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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

markecc

Rats can easily improve the graphics with an open source upscaler ESRGAN (Enhanced Super-Resolution Generative Adversarial Networks)

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ZEBBEEE
20 minutes ago, xanthus said:

In the flag example, that was a texture....

I meant continuous textures,  not a conceptual image like a flag.

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dog3

The content-related performance I suspect depends on how the  "discriminator" (the antagonistic network part) was trained. If it was trained on landscapes then it will prefer landscape-like noise to be added to images. If it were trained on "flags" or cartoon-like images then it select enhanced resolution images with distributions that resemble flag or cartoon-like distributions. So if it were trained on "axis" flags and ensigns then it would select enhanced noisy images that most closely "resembled" axis flags.

In other words, if you have access to the "training" mode then you should be able to construct an "antagonistic network" tuned to your particular requirements.

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aismov
1 hour ago, dog3 said:

The content-related performance I suspect depends on how the  "discriminator" (the antagonistic network part) was trained. If it was trained on landscapes then it will prefer landscape-like noise to be added to images. If it were trained on "flags" or cartoon-like images then it select enhanced resolution images with distributions that resemble flag or cartoon-like distributions. So if it were trained on "axis" flags and ensigns then it would select enhanced noisy images that most closely "resembled" axis flags.

In other words, if you have access to the "training" mode then you should be able to construct an "antagonistic network" tuned to your particular requirements.

That's a very good explanation!

I agree with others that I guess we should try it on ground textures or something which isn't a design with vertical and horizontal lines.

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markecc

 SFTGAN

 

lDxarhm.jpg

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dog3

For defined images such flags, why not just recreate them in a resolution-independent format? The "natural" textures seem to be the appropriate target content for these resolution enhancers.

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markecc

Im right now playing around and testing what would give the best look :)

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markecc
Quote

I agree with others that I guess we should try it on ground textures or something which isn't a design with vertical and horizontal lines.

 

Yea it can work even better with them.

Edited by markec

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xanthus

markec I love you. :)S!:popcorn:

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markecc

Some buttons or gauges in cockpit ? :)

 

Dqc1Bio.jpg

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xanthus
3 hours ago, markec said:

Some buttons or gauges in cockpit ? :)

 

Dqc1Bio.jpg

 

OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

My jaw is on the floor................. Breathtaking. Unbelievable.

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aismov

yeah that looks really really good

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markecc

So i have noticed that the flag had problems because it was very low res 128x128, the upscaler struggles with anythin at 128x128 and below to maintain the details, at 256x256 and above it's good.

Edited by markec

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markecc

:)

 

74wCShT.jpg

Edited by markec

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dropbear

This looks very promising 

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markecc

Say hello :D

 

9EAhYTT.png

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markecc

Ok so i've done all the textures Hatch sent me and we should see some before/after shots from him :)

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gretnine
2 minutes ago, markec said:

Ok so i've done all the textures Hatch sent me and we should see some before/after shots from him :)

Thanks for the work! 

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xanthus

Thanks for your work on this, markec.

I still think there's no point in doing the flag texture... The flags are simply symbols and colors on fabric, and when the details get enhanced, it distorts the symbols, adding extra stuff that shouldn't be there.

 

Nevertheless, looking forward to stuff like the ground textures!

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aismov

Great work markec! Nice catch on the 128x128 limitation.

S!

 

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markecc

I've learned a few new things to create better quality.

 

Eo0qR4F.jpg

S7sOo99.jpg

 

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aismov

Oh god. The destroyer textures. You want to claw your eyes out when you are inside that thing. Those are vintage 2003.

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dog3

Nice work, markec. Thanks for the time that you have spent on this.

S!

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HATCH
19 hours ago, markec said:

Say hello :D

 

9EAhYTT.png

Rivets turned out great! But what happened to my face? :P

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Merlin51
21 minutes ago, HATCH said:

But what happened to my face?

resistance is futile
you have been assmutilated

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markecc

It was the borg !

 

in other news, i've used a different method on the textures which provides a better accuracy, Hatch should already have the improved textures.

 

hfkAaS5.png

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