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parasit

Additional Money Making

50 posts in this topic

Here some ideas you guys could do to generate more income.

Additional supply for one Map
As you do with the DLC supply, you could charge $25 per map for having additional Sappers

Squad Rags
Add a Squad Logo to the uniform/equipment. Sell a squad logo for $50 per year and all members of a squad get it on their uniforms

Squad Buildings
A squad can rent a building on a patch base with their flag on the front. You could implement this in a town of their liking. Just have each big town one or two squad buildings and then change the flag accordingly.

Different Uniforms items
Most Cell games sell you nice-to-have items. Why not selling 4-fruit colored (right expression?) uniforms to players. Or just a different helm.  Charge a one time fee and players can decide their looks. Axis get grey and allies brown possibilities

Bunker or Billboard Pictures
Have players of companies pay to see their picture or advertising in a bunker or on a billboard.

Make Platinum Subscription more attractive
Create a special unit just for playtime subscription, e.g. a motorcycle that can place an MS and is faster than a laffy.  Or let them build MS's as inf, similar to the HC MS.

 

Just a few quick ideas and curious to see your input.

 

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Agree with all except for #1: simply cannot have anything that is considered pay-to-win. Additional supply is the very definition of P2W and will [censored] players off to no end. Just imagine if you could purchase an extra supply if Matties or Tigers, the playerbase would (rightfully) flip out.

we have this thread in the F2P forums 

Zebbeee posted something similar in barracks:

 

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16 hours ago, parasit said:

Here some ideas you guys could do to generate more income.

Additional supply for one Map
As you do with the DLC supply, you could charge $25 per map for having additional Sappers

Squad Rags
Add a Squad Logo to the uniform/equipment. Sell a squad logo for $50 per year and all members of a squad get it on their uniforms

Squad Buildings
A squad can rent a building on a patch base with their flag on the front. You could implement this in a town of their liking. Just have each big town one or two squad buildings and then change the flag accordingly.

Different Uniforms items
Most Cell games sell you nice-to-have items. Why not selling 4-fruit colored (right expression?) uniforms to players. Or just a different helm.  Charge a one time fee and players can decide their looks. Axis get grey and allies brown possibilities

Bunker or Billboard Pictures
Have players of companies pay to see their picture or advertising in a bunker or on a billboard.

Make Platinum Subscription more attractive
Create a special unit just for playtime subscription, e.g. a motorcycle that can place an MS and is faster than a laffy.  Or let them build MS's as inf, similar to the HC MS.

 

Just a few quick ideas and curious to see your input.

 

In she spirit of your Squad Buildings

I propose:  Squadron Mobile Airfields. Now that would be something. Ask for a reasonable price, but not too high, and you might actually see incentive for smaller squads to unite so they can afford the braggin rights of having the right to place a Mobile AF on the map, which will, of course fly their squadron flag and from which all airplanes originating will have their decals. 

I truly think this can be a game changer for the air game, re-igniting the competitive spirit and the rivalries.  

Edit: @HATCH is this idea completely out of the realm of possibilities for the current CRS capabilities ?

Edited by bogol
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I like the idea of using the towns billboards for advertising. REAL advertising.

Coke sign? 

Orbitz sign?

ect…. 

Changes nothing to the game but brings easy income... Rename some Factories with Sponsor names instead of "Factory 1"?  Like MC Donald's burger factory?  Get paid for it... Good for all....

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25 minutes ago, shagher said:

I like the idea of using the towns billboards for advertising. REAL advertising.

Coke sign? 

Orbitz sign?

ect…. 

Changes nothing to the game but brings easy income... Rename some Factories with Sponsor names instead of "Factory 1"?  Like MC Donald's burger factory?  Get paid for it... Good for all....

I'm good with that long as we use era-style graphics.

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41 minutes ago, shagher said:

I like the idea of using the towns billboards for advertising. REAL advertising.

Coke sign? 

