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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Christmas 2018 Readme (Version 1.35.16)


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Merry Christmas from CRS! WWII Online is about to get a big Christmas present this year, which will include several new vehicles both on the ground and in the air, new player placed objects, several fixes to improve game play, some special effects improvements, new shields for anti-aircraft weapons, new models being added to the game world and more. This update will be released by this Saturday, December 22nd. All Paratroopers / Para Planes, and limited submachine guns will be unlocked for returning veterans and free players from December 22nd - January 1st. Read the full details and share this with everyone, get them into the game, it's going to be an awesome Christmas here at WWII Online - WOOT!

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View the full article on battlegroundeurope.com

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will you guys keep an eye on the number of spawns quality of battles with the new truck audio and HC MS?

I'm not resubbing if it'll repeat the FMS's hours of inactivity, no offense but you guys were oblivious to its problems for too long.

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Positive outlook there major0noob. Great work on the patch CRS, looking forward to it.

Edited by raptor34
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4 hours ago, major0noob said:

will you guys keep an eye on the number of spawns quality of battles with the new truck audio and HC MS?

I'm not resubbing if it'll repeat the FMS's hours of inactivity, no offense but you guys were oblivious to its problems for too long.

We are monitoring alot with this, especially the amount of F2P Trucks setting FMSs.

One thing to remember with HC unit is it is 25 Rifles only.  Nothing else. That supply can be adjusted as well if there  is an adverse effect to gameplay. The other thing is how limited this will be, one of the biggest complaints about HC is the lack of coverage and not being in game. So lets say only 3 - 5 HC are on at high population times, It means at anyone time there are only 3-5 of these with only 25 bolt action rifles. 

Part of this is being done for a few reasons:

1. Give HC officer an incentive to join HC 

2. To help set up a situational awareness before the Truck and Armor begin to come in. WIth Garrison supply in 1.36 You will be seeing a lot more attrition, especially With the number of units available in said garrisons. With overstocking as well that backline town could have all its higher tier weaponry moved forward to a frontline town, which was used in an attack, It will still take 15 hours to resupply that rear town, and that is if RDP is not in effect. This will take some getting use to.

3. Helping survive ability of setting a proper FMS With the truck. We hope to see more tactical leadership in game and marking units and hot spots. 

 

We will monitor these units closely, and realize the mistakes by our predecessors and that does not mean it was 100% wrong. By adjusting the rule sets we wanted to try this approach.

 

Lastly, as with any change in this game the community will have two sides to it, while your opinion is it is a mistake, someone else think it is long overdue. It is a tricky balance. All we can ask is we try something (after lengthy discussion by leadership and the team) and then we adjust from there. 

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10 hours ago, raptor34 said:

Positive outlook there major0noob. Great work on the patch CRS, looking forward to it.

the game pop got this low from their obliviousness and the fanboy's constant ego stroking.

be critical, it's healthy.

 

8 hours ago, BLKHWK8 said:

We are monitoring alot with this, especially the amount of F2P Trucks setting FMSs.

One thing to remember with HC unit is it is 25 Rifles only.  Nothing else. That supply can be adjusted as well if there  is an adverse effect to gameplay. The other thing is how limited this will be, one of the biggest complaints about HC is the lack of coverage and not being in game. So lets say only 3 - 5 HC are on at high population times, It means at anyone time there are only 3-5 of these with only 25 bolt action rifles. 

Part of this is being done for a few reasons:

1. Give HC officer an incentive to join HC 

2. To help set up a situational awareness before the Truck and Armor begin to come in. WIth Garrison supply in 1.36 You will be seeing a lot more attrition, especially With the number of units available in said garrisons. With overstocking as well that backline town could have all its higher tier weaponry moved forward to a frontline town, which was used in an attack, It will still take 15 hours to resupply that rear town, and that is if RDP is not in effect. This will take some getting use to.

3. Helping survive ability of setting a proper FMS With the truck. We hope to see more tactical leadership in game and marking units and hot spots. 

 

We will monitor these units closely, and realize the mistakes by our predecessors and that does not mean it was 100% wrong. By adjusting the rule sets we wanted to try this approach.

 

Lastly, as with any change in this game the community will have two sides to it, while your opinion is it is a mistake, someone else think it is long overdue. It is a tricky balance. All we can ask is we try something (after lengthy discussion by leadership and the team) and then we adjust from there. 

if there's no change, will you guys keep trying to bring back big battles lasting hours?

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