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Zebbeee

Introduction of different mobile spawns

1 post in this topic

<brainstorming>

With the announcement of HC-riffle-FRU concept, what if we thought about different types of mobile spawns to better fit offensive/defensive gameplay, and using features we already have?

I drop a few ideas (they must all be added to keep the game relevant as they are complementary):

 

1. FORTIFIED MOBILE SPAWN (FMS)

- deployment conditions : defensive mission only, <1 km from origin, >300m from enemy facilities, deployed by truck

- model : current model improved regarding cover (PPO)

- available units : all inf

- destruction : 5 X sachels

 

2. MOBILE SPAWN POINT (MSP)

- deployment conditions :  active for 30sec with cool down timer of 90sec (temporarily replaces other mobile spawns if any), ATG/AA requires >400m of enemy facilities, INF requires >100m only

- model : truck, HT (manned)

available units : ATG, AA (all But 88 limited to HT), infantries (all)

- destruction : unit killed

 

3. FIELD LOGISTICS SPAWN  (FLS)

- deployment conditions :  deployed by truck

- model : FB vehicles spawn  (PPO)

- available units : trucks, HT

- destruction : 1 x sachel

 

4. MOBILE HIGH COMMAND (MHC)

- deployment conditions : attack mission only, >300m of enemy facilities, deployable only by HC members by feet

- model : officer command table with Cammo nets (PPO)

- available units : rifles

- destruction : single sachel, air bomb, HE

 

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