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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Mosizlak

Free to Play has to go.

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david06

I'm pretty sure that the former builders complaining on the Steam frontpage (CRS actual storefront) are much more impactful than F2P gripes in some tiny traditional game forum, word-of-mouth via gaming communities is harder to quantify but I bet that's larger as well

really the negative feedback is much-needed while the positive reinforcement for bad decisions has really harmed the game, just look at how many subbed players claimed that the rifle is the most powerful and versatile weapon for years...then when CRS believes that nonsense, and adjusts SMG amounts between factions like it's no big deal players are revolting over having to fight in depots with rifles

just saw the same thing in this thread with paratroopers

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Kilemall
10 hours ago, david06 said:

I'm pretty sure that the former builders complaining on the Steam frontpage (CRS actual storefront) are much more impactful than F2P gripes in some tiny traditional game forum, word-of-mouth via gaming communities is harder to quantify but I bet that's larger as well

really the negative feedback is much-needed while the positive reinforcement for bad decisions has really harmed the game, just look at how many subbed players claimed that the rifle is the most powerful and versatile weapon for years...then when CRS believes that nonsense, and adjusts SMG amounts between factions like it's no big deal players are revolting over having to fight in depots with rifles

just saw the same thing in this thread with paratroopers

The SMG CQB thing is not on a par with para use cases.  It's just not.

 

And you're assuming what CRS' motivation is.  I can think of a half dozen reasons then 'believing rifle most powerful' such as sub account/DLC value, F2P/trial users not being gunned down every 5s byupgunned semi/MGs, forcing combined arms with tanks, a lot of this historical spawnlist business which includes putting the BEF on an equal footing if the historical ratios of rifle to MG are maintained, slower brutal finishes to battle with local supply not ToE, etc. etc.

 

I think you make a lot of valid points, but I wouldn't count on you for reading Ratthink accurately.  Ding em for what they do, not why you think they did it.

Edited by Kilemall

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major0noob

the rax ToE thread was pretty revealing, they straight-up said gameplay has no bearing on their work.

 

a game dev ignoring gameplay is direct recipe for failure. i have no way to spin this into positive reinforcement, it's idiotic.

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B2K
1 hour ago, major0noob said:

the rax ToE thread was pretty revealing, they straight-up said gameplay has no bearing on their work.

 

a game dev ignoring gameplay is direct recipe for failure. i have no way to spin this into positive reinforcement, it's idiotic.

which thread?

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B2K
On 6/2/2019 at 4:25 AM, ommadawn said:

Is there any alternative forum where we can share opinions without getting our posts deleted from CRS?, would like to talk about this thread without the Spanish inquisition watching and killing the non-believers

Constructive criticism is welcome, there are plenty of threads floating around which demonstrate this.  Posts which describe how to game the subscription system will (predictably) be hidden.  

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tater

I posted this in another thread, but it occurs to me that this thread might also benefit from an old idea I had. I have a possible F2P paradigm that is more than targets for people paying, and improves gameplay---this is in place of current F2P.

One thing WW2OL has always lacked is decent AI (hear me out, I'll try and be fast).

By decent AI, I mean AI that acts like a real person, has similar capabilities, and similar limitations. AI that doesn't see you through bushes, etc.

Make F2P players spawn into the extant AI positions randomly on the map---first where there is EWS, then if all those filled, where there is an AO but no EWS yet. The AI positions get fixed if needed such that nearer 360 degree fire is possible (or at least much wider than their current range). The crew could be shot, in which case the gun stays, but can be remanned (unsure on mechanics here, bottom line is that to knock out gun until rebuilt, you still have to spike it, but player controlled units are still killed as if they are players, even if AI guns).

This would be a way to add "human level AI" without having to code any AI at all.

A side effect of adding something like this is that perhaps HC could be given some HC-placed PPO F2P inf units. HC places a F2P infantry unit, and F2P people are stuck in that deployment area (maybe even arc of fire in LMG). These would get killed when killed as any other player, but they cannot leave their place of deployment. Right now there is coding to lose ammo overstock, this could be similar---it says that if the player moves much farther they will be despawned. So they play, but might be doing scut work covering some area that cat herding might not get done.  Good commanders can then put some F2P people where needed (say a F2P SMG covering a deployed LMG or ATG to protect it from flanking inf).