Orbitz sign?

ect…. 

Changes nothing to the game but brings easy income... Rename some Factories with Sponsor names instead of "Factory 1"?  Like MC Donald's burger factory?  Get paid for it... Good for all....

Any chance they had Burma-Shave signs? (Am I showing my age?)

 

Edited by gavalink
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5 hours ago, aismov said:

Agree with all except for #1: simply cannot have anything that is considered pay-to-win. Additional supply is the very definition of P2W and will [censored] players off to no end. Just imagine if you could purchase an extra supply if Matties or Tigers, the would (rightfully) flip out.

I believe there will be a similar amount of players willing to pay this on both sides. So I don't see it as a game winning effect.

 

5 hours ago, bogol said:

In she spirit of your Squad Buildings

I propose:  Squadron Mobile Airfields. Now that would be something. Ask for a reasonable price, but not too high, and you might actually see incentive for smaller squads to unite so they can afford the braggin rights of having the right to place a Mobile AF on the map, which will, of course fly their squadron flag and from which all airplanes originating will have their decals. 

I truly think this can be a game changer for the air game, re-igniting the competitive spirit and the rivalries.  

CRS has no programmer at the moment, so I doubt they can implement something like that.

 

1 hour ago, Kilemall said:

I'm good with that long as we use era-style graphics.

Totally agree, there are enough companies who can do this.

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8 hours ago, parasit said:

 

CRS has no programmer at the moment, so I doubt they can implement something like that.

 

I beg to differ. They already have new type of AFs that will be included on the map. They have in the not too distant past included a bunch of PPOs.  I guess those were coded not by programmers but by well trained monkeys ?

So how about you let CRS speak about it's feasibility or not? 

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5 hours ago, bogol said:

I beg to differ. They already have new type of AFs that will be included on the map. They have in the not too distant past included a bunch of PPOs.  I guess those were coded not by programmers but by well trained monkeys ?

So how about you let CRS speak about it's feasibility or not? 

If you read the information they sent out, I believe they said they have no programer at the moment. What you mention is graphics and they have people doing that.

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4 hours ago, parasit said:

If you read the information they sent out, I believe they said they have no programer at the moment. What you mention is graphics and they have people doing that.

OK, so what does it take to code a PPO from which people can spawn? Such as an FMS? A 'graphics' person or a 'programer?' 

Because the AF idea is just a glorified FMS... So if they have the capability to introduce FMS, to my very naive understanding, the MAF (mobile AF) should be no different. 

Edit: BTW, can you please point out to the specific source where CRS is stating that they have 'no programer?'

Edited by bogol

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Not sure if a mobile AF is a glorified FMS. But, you're right is sounds like it. But it takes planes to fly 10 minutes to a battle, do we really want them closer and all the camping that goes with it?

I know I heard about the rats having no programmer, but I can't remember the source or do I like to search for it. Sorry.

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23 hours ago, bogol said:

I beg to differ. They already have new type of AFs that will be included on the map. They have in the not too distant past included a bunch of PPOs.  I guess those were coded not by programmers but by well trained monkeys ?

So how about you let CRS speak about it's feasibility or not? 

We have programmers, they are a small lot and thinly stretched, so their efforts have to be carefully prioritized for maximum payback. (They are some really brilliant people too)

PPO's do not require new coding, at least to the extent we have presently employed them to use.
They do require modification of data and scripting, but that is different than coding, they make use of the abilities in the existing code.
And of course the 3d models.

The new AF is similar, no new code required (i made it so you know there is no code required LOL), just some new art assets, a bit of new data, a little terrain editing etc, but no new code required.

1.36 in general though, lot of code work there, host and client.
If we had 20 coders, i could guarantee you 20 busy people :)

Edited by Merlin51

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On 4/16/2019 at 6:55 PM, parasit said:

But it takes planes to fly 10 minutes to a battle, do we really want them closer and all the camping that goes with it?

.

