gavalink

Calling a truce 2-3 days before....

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the patch release has currently killed the game. Time watch some movies or read until Sunday.

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Yes true, but its not like the news came unexpected on this one.

Xoom started warning us about this possible draw situarion from almost the starting of this campaign.

Edited by krazydog
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LE SIGH!

Truce is not acceptable.

Axis win! Allied historically crumble after Antwerp and Brussels.

Allied should be embarrassed to even accept anything but a loss.

S!

LIES

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2 hours ago, nily said:

LE SIGH!

Truce is not acceptable.

Axis win! Allied historically crumble after Antwerp and Brussels.

Allied should be embarrassed to even accept anything but a loss.

S!

LIES

I am not seeing a crumble.  If it makes you feel better, just put an asteriks on this campaign. ;)

 

S!

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4 hours ago, nily said:

LE SIGH!

Truce is not acceptable.

Axis win! Allied historically crumble after Antwerp and Brussels.

Allied should be embarrassed to even accept anything but a loss.

S!

LIES

Your still mad about me shooting you?
I said it was an accident

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10 hours ago, krazydog said:

Yes true, but its not like the news came unexpected on this one.

Xoom started warning us about this possible draw situarion from almost the starting of this campaign.

Yeah, it's just I've always been into winning (or losing) campaigns. It's why I log on even things are not currently going my side's way. I would have rather it come as a surprise (even with a draw called) to keep the possibility open that the campaign might conclude.

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This current map has been one of the worst ever. Starting with Tier 3 was a bad idea. Allies only sitting on defense, spawning one Sherman after the other with endless supply. Map barely moving except in TZ3 when nobody is online.

I hope whatever comes with new patch, it makes attack easier and finally reduces the insane amount of supply available. This is not WW2 online, this WW1 Online.

 

Edited by mwittman
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1 minute ago, mwittman said:

This current map has been one of the worst ever. Allies only sitting on defense, spawning one Sherman after the other with endless supply. Map barely moving except in TZ3 when nobody is online.

 

Always those damn Allies fault, little buggers. Let's hope that they use this extended week of intermission to practice and get better. If you would be so kind as to organize some training sessions pro bono that would be grand.

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Just now, mwittman said:

This current map has been one of the worst ever. Starting with Tier 3 was a bad idea. Allies only sitting on defense, spawning one Sherman after the other with endless supply. Map barely moving except in TZ3 when nobody is online.

I hope whatever comes with new patch, it makes attack easier and finally reduces the insane amount of supply available. This is not WW2 online, this WW1 Online.

 

So what did the axis do to move the map tz1/2 and make it a better map. Nuttin, just relied on tz3, organization skillz lol you lot smoke too much funny stuff...

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Numbers are too low on Axis side to cap towns during T1/2. Because of endless supply and too many advantages for the defender. I ask for supply cut for both sides, not just Allied.

Lets get rid of this WW1 gamestyle. Make WW2 Online great again.

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4 minutes ago, mwittman said:

Numbers are too low on Axis side to cap towns during T1/2. Because of endless supply and too many advantages for the defender. I ask for supply cut for both sides, not just Allied.

Lets get rid of this WW1 gamestyle. Make WW2 Online great again.

Numbers on average tz 1/2 is near parity most days....

http://www.campaigncharts.com

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yes, average numbers or parity not enough to cap anything. that should be a warning sign, for both sides. Game mechanics need to be adjusted to make the frontlines more fluid again.

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Captured towns on Tz1:  Axis: 58  / Allies: 23

Captured towns on Tz2:  Axis: 65 / Allies: 27

Captured towns on Tz3:  Axis 63 / Allies; 29

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Yes, Axis would have won this, like in the last draw last year too. That just increases the Win rate with WHIPS for the last 1.5 years by an incredible 0% from 100% to 100%. 

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45 minutes ago, dpetraeus said:

Yes, Axis would have won this, like in the last draw last year too. That just increases the Win rate with WHIPS for the last 1.5 years by an incredible 0% from 100% to 100%. 

woulda coulda shoulda but didn't :popcorn:

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