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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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Starting Monday: The Hardest Campaign Yet

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Scotsman
35 minutes ago, major0noob said:

your looking at this from a statistical outcome. in this sense you are totally right, and so is the ToE balance

but this is a game, we don't play for the outcomes; we play the part between the ToE and outcome. in this sense, the supplies are not fun.

 

thanks for being soo honest and clear with your conversations, among the rats and volunteers i think your the best at getting a point across

I'm sure there will be fine tuning...I know discussions are ongoing. That's up to the people using the tool now... I'm sure they will ask if they have questions. I can't do an end of campaign analysis until it has been reached. 

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BMBM
10 hours ago, aleca said:

I for one am loving the more historical challenge of fighting off smg with a rifle (admittedly far far easier with an Enfield than a mas) but it is doable. The ramboing spawn campers are annoying and unbearable. 

Bar the last bit, its why I'm here, the challenge, its not something I'd quit over. 

 

Thanks for posting this Aleca. 

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Kilemall
On 1/19/2019 at 7:17 PM, scotsman said:

Then the overall budgets can be lowered if need be.. I'll say this...it's easy to statistically test every weapon to see if the math says it was significant to an outcome - or not. I will not guess... but if the math says there is a balance issue with regards to budget size or a single weapon category.. it will stand out in the numbers and can be addressed. I'd much rather work this way than subjectively guess at everything. 

In one thread German players say tier 0 in the armor category is out of whack... yet it's easy to see who is winning etc. allied players say it's an automatic weapons imbalance...which in turn us disconnected from an imbalance in player population. The math won't lie. It will see through all that and isolate causes and effect.

I'm not so sure.  Companies spend millions analzing data but make wrong conclusions.  The German War Staff decided in WWI that going unrestricted sub warfare was less of a risk because the rail-miles and freight car counts had gone down indicating to them a shrinkage of the economy and carrying capacity, whereas the railroads had got rid of a lot of unprofitable branch lines and were building bigger cars with more cubic and ton capacity.

So very much depends on what questions are asked, assumptions made, and conclusions drawn on what data from questions and assumptions.

 

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aismov
3 hours ago, Kilemall said:

I'm not so sure.  Companies spend millions analzing data but make wrong conclusions.  The German War Staff decided in WWI that going unrestricted sub warfare was less of a risk because the rail-miles and freight car counts had gone down indicating to them a shrinkage of the economy and carrying capacity, whereas the railroads had got rid of a lot of unprofitable branch lines and were building bigger cars with more cubic and ton capacity.

So very much depends on what questions are asked, assumptions made, and conclusions drawn on what data from questions and assumptions.

 

I agree 100%.

But I also think it's important to ask which system is more likely to lead you astray, and more importantly which system is more susceptible to cries of CRS bias?

CRS (old and new) always had the best intentions of the playerbase at heart. Yeah mistakes were made, but they simply got eaten alive at times for no good reason by the vocal minority that saw some nefarious intentions behind every decision.

Historicsl tiers and stats at least eliminates  *some* of that out of the equation.

S!

 

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ian77
On ‎19‎/‎01‎/‎2019 at 6:39 PM, aismov said:

I find it ironic that in this thread Axis players are insinuating CRS Allied bias due to infantry support tank numbers in INF BDE, while in the other thread Allied players are insinuating CRS Axis bias in another thread on these forums due to SMG numbers in the INF BDE.

Just saying it's important to have a global spawn pool perspective and not just look at 1:1 match ups between equipment in the same class. 

So basically CRS tinkered with spawn lists and pissed off both sides?

Edited by ian77
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ian77
On ‎20‎/‎01‎/‎2019 at 9:23 AM, rotsechs said:

Well I unsubbed.

And after being told to [censored] off on a FB group by a Crs member, i'm glad I did. 

Fantastic game. Enjoyed playing. Made some good friends. 

@Rebel357. Respect to my air nemesis. I hated being bombed by u. S!

CC Rots, I saw the post too.

No point paying for a game when you cant spawn in and play the equipment  you want at least some of the time. I have gone from number one TOM last map, to not logging in other than to see if the spawn lists have been changed. My three accounts will just lapse as and when their subs fall due.