There is a thread about the mobile AF where pro and cons were discussed. 

Add your 2c there. 

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Players will adapt. It won't take ppl long to figure out that a airfield PPO is a quick drive for a scout car to go and camp if it's too close to the front. Not to mention that you can also now easily drive SPAA to the approach vectors and shoot them down as they are lifting off. Good luck trying to hunt down a fast mobile SPAA in 25 km2 of terrain outside of your PPO airfield.

This will naturally send PPO airfields farthur back behind the lines. Which in turn will promote para operations to take them out. Which will promote action to help defend them.

Overall this creates a virtuous cycle. I'm 100% in support because this gives players more gameplay options. It's the big tent theory of WWIIOL where you want to cater to many gameplay types and not just the aggressive infantry player who wants to capture bunkers. 

There is a lot of money to be made in catering to builder-type players and defensively minded players who prefer this kind of stuff. Just imagine all the cool stuff players could build with an expanded PPO toolset.

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On 4/16/2019 at 5:55 PM, parasit said:

Not sure if a mobile AF is a glorified FMS. But, you're right is sounds like it. But it takes planes to fly 10 minutes to a battle, do we really want them closer and all the camping that goes with it?

I know I heard about the rats having no programmer, but I can't remember the source or do I like to search for it. Sorry.

Wait, so the Rats don't have a web developer (PHP, JavaScript, MySQL, HTML, CSS) or an applications programmer (C++ most likely, possibly C as well)?  'Cause I'm pretty sure a bunch of the changes made recently would require applications programming...

Edited by hans1939

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I like all the ideas for player/squad purchased skins, I mean that’s how all these FTP games make there money nowadays.

bunker photos, squad crest on uniforms, squad crest on tanks. PPO’s with squad names on them.

Merlin, how difficult to implement these things?

 

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Sell capital letters for your forum name:  one cap letter = $50.

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On 4/22/2019 at 4:18 PM, GrAnit said:

Sell capital letters for your forum name:  one cap letter = $50.

Moar! Ladies pay for vanity products way moar than 50 $ per month. Why wouldn't men pay moar as well? 

And yes, I am assuming most of the PB is male. 

Edited by bogol

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После сложного рабочего дня можно зайти на сайт онлайн казино Вулкан тут без труда можно играть на реальные деньги, а поле выигрыша моментально выводить их на свою банковскую карточку Сбербанка. Это очень удобный сервис, много кто им уже начал пользоваться.

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How about a special "Donations by FTP Players" tab so that FTP players can donate once in a while and pay their way a bit.

 

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A long time ago I suggested they create an amazon affiliate so we can all use that link to do our amazon shopping. Doesn't change the cost at amazon and gives CRS money for purchases we already make. I still think they should look into that ... but what do I know.

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Mobile Af seems like a lot of work for a small percentage of the players that fly and have little impact on the game as a whole (possible exception factories). 

A real money makers would be for an additional $5:00 -$10.00 a month, purchase a "no spawn delay" package. 

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1 hour ago, nc0gnet0 said:

Mobile Af seems like a lot of work for a small percentage of the players that fly and have little impact on the game as a whole (possible exception factories). 

A real money makers would be for an additional $5:00 -$10.00 a month, purchase a "no spawn delay" package. 

Too pay 2 win.

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On 2019-04-15 at 6:17 AM, bogol said:

In she spirit of your Squad Buildings

I propose:  Squadron Mobile Airfields. Now that would be something. Ask for a reasonable price, but not too high, and you might actually see incentive for smaller squads to unite so they can afford the braggin rights of having the right to place a Mobile AF on the map, which will, of course fly their squadron flag and from which all airplanes originating will have their decals. 

I truly think this can be a game changer for the air game, re-igniting the competitive spirit and the rivalries.  

Edit: @HATCH is this idea completely out of the realm of possibilities for the current CRS capabilities ?

foreward AF mobile...yes, yes...please.

 

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