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downtown

Ownership through Occupation

6 posts in this topic

The way I believe capture dynamics in this game should work is through occupation, holding a position.  You "Hold something, you own it."

Advance in a Line, defend your flanks, and occupy territory.

Sm4PGRK.jpg Generic Town

VE03TRj.jpg Blue dots are the Side that own the town,  red dots are enemy forces moving in.

v3fZsKT.jpg Enemy force eject the Owning forces from these structures and keep the structures occupied or move force beyond these structures and occupy them, if Owning force reoccupy those structures enemy forces lose ownership.

rSCDXXi.jpg Enemy forces advance their occupation and maintain control of the structures they have occupied.

IM7mA6N.jpg Enemy forces now control everything but the AB, which is cut off and would eventually be over-run. 

I feel you should gain the ability to spawn from any spawn building you own the Capture Point for, but you would spawn from the Brigade that Captured that Spawn.  So you could spawn from five or six spawn buildings but it may only be from one brigade.  I think you could build a mechanism to allow other brigades to spawn in, to that spawn building. An officer from that brigade comes into the Capture Point and stays long enough (some set period of time) then a mission is set, or someone from the linked Town comes in and stays in the Capture Point long enough to allow for the brigade to set a mission.

Someone attacking from Town 'A' captures a Capture Point not linked to the town (brigade/forward base) they've spawned from, they can post a mission in that spawn building from their brigade.  In order for another brigade (a different brigade from Town 'A' or a different brigade from Town 'B" to spawn into that spawn building they essentially have to meet a portion of the capture mechanism.  I don't believe it should be the same duration as the original duration but perhaps 75% of it?  If you "HOLD" the Capture Building, why should you be denied the opportunity to spawn, you just shouldn't get a "Fresh Brigade" to spawn from because that's not who initially captured the building, for that "Fresh Brigade" to spawn there you need to get them to connect the link.  The Brigades which can spawn must have links to the town which is being attacked (as it is now).

Edited by downtown
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At least you'd have to kill the nme. Means defender could hide in a closet with an lmg anywhere he chooses and gun you down as you kamikaze in to get him, instead of him being cut down by overpop hordes as he of necessity runs to the depot where lmgs and smgs are waiting in the closet to swiss cheesify him.

Dunno bout all those spawns though.

 

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9 hours ago, Kilemall said:

Overpop rolls, constant overpop rolls.

 

Pfft.

We have over pop rolls now

7 hours ago, blggles said:

At least you'd have to kill the nme. Means defender could hide in a closet with an lmg anywhere he chooses and gun you down as you kamikaze in to get him, instead of him being cut down by overpop hordes as he of necessity runs to the depot where lmgs and smgs are waiting in the closet to swiss cheesify him.

Dunno bout all those spawns though.

 

If you've established ownership of a Spawnable facility, you would be able to supply with the brigade that did the capture, if you bring in more forces then you're establishing more ownership.   You bring a brigade from town A you can't capture the link to town B and spawn you have to capture the link to town A (currently).  This option would give you the ability to spawn which ever CP you captured, but you would have to maintain ownership.   If you brought more Brigades in and established more ownership, then they too would be allowed to spawn, you have to establish and maintain control.   You could also lose a lot of supply very quickly if things go badly, your Spawn Building gets camped you could lose a lot of Infantry in a big hurry, three camped spawns from the same brigade could be devastating.

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3 hours ago, downtown said:

We have over pop rolls now

 

Yes. 

Making it worse and easier to happen over a wider range of hours is the wrong direction to go.

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20 hours ago, Kilemall said:

Yes. 

Making it worse and easier to happen over a wider range of hours is the wrong direction to go.

Obviously the people who chose to play the one side aren't interested in a fight, they've chosen their side, they don't care if they outnumber one side 3:1.  They aren't logging in for a battle they're logging into to slaughter, if CRS wants to change the Mechanics about how to balance population that is a different discussion.   I actually see this being little different than the current capture mechanics, in fact because of the occupation requirement it would make it more difficult, you can't capture and run out because someone who's run past you the opposite direction would negate your advance.

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