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Kidd27

Always room for improvements.

3 posts in this topic

---Id like to see the interior of the concrete pot bunkers darkened as to not silhoutte a defender. They are almost useless with a glowing halo of a head moving around asking for a bullet.

---Id like to NOT see rifles/legs/feet sticking through a wall/floor/roof. I understand its a massive collider/art issue undertaking. Its been a pet peeve for 18 odd years.

---window deployment of LMGs is clunky, and leaves the gun sticking out the window for all to see. Without being able to duck for cover you have to undeploy.   ideally a LMG should be able to "deploy" further back as to not expose himself visually.

---the 1st time buildings/spawns get blown up by bomb/satchel/HE they kill inf inside the building.

---They then become impenetrable bomb proof fortress. You cant blow it up twice- but maybe it should do something ...

---tanks should be able to flip themselves back over using their turret (like the pan) 99.63% of the time a tank flips over, is because of boxy tree/berm/wall collider that is only in our world. You could never flip a tank against a signpost or sapling spruce.

---I beg for a tail audit look for the DB7/havoc. The visual perspective is off, Too close or too big to the tailgunner. You can hide a 111 behind that whale tail. Its always felt off, It shouldn't be as obstructive as it currently is.

---More options for differnent heights in cities/towns.  Remember staircases up to the tops of the old massive city buildings? remember trees? Not the solutions perhaps but examples.

---More PPOs. Objects that can be "joined" together like a trench (which would be more berm then trench) and PPOs that require 2 or more pieces to complete the structure like a PPO AF or bunker system.

---Put a punch back in the mortar.

 

 

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2 hours ago, Kidd27 said:

---Id like to see the interior of the concrete pot bunkers darkened as to not silhoutte a defender. They are almost useless with a glowing halo of a head moving around asking for a bullet.

Good point. Fully agree.

 

2 hours ago, Kidd27 said:

--More options for differnent heights in cities/towns.  Remember staircases up to the tops of the old massive city buildings? remember trees? Not the solutions perhaps but examples.

Inbound.

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Like the bunker thing too.

Sandbags inside buildings so you can set the lmg up back from the window or door.

Edited by blggles

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