battle troops in Maastricht should be able to transfer over to Liege skipping the town of Vise to spawn directly into the battle at Liege. They would spawn in the train station and fight from there. This would be a great and practical use of having the railroads stations in WWII Online that would not only utilize a sorely underutilized aspect of the game that is almost fully developed but enhance game play for not just the players on the ground by but the High Command statisticians who chooses the Attack Orders.

 

It should goes without saying that one side must own all the towns and cities that have the railroad to actually use it and distance of the supplying city from the target city would determine to rate of which the supplies trickle in. 

Share this post


Link to post
Share on other sites

another idea might be to make the RR stations damageable by bombs, cutting resupply time by some margin. To be fair, they would also need to be repairable.

 

2 people like this

Share this post


Link to post
Share on other sites
1 hour ago, blakeh said:

another idea might be to make the RR stations damageable by bombs, cutting resupply time by some margin. To be fair, they would also need to be repairable.

 

+10/  we need trains and RR supply ingame. 

 

Image result for worldwar2 trains

1 person likes this

Share this post


Link to post
Share on other sites
3 hours ago, TuftyFoil said:

It should goes without saying that one side must own all the towns and cities that have the railroad to actually use it and distance of the supplying city from the target city would determine to rate of which the supplies trickle in. 

The stumbling block for ideas like this in past years has been the likelihood of complaints that:

1. While Side X holds the stations at both ends, Side Y has forces physically controlling at least one point on the game-world rail line between them, so how did the trains get through?

2. There's a railroad bridge in that intercity line, and it's down...so, again, how did the trains get through?

The past conclusion has been that adding rail ground-force-movement functionality without causing these problems would need to wait until trains became modeled dynamic objects in the game world. Then to move forces from city A to city B, it'd have to be possible to physically move along those tracks without being blown up by enemy ground forces, or wrecked by air attack, or falling into a river.

1 person likes this

Share this post


Link to post
Share on other sites

One further addition to make trains feasible and fun for more than just the pilots straffing them, is to allow spawning directly into defensive flak positions on the train. This would require:

1) Persistent trains/units (= getting Capital Ships too)
2) Polycrewing a vehicle
3) Able to spawn into positions within said vehicle at any time

But yes, trains would be a great addition. My own preference is that they would be associated with global supply and mimic RDP in that way. But that would take a lot of coding work since the trains would need to be specific to certain sectors along the front adjacent to the rail lines. It wouldn't make sense if you bombed a train north of Antwerp to oblivion and this caused Sedan to run out of supply.

1 person likes this

Share this post


Link to post
Share on other sites
52 minutes ago, aismov said:

One further addition to make trains feasible and fun for more than just the pilots straffing them, is to allow spawning directly into defensive flak positions on the train. This would require:

1) Persistent trains/units (= getting Capital Ships too)
2) Polycrewing a vehicle
3) Able to spawn into positions within said vehicle at any time

But yes, trains would be a great addition. My own preference is that they would be associated with global supply and mimic RDP in that way. But that would take a lot of coding work since the trains would need to be specific to certain sectors along the front adjacent to the rail lines. It wouldn't make sense if you bombed a train north of Antwerp to oblivion and this caused Sedan to run out of supply.

and civilians. we need civilians on trains. girls kissing soldiers good bye and all that. 

  Image result for wwii troop trains kiss

Share this post


Link to post
Share on other sites
14 hours ago, blakeh said:

another idea might be to make the RR stations damageable by bombs, cutting resupply time by some margin. To be fair, they would also need to be repairable.

 

Been advocating for that for some time now. 

Share this post


Link to post
Share on other sites

One logic tweak would be prolonging rails from RR stations to the near airfields and ports (if there isn't such objects, then to the nearest Army base). And to put there warehouses. Because the Rail stations will became important junctions, they will be bombable and need protection. Simplest way will be fixed trains with AI AAA. As unmovable objects, which belong to the Rail station (if they will be unmovable, then maybe is possible to allow to players spawn on such trains with own AAA). Same to warehouses on end of the rail lines, which will be prolonged to ports and airfields (also to some army bases). More complicated way would be to make something like suggested here, but due lacking the HC in the game, seems this will need too much management in current game.

Trains as PPOs

Impact on other branches.. I guess, this will a little reduce importance of Army bases to pilot players, because will give them a few new targets. What about the moving trains, i always supported implementing them into game, even if they would be ugly like in very old Aces High. 

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.