kgarner

Current supply lists in beta..... 1.36

156 posts in this topic

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Just going to repost my image from Page 1. I think we could avoid a lot of issues by simply keeping it simply and just making infantry equal across the board with some exceptions here and there (early Mas40, etc).

infspawn.jpg

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28 minutes ago, aismov said:

/\

 

Just going to repost my image from Page 1. I think we could avoid a lot of issues by simply keeping it simply and just making infantry equal across the board with some exceptions here and there (early Mas40, etc).

infspawn.jpg

Cept SMGs and LMGs and Grenadiers and autorifles just aren't the same.

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21 hours ago, stankyus said:

So..... I killed a stugG tonight with a 47mm... Is that a mistake? Stus and 47mm against StugGs? Friggen stugG was decimating our armor.

Not at all, I killed a top 10 Axis in a StuG IIIG with a wacky.

 

Course I was behind him, he was heading for the same patch of road ambush killzone I had got to first, I was just two bush/berm lines back.

 

47mm, the ATG/wacky long version, is a fine piece of equipment.  People should not be confused by them being equivalent to the short 47 in the Char and Somua- they aren't.

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1 hour ago, kgarner said:

t-4

axis inf

ATR down to 9 from 15
g41 4 to 6

armor

9 4G
6 3H
6 p2
5 3L
2 38t
5 232
4 DLC 3f
4 DLC p2
3 stug G
3 stug B
3 3N
2 3F

Brit inf

no change

armor

6 a15 
6 stu 
8 a15m3 
5 DLC vick
5 vick
5 sherm
5 uber vick
1 matty
4 DLC a13
3 church m3
1 a15 CS
3 a13
3 daimler
1 church m5 CS
1 a15m3 CS

french inf

15 mas 40
4 zooks

armor

15 stu
11 sherm
5 s35
2 h39
3 char
5 pan
4 DLC h39
4 DLC r35
2 r35


 

Ok, key question- are you always looking at a 1 AB town?  If you mix AB counts you will get wacky mismatchs.

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Axis need more Stug3g , the 4G ain't holding up as our main piece of Armor vs the Allied tanks. The 1st hit usually does the gunner in.

Not only that Stugs were the most produced Armor in the Axis Wehrmacht.

If you go by Armor VS Armor numbers Axis will loose the attrition war hands down . The few Stugs that we have to spawn can't deal with the numbers Allied forces can throw at a town Armor vice, not to mention the ATG that will take those 9  4Gs out in a hurry. 

 

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37 minutes ago, dre21 said:

Axis need more Stug3g , the 4G ain't holding up as our main piece of Armor vs the Allied tanks. The 1st hit usually does the gunner in.

Not only that Stugs were the most produced Armor in the Axis Wehrmacht.

If you go by Armor VS Armor numbers Axis will loose the attrition war hands down . The few Stugs that we have to spawn can't deal with the numbers Allied forces can throw at a town Armor vice, not to mention the ATG that will take those 9  4Gs out in a hurry. 

 

inb4 allies here rage post about your proposal ! :D

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3 hours ago, dre21 said:

Axis need more Stug3g , the 4G ain't holding up as our main piece of Armor vs the Allied tanks. The 1st hit usually does the gunner in.

Not only that Stugs were the most produced Armor in the Axis Wehrmacht.

If you go by Armor VS Armor numbers Axis will loose the attrition war hands down . The few Stugs that we have to spawn can't deal with the numbers Allied forces can throw at a town Armor vice, not to mention the ATG that will take those 9  4Gs out in a hurry. 

 

Most axis tankers still prefer panzers to stugs because the panzers have MGs and can deal more effectively with infantry.

The later stug versions should have MGs.  CRS should fix that issue first.

 

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Way way to many tanks in game.

Looking around at flags....  no infantry... still 45 panzers in stock....

Armor should run out in a town before infantry imo.

Edited by delems

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23 minutes ago, delems said:

Way way to many tanks in game.

Looking around at flags....  no infantry... still 45 panzers in stock....

Armor should run out in a town before infantry imo.

That has a lot to do with axis tactics. We've always been a very infantry centric side, but yeah, I agree that there are way too many tanks ingame.

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@BMBM You following this thread?  Seems like a few issues have already been spotted.  