After 15 years I shall miss my squadmates, but most have already unsubbed over the years, and I shall miss the fun on discord running with Whips for the last couple of years :)

But I log in to relax, and now I end up more angry and frustrated from "playing" than I ever do at work.  I know the RATs are hyper busy and most have real world jobs in addition to their volunteer roles, but I do wonder how many of them ever try to just play for fun these days, or think about what other players see as fun? Being forced to either log in allied to play in a tank, (232s and Stugs are not tanks) or play axis and have to spawn as infantry most of the time just isn't worth paying for anymore - if I thought it was then all I need do is get a freeplay steam account and the smg DLC.

Oh, I too hate Rebel and his tank busting Hurri he needs to go fishing more!! :)  S!

S! Ian

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Merlin51
1 hour ago, ian77 said:

So basically CRS tinkered with spawn lists and pissed off both sides?

That would not really be a fair assessment.
Especially considering the time scotsman and ohm etc have put into it

 

36 minutes ago, ian77 said:

I do wonder how many of them ever try to just play for fun these days, or think about what other players see as fun?

That is generally the only reason i log in, i die too much to log in for any other reason
A lot of the time i am playing with a rifle or a truck, sometimes a peewee tank for whom ever is underpop

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matamor

Trying to recapture cps when both sides are down to rifles is fun too. Use your nades and your knife. 

Yeah it can hurts your beloved stats but it's a game of fun, not of egos.

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dre21
On 1/20/2019 at 1:09 PM, Bmbm said:

You can’t fire a gun like that and expect to see the target lined up spot on afterwards. Recoil is real.

Who says that? after the shot the gun needs to be lined up again , But once it's lined up the range hasn't changed and the ET hasn't moved the next shot should hit about the same spot . What we have now is either over by a big margin or the shot falls short by a large margin.

I Stug exclusively and my rounds are all over the place if the 1st shot doesn't do the ET in .

And that's having it ranged and aimed at the kill spot again for the 2nd shot or 3rd.

I don't just fire then leave the gun where it ended up and pull the trigger again.

 

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minky
On 1/20/2019 at 1:23 AM, rotsechs said:

Well I unsubbed.

And after being told to [censored] off on a FB group by a Crs member, i'm glad I did. 

Fantastic game. Enjoyed playing. Made some good friends. 

@Rebel357. Respect to my air nemesis. I hated being bombed by u. S!

This reminds me of a movie I saw once.

 

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Mosizlak
On 1/20/2019 at 4:35 PM, scotsman said:

yup..just roll about slowly - which is easy to do in the matilda lol 

You can sap and kill moving tanks, it's not hard, I've done it countless times. 

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dre21
19 hours ago, Mosizlak said:

You can sap and kill moving tanks, it's not hard, I've done it countless times. 

It does work, but in my experience the satchel usually clips and is inside the tank. Once it goes off it does kill the crew. On other rather rare occasions it sets but not on the spot u wanted it and then it's a 50/50 crapshoot,  again just my observation. 

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Capco
On 1/24/2019 at 7:34 PM, Mosizlak said:

You can sap and kill moving tanks, it's not hard, I've done it countless times. 

Isn't there a certain speed threshold where the satchel won't stick unless the vehicle's speed is under that threshold?  

 

I feel like if the Matty is at Max RPMs in gear 3 or above, you can't stick a satchel on it reliably.  

Edited by Capco

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ian77
12 hours ago, Capco said:

Isn't there a certain speed threshold where the satchel won't stick unless the vehicle's speed is under that threshold?  

 

I feel like if the Matty is at Max RPMs in gear 3 or above, you can't stick a satchel on it reliably.  

I have been tracked in a tiger in 8th gear flat out on the road a couple of times by sappers, and had my engine killed. Frequently sapped in 5th or 6th gear cross country. I dont think it is easy, and usually if I try to sap a moving tank, I die not it!

 

But it does happen.

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Mosizlak
5 hours ago, ian77 said:

I have been tracked in a tiger in 8th gear flat out on the road a couple of times by sappers, and had my engine killed. Frequently sapped in 5th or 6th gear cross country. I dont think it is easy, and usually if I try to sap a moving tank, I die not it!

 

But it does happen.

It definitely gets harder as the target speeds up, but it's doable. 

Rolling slowly might provide you a slightly higher chance of living, but not much unless the guy trying to sap you is a dolt.

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ian77
2 hours ago, Mosizlak said:

It definitely gets harder as the target speeds up, but it's doable. 

Rolling slowly might provide you a slightly higher chance of living, but not much unless the guy trying to sap you is a dolt.

Oh, so you have seen me in sapping action then! :) 

 

S! Ian

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