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jwilly

Loadouts and Chronologically Correct Gun-Ammo

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From the 2019 Roadmap:

Quote

VEHICLES TO RECEIVE LOADOUT OPTION

We're ecstatic to inform you that WWII Online will receive VEHICLE LOADOUTS as requested for many years. We will start with Bomber load outs and work our way throughout the spawn lists which will allow you to select within the game interface what sort of historical bomb options you want to launch with. This is a highly requested and massively valuable thing to all players, we hope you're excited about its potential!

Since the game's inception, various weapons have been assigned ammo from earlier or later parts of that weapon's timeline. CRS explained that the game's mechanics did not provide effective means for providing chronologically correct ammo for each tier.

It's often been noted over the years that some weapons (such as FlaK 36 88mm) have been nerfed by being provided with very early AP ammo, even though much more effective ammo was available soon after T0 at the latest. Other weapons (such as StuG IIIB and PzKpfW IVD) have been buffed by being provided with late war versions of HEAT ammo starting in T0, even though the historical T0 versions of that ammo were much less effective.

Will Loadouts allow each weapon to be provided with the historically appropriate version of each ammo type for each tier?

Edited by jwilly

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Heh, an interesting question comes to mind- how valid will the stats be valid other then 'coup scored' against other players when the variable loadouts can alter the combat value of the equipment?  And more seriously, how to build the spawnlists on any kind of valuation, historical or game points, when the ammo used can alter the combat capability or even cost?

 

Edited by Kilemall

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In its infancy I don’t think it will, but that doesn’t mean it couldn’t be an option in the future. 

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2 hours ago, Kilemall said:

Heh, an interesting question comes to mind- how valid will the stats be valid other then 'coup scored' against other players when the variable loadouts can alter the combat value of the equipment?  And more seriously, how to build the spawnlists on any kind of valuation, historical or game points, when the ammo used can alter the combat capability or even cost?

 

Ammo, like vehicle entry, could be historically based and separate from the unit cost.  

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