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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

XOOM

TZ3 / AOs / Naval Inf / Fix

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XOOM

We've made some changes to help stabilize time zone 3 (lower population period) Campaign operations, and we've made some adjustments to how the number of available Attack & Bridge objectives are available. The Naval Garrisons have received some Rifleman to assist with base operations. We have also provided a quick fix to a random instant-capturing issue that popped up this morning. These changes are effective tonight. Please continue reading for more details.

https://www.wwiionline.com/game-news/production-notes/attack-bridge-objective-changes

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sorella

thx for the info and quick reaction and fixes. S! 

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aismov

I think Delems feels like he just won the lottery lol :) 

S! Xoom and CRS impressive with fast fixes and close communication with the community. The naval infantry thing went from proposal+rat chat to implementation in just a few weeks. I'm sure MSK is happy about this lol

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delems

Is good start, but we need 1 platoon of infantry:
37 rifles, 5 SMG, 4 LMGs, 1 sniper, 1 mortar, 1 engr, 1 sapper, 1 ATR

1 Flak 30, 1 Pak 36 and 6 trucks.

Then I be happy :)

Edited by delems

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aismov
2 hours ago, delems said:

Is good start, but we need 1 platoon of infantry:
37 rifles, 5 SMG, 4 LMGs, 1 sniper, 1 mortar, 1 engr, 1 sapper, 1 ATR

1 Flak 30, 1 Pak 36 and 6 trucks.

Then I be happy :)

Lol can't please some customers ;) 

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Merlin51
4 hours ago, delems said:

Is good start, but we need 1 platoon of infantry:
37 rifles, 5 SMG, 4 LMGs, 1 sniper, 1 mortar, 1 engr, 1 sapper, 1 ATR

1 Flak 30, 1 Pak 36 and 6 trucks.

Then I be happy :)

Not exactly sure if that looks like a KM defensive group?

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delems

It's one basic platoon (1939 infantry) with attached engr, sapper, ATR, AA and ATG.

Allows the navy to experience everything (mostly) but keeps numbers simple and minimal.

And KM sailors resourceful, acquire extra gear :)

Edited by delems

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delems

I don't know how else to explain it.

After playing today, I just don't care as much.

I almost puke every time I have to spawn army in a port town.

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B2K

Further changes to the non-boat aspects of the naval spawn lists probably will not occur.  

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