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imded

Here is what happened in the last 11 camps.

87 posts in this topic

5 hours ago, bmw said:

Call me stupid but games are supposed to be fun.....If you go out and play a tennis match and lose it was still fun, if you play a golf match and lose you still have fun.  I get that some people are steadfast in not switching and thats fine and their right to do so and there is nothing wrong with that, but to quit over it I will just never understand that. 

For me..........I have played both sides, have been HC on both sides, met great guys/gals on both sides.  Its fun. Its competitive fun........but in the end at the end of the workday I come here to let off the stress of the day which is NOT fun and play a game I have played since 2003 and unwind.

This is a special community that you will NOT see in any other game on the market.  It is small, a lot of us have been here since the inception and we have regular interaction with the Devs, some on a personal basis and some have made lifelong friends.

I get people are frustrated or get frustrated over certain things, its human nature but in the end things ARE being addressed that in previous years were not, actual development on the game is being done now under XOOM and company so lets enjoy what we have and look forward to what will come.  There is no "perfect" balance but be glad we are all still here 17 yrs later.

S!

 

There never should be perfect balance, especially enforced, because that way lies stalemate and boredom.

It needs to be dynamic and have player actions matter, the point of my crusade on pop neutrality is that then the underpop can attack effectively if they have their act together and so their Player Actions Matter, without gimping overpop to the point their Player Actions Don't Matter.

I liken the needed system to being like an F-16- on the verge of stalling out or departing controlled flight, but the computer manages it and so it's super maneuverable.

Less march of whoever is overpop, more roller coaster ride.

 

Edited by Kilemall

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3 hours ago, choad said:

Good post. I generally agree with you ... it is supposed to be fun. Afterall it's just a game!

I think what you are seeing though, is that for a number of people, it has stopped being fun. I don't think that you can talk a person into changing their mind about what constitutes fun. Each person is a little different in this regard of course. 

For one person, it isn't fun to play on "the other" side. I suppose if the game had no comms, no squads, and was simply a shooter game where each player existed in a vacuum ..... players would be much more likely to swap. 

We hear all of the time that squads are the backbone of the game. Players are encouraged to join a squad, get on discord, form up. Well i hate to tell you this .... but ALMOST all squads are side loyal. Hell in many cases, it is obvious by reading the name of the squad which side they are loyal to. Play with a squad long enough and you form friendships ... and voila ... you tend to become loyal to the side where you're friends are!

Lastly, with your sports analogy. How long would a pickup basketball game be fun if it was 2 vs. 5? Or, if in your tennis match your opponent was playing doubles, and you were playing singles .... with a badminton racket. 

I think it's a double edged sword.

It all depends on the player and what he considers fun.

My fun in game to be all honest is Teamwork , and I have to say that the Allied side channel gets used 95% of the time for everything else but the game .

And I did take about 6 or 7 continuous screen shots of it and actually pmed @xanthus about it and said no game talk WTF and Sidechannel was the only channel going.

You try that on Axis side and you will get your feathers ruffled fairly quick.

 

So what I'm saying unless the Allied player base are all on discord then the Average player that uses chat is left out to look in. Not to mention Origin and Target chat is equally not being used.

That is one of the things that always stands out when I switch . So when I want to lone wolf Allied side is perfect for me. 

If I seek Teamwork and comms via CHAT bar ( I don't do discord) then I'll chose Axis anyday.

 

If my fun factor would be the K/D ratio I would pick Allied , not once in my Axis game career did I ever manage 18 kills with an SMG , or not very often do I do a double digit kill with an Axis Sniper.

Allied I had several of those one even where I was so close to a open Vehicle spawn in a town that I was flabbergasted that no one found me. I left the INF to the most part alone but a few and picked off ATG ,AAA and HT ( 2 of them were Squadmates)

In my opinion, and take that with a grain of salt , bag of salt or truck load of salt.

Allies have a Communication issue within the game amongst players themselves and with that the whole Teamwork aspect that is so much needed in this game is none existing and it makes it so much harder to gain and win ground.

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I don't feel like typing out an elaborate response, but winning isn't much fun either when most of the people on the losing side quit and there's no competition. Both sides have had campaigns where you just walk right in and take a town because the other side isn't even trying (mainly tz3). I'd rather take a well fought loss than an easy "win" any day.

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7 hours ago, imded said:

CRS  How much of systems resources come into play outside of the normal playing area? Someone posted showing the how big our map really is. basically more than double. Does this extra not really usable area take up resources?  If it does, I recommend getting rid of it and only add just a little to our playing area.

All of the game world takes up resources in some fashion, some less than others.
From a client stand point, a totally non populated cell with no towns or anything still takes up a small amount of drive space.
From a host standpoint, that unpopulated cell takes up little resources outside of cell host tracking of units moving through it.

