knucks

Small things thread

8 posts in this topic

for small things you want to see.
1. infantry size fix
2. ADS FOV reuction
3. ADS zoom function
4. Area control
5. lattice based captures for points
6. Squads
7. 1 mission per ojbective, multiple MS (1 per squad, used for the entire mission)
8. MS or supply line lattice system
9. Air raid siren playing more often
10. F2P adustment
11. Weapon remodel
12. Decals/Cammo's/Uniforms DLC.
13. better DLC vehicles, not the same ones you get from subscription

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On 1/26/2019 at 5:06 PM, knucks said:


7. 1 mission per ojbective, multiple MS (1 per squad, used for the entire mission)

This is The One from this list, what I call Task Forces (or Kampgruppe I suppose for the Axis).  Gotta break that one spawnpoint/one mission paradigm, and then the other two paradigm breakers is changeable objective coupled with changeable supply source.

I wouldn't tie it to squads only, allow for adhoc orgs, but squads get it as an option automatically.

Then TFs pop up on a list to the coded Map Leader/CinC/Officer- instaorg!

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1. Rebuild the white church and white 2 floor multi house white building with current engine tools.

2. Add 1 - 2 more houses in the country side to all the towns to go along with the windmill and barn house.

3. Add ditches with water to the game.

4. Add 1 or 2 new kinds of tree and plant covers.

5. Remodel the older looking tanks to the same grafic quality as the Char in game.

6. add a raised trench PPO system.

7. Add the ability to repair tanks and trucks ect. 

8. PPO placed flak and heavy MG guns. 

 

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On 1/26/2019 at 6:06 PM, knucks said:


7. 1 mission per ojbective, multiple MS (1 per squad, used for the entire mission)

9. Air raid siren playing more often

12. Decals/Cammo's/Uniforms DLC.
 

good thread. like these.  

7. may be complex coding  (?) but about time for this 

9. easy. fun. immersive. flip the switch. 

12. got to at least test this fast. free money for CRS from something simple. try one decal or camo uniform. if it works, keep going. if not, something learned. 

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I like the list. I think the most important is the mission/spawning overhaul. The "Mission>Objective" system that CRS 1.0 create was in theory a good one but it was never used for that purpose by the playerbase. Better we just simplify it it one mission per town and simply spawn out of whatever spawn point you want. So rather than a list of missions, you would see a list of potential spawns (including mobile spawns).

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On 2/13/2019 at 10:09 PM, gervleth said:

6. add a raised trench PPO system.

7. Add the ability to repair tanks and trucks ect. 

8. PPO placed flak and heavy MG guns. 

 

Underrated 

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/fallback=None command which lists all units with a None fallback destination

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