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2 hours ago, krazydog said:

Most axis tankers still prefer panzers to stugs because the panzers have MGs and can deal more effectively with infantry.

The later stug versions should have MGs.  CRS should fix that issue first.

 

I hear ya there, and that's just fine by me ( very bias here cause Stug is my platform to play) 

Would love to see the MG on the STUG ASAP to be all honest, you don't want to know how often I come across situations where I need one and the INF is oblivious to my presence or there is a EFMS at the exact spot where I want to be.

Have become very efficient with it to take out INF , even forced a few EFMS take down that way . So much so that Agave is usually not pleased when my Stug ends up with more INF takedowns then his Sniper rifle , good thing is he is a Squadmate.

 

But when one sees a church 3 take out pretty much the whole 4G spawn list by itself then there are major issues with it. And if a 4G can't take out the Church3 then the Stug won't be able to do so either but at least it can disengage out of the fight and try again , while the 4G is already lost due to the fact the gunner dies way to quick .

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at this stage of the armor game is basically 1 shot kills all around..... be good or die

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t-5

axis 

inf 

atr down from 9 to 5
g41 from 6 to 8

armor

3 3H
9 4G
1 p2
5 3L
1 38t
5 232
6 stug G
4 DLC 3F
4 DLC p2
3 stug B
3 3N
1 3F
2 Tiggys

French

inf 

zooks up from 4 to 8

armor

18 sherm
18 stu
5 s35
5 pan
4 DLC h39
4 DLC r35
2 r35

brits

inf

-2 sappers 10 to 8

armor

5 a15m2 (-7)
8 sherm
6 stu (-2)
6 a15m3 (-2)
5 DLC vic (-3)
3 vick (-3)
3 uber vick (-2)
1 matty
4 DLC a13
3 churchm3
1 a15m2 CS (-2)
1 a13 (-2)
3 daimler
1 churchm5 CS
1 a15m3 CS 

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This is a very weird tier...... I put the reductions up for brit armor.  This is an extreme axis > brits tier.  There are no s76's to counter the 2 tigers.  Brits have their armor reduced across the board with no new equipment added....... am I missing something here???

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What do you need the second tiger for, carry ammo for the first one?

I thought this tier was supposed to introduce the Tiger in very limited numbers.

So you double the stugs and add 2 Tigers while reducing Brit numbers, fair, balanced , thoughtful,challenging LOL

 

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Appreciate the time and effort taken to post the numbers, Kgarner S!

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16 minutes ago, goreblimey said:

What do you need the second tiger for, carry ammo for the first one?

I thought this tier was supposed to introduce the Tiger in very limited numbers.

So you double the stugs and add 2 Tigers while reducing Brit numbers, fair, balanced , thoughtful,challenging LOL

 

2nd Tiger ? 3h is mini Tiger , Stug3g is 2nd  Tiger  if I understand you right.

I was hull down Schilde yesterday when the same Church 3 came rolling out of a bush (could not see him before so you guys have the camo edge too) that killed me before . I had him ranged well every shot hit him just shy of a 1000 Meters , yes it was from the front so I aimed at the gun and gunmantel in the hopes for a penetrating shot or at least a disable shot , he missed all but one shot that one shot killed gunner instantly.  

We don't even get that with the Tiger cause 60% of the time our gun breaks and now CRS gave you guys the Firefly too that can kill the Tiger from the front at distance. Our 4G can't do that to a Church 3 just shy of 1000 meters. 

 

 

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14 minutes ago, dre21 said:

We don't even get that with the Tiger cause 60% of the time our gun breaks and now CRS gave you guys the Firefly too that can kill the Tiger from the front at distance. Our 4G can't do that to a Church 3 just shy of 1000 meters. 

 

 

Oh fear not, the Firefly will largely be an intermission toy. The chances of you seeing one in an actual campaign are gonna be pretty rare i fear ... unless the tiers are sped up 

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Weapon Name: French M4A2 Sherman

Panzer IV G 3 4 0.75 Apr 16 14:05 57,437 56,938 1.01
SdKfz 232 1   1 Apr 15 23:20 26,366 465 56.7
StuG III G   10 - Apr 16 11:30 28,118 46,970 0.6

 