On the other hand, a cell with stuff in it, towns, fbs, anything that can be used or interacted with or damaged takes up various resources
even if inactive, every object in it is cataloged in a relational database and watched for anything happening to it, and as people move into a cell, more things come into play.

The host is a somewhat complicated thing, it is actually many servers each of a different task.
A cell with no strategic objects in it really does not amount to any drain on anything other than a bit of drive space
and watching for if player enter it, to track their movements.

If you deleted all that map, it would be very very difficult to then go recreate the landmass to expand towns into it later.
That would be a much bigger resource drain than an idle empty area of the map that wont always be idle

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Both sides have communication problems, lack of situational intel, and way too much BS scrolling rapidly down the screen. We need to get back to using target chat and Army/Air whatever chat rather than side for everything. A few more channels would help, even just another two to facilitate inter squad comms and army and air, but we need to use the six we have properly and improve our attack and defence comms.

It starts with HC and the Vets, if we use the correct channels then newer players can see them being used properly and can be guided to them in game by the community, and we then wont have "ei in NCP" appearing in side chat next to a discussion on your favourite  bourbon etc.

S! Ian 

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17 minutes ago, ian77 said:

Both sides have communication problems, lack of situational intel, and way too much BS scrolling rapidly down the screen. We need to get back to using target chat and Army/Air whatever chat rather than side for everything. A few more channels would help, even just another two to facilitate inter squad comms and army and air, but we need to use the six we have properly and improve our attack and defence comms.

It starts with HC and the Vets, if we use the correct channels then newer players can see them being used properly and can be guided to them in game by the community, and we then wont have "ei in NCP" appearing in side chat next to a discussion on your favourite  bourbon etc.

S! Ian 

Totally agree.

As a ground player I always try to use the 10 channel (Axis Heer) or the Target or Mission channels. 

For some time now, the side channel has been used for important warnings or tactical issues.... Formerly that channel was used to talk about bull[censored] and [censored] on the enemy.... XXXX hax... XXXX cheats..... XXXX clips..... Italan food..... good wines and beers, good weed.....bla bla bla

 

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2 hours ago, kase250 said:

Formerly that channel was used to talk about bull[censored] and [censored] on the enemy.... XXXX hax... XXXX cheats..... XXXX clips..... Italan food..... good wines and beers, good weed.....bla bla bla

Hmmm... Sounds like someone wasn't managing player resources very well. These channels were set up for a purpose. When we initially set them up, you could lose your HC position for refusing to utilize them properly, and players that didn't follow protocol could earn some GM attention and time off.

I'm all for general BS'ing in the game, but not on reserved channels. You have to keep some channels reserved for game use, specifically for current in game news and communication. Somewhere published that everyone knows is primarily free of "noise" and can be counted on for real-time ongoing developments/actions comms your team needs to share.

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2 hours ago, ian77 said:

Both sides have communication problems, lack of situational intel, and way too much BS scrolling rapidly down the screen. We need to get back to using target chat and Army/Air whatever chat rather than side for everything. A few more channels would help, even just another two to facilitate inter squad comms and army and air, but we need to use the six we have properly and improve our attack and defence comms.

It starts with HC and the Vets, if we use the correct channels then newer players can see them being used properly and can be guided to them in game by the community, and we then wont have "ei in NCP" appearing in side chat next to a discussion on your favourite  bourbon etc.

Totally agree! S!

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On 12/1/2018 at 3:04 PM, odonovan1 said:

 

Let's also remember both the last two campaigns won by the Allies had significant amounts of Allied RDP missions.  That seemed to disappear, this last campaign.  Did the Dambusters take the day off, or what?

100% - they got bored so stopped. the why for the boredom has been discussed.

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2 minutes ago, madrebel said:

100% - they got bored so stopped. the why for the boredom has been discussed.

Do tell.......was this a private discussion or a forum discussion?

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idk - but i'd check the hangar searching a few weeks back.

 

essentially allies = "you guys suck at life and can't figure out how to intercept us - lol herp derp roll tide"

german players = "i'm not going to spend all night trying to spot you through the soup, have fun bombing undefended factories"

many people argued the details.

 

general consensus is germans need the ju88, allies the wellington, and we all need clear skies. until the skies are clear, with much longer view distances, RDP will never function well for the interceptors nor the escorts. this will always lead to burn out and boredom. first the interceptors will just get frustrated and stop trying to intercept. when this happens, the escorts stop flying escort. sooner or later, even the grognards that love flying bombers ... even these guys eventually stop.

 

RDP should be turned off and not re-evaluated until such time that we can see in a straight line for more than 3.72 miles. interceptors and escorts need at least 10 miles of view distance so they can properly do their damn jobs.

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