Weapon Name: British M4A2 Sherman

Panzer IV G 14 20 0.7 Apr 16 19:00 182 189 0.96
Panzer VI E Tiger 1 3 0.33 Apr 16 19:20 18 141 0.13
SdKfz 232 3   3 Apr 16 15:40 60 1 60
SdKfz 7 Halftrack 1   1 Apr 15 20:40 8   8
StuG III G 1 5 0.2 Apr 16 18:10 80 166 0.48

 

Consolidated Service Record (CSR) 2.4

 

Weapon Comparison

Weapon Name: Churchill Mk III

anzer IV G 7 5 1.4 Apr 16 17:05 16,060 14,131 1.14
Panzer VI E Tiger   2 - Apr 16 19:30 2,294 10,880 0.21
SdKfz 232 1   1 Apr 15 20:20 8,828 130 67.91
StuG III G 4 7 0.57 Apr 16 16:05 10,770 16,864 0.64

 

 

Even thought this tank still can get killed single shot frontal so you have pz4g and Stug 3g can kill Churchill MK III no problem if tanker know how to use it proper that.  pz4g and stug 3g can be killed churchill III single shot frontal so same with stug 3g. This game almost all tank will be kill by 1 shot if hit right where it should be.

Stug 3g is one of my favorite target tank because it is so much fun to fight against and make feel lot adrenaline when I see one. thank to kareca of because of that. 

Firefly is rare because it only in Brit also arrive when US enter. which mean more US on frontline than brit and french in final tier. 

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On 4/13/2019 at 6:44 PM, hondo said:

So I capped a depot ( was a spawnable) this morning and called for a mission to be posted asap.

By the time i had died, re spawned on the new mission posted in that spawnable the 3 smgs were already gone.

Trying to defend a spawnable against the ab supply of the enemy was laughable.

The depot lists need to be evaluated. Rifles vs Smgs is zero fun and damn near impossible.

!S

Correct.  Been saying this for how long?

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DE Army Apr 16 18:38 - 22:03 pfmosquito (FR Sherman) Givet Givet AB Defense Tiger 108 30 300 0 RES 204
Sortie
Detail
Kills Captures FB Busts Units Hit
Apr 16 19:00 pfmosquito (UK Sherman)
Apr 16 19:07 slickie1 (Churchill III)
Apr 16 19:13 gromet (QF 6pdr)
Apr 16 19:17 gromet (QF 6pdr)
Apr 16 19:19 pfmosquito (UK Sherman)
Apr 16 19:25 pfmosquito (Churchill III)
Apr 16 19:25 gromet (QF 6pdr)
Apr 16 19:30 pfmosquito (QF 6pdr)
Apr 16 19:35 pfmosquito (QF 6pdr)
Apr 16 19:41 pfmosquito (UK Mle 38)
Apr 16 19:53 hayeska (UK Sherman)
Apr 16 20:07 warpony (UK Sherman)
Apr 16 20:14 louie (UK Sherman)
Apr 16 20:20 neale (UK Sherman)
Apr 16 20:30 pfmosquito (UK Mle 38)
Apr 16 20:38 rustrabblt (Bedford)
Apr 16 20:53 pfmosquito (FR Sherman)
Apr 16 20:57 louie (UK Sherman)
Apr 16 21:03 im2bad (QF 6pdr)
Apr 16 21:03 jaris (UK Mle 38)
Apr 16 21:07 jt037 (Churchill III)
Apr 16 21:18 jt037 (FR M1)
Apr 16 21:21 pfmosquito (FR Sherman)
Apr 16 21:22 limdis (FR M1)
Apr 16 21:25 puljo (FR M1)
Apr 16 21:28 jonas41 (UK Fairmile)
Apr 16 21:41 puljo (QF 6pdr)
Apr 16 21:43 oldzeke (UK Mle 38)
Apr 16 21:47 puljo (QF 6pdr)
Apr 16 21:55 puljo (QF 6pdr)

case and point........ when has anyone ever had a 30 kill mission without a single infantry kill?  clubbing baby seals isn't fun

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and that is just what i got credit for.....  hit and actually killed 25 et's

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lol nice kill list you got kgarner but you were in tiger fightin in long range where you won't see ei beyond 700m that why you kill many atg and tanks in long range. were you in tiger NE of givet top ridge of hill?  if that yes it explain why you have view both side W of givet and hastiere. tiger is beast tank in long range I wouldn't fight tiger at long range with sherman and churchill III unless I have better chance on flank.

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