Edited by tater

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Kilemall
6 hours ago, B2K said:

which thread?

He's referring to 2-3 hot threads where Scotsman and Bmbm were justifying the methodology of the spawnlist pricing system.  Many of us are upset about it as it doesn't seem to align with the real game value, and the really closer historical lists had highly damaged ability to prosecute attacks for BOTH sides.

The spawnlists have gotten better but are still not fun inducing for many, and for my part I'm wondering what fresh supply terror may be visited upon us without warning because the valuation is hinky.

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aop

Players are the content of this game. This game is nothing without players. Even non-paying player can contribute to the game. It would be pointless to pay subscription fee if there was nobody to play with.

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raptor34

If anything more F2P should be encouraged - Look at the population difference WBS vs not. This new lower price point sub (Starter) is a good way to go, but I'd stand by the idea of WW2OL going completely F2P for the numbers if a way to fund it could be found.  

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aismov
38 minutes ago, raptor34 said:

If anything more F2P should be encouraged - Look at the population difference WBS vs not. This new lower price point sub (Starter) is a good way to go, but I'd stand by the idea of WW2OL going completely F2P for the numbers if a way to fund it could be found.  

I agree. At the end of the day those rifle vets wouldn't be paying-n-playing anyway, so I would rather we have more players online than less.

And as far as CRS not responding to criticism or squashing opinions. You must be on drugs, there isn't a company out there that lets as much opinion or interacts with the players base as here. When is the last time Chris Roberts actually interacted in a real way on the Star Citizen forums, or even smaller developers for that matter.

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Randazzo
1 hour ago, aismov said:

And as far as CRS not responding to criticism or squashing opinions. You must be on drugs, there isn't a company out there that lets as much opinion or interacts with the players base as here. When is the last time Chris Roberts actually interacted in a real way on the Star Citizen forums, or even smaller developers for that matter.

Most developers learn early on that the playerbase is generally full of biased [censored] who have no interest in "balance" and are equally unreliable in terms of providing development advice.

Edited by Randazzo
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dre21

@gridiron

 

PS. years of axis nicking an ATG and getting the kill but allied doesn't has driven me over the top.

You be surprised when I tell ya it's the same on the Axis side .

One pling and  both crew members dead. Why do you think I have been posting in the forum almost on a yearly basis about visual dmg for ATG and AAA.

Nothing gets me more pissed then pumping  HE rounds into an ATG and 2 belts of MG from my Panzer just to think he surely is dead and look for a new target to just get shot by that same ATG, and yes I have encountered the same crap when I was on the Allied side . Most memorable is me at an CP when a pak 38 rolled out and he got the HE MG combo treatment,  just to deploy and one shot my gunner of my Stuart.

 

 

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Mosizlak
3 hours ago, aismov said:

I agree. At the end of the day those rifle vets wouldn't be paying-n-playing anyway, so I would rather we have more players online than less.

And as far as CRS not responding to criticism or squashing opinions. You must be on drugs, there isn't a company out there that lets as much opinion or interacts with the players base as here. When is the last time Chris Roberts actually interacted in a real way on the Star Citizen forums, or even smaller developers for that matter.

No way. Make them pay, or make them go away. 

Half the free to play guys are just spewing poison on side channel anyway, because they "hate the game". 

Edited by Mosizlak
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major0noob
3 hours ago, aismov said:

And as far as CRS not responding to criticism or squashing opinions. You must be on drugs

read the rax ToE threads

they responded, and said gameplay's irrelevant

 

defending them from trolling is good and all, but they need to be checked every now and then. like every other job.

ignoring gameplay is like a nursing home malnourishing their residents.

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hillstorm
18 hours ago, major0noob said:

ignoring gameplay is like a nursing home malnourishing their residents.

 

I know we have an aging player base, but can we, uh, use a different analogy?

lol

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ommadawn
4 hours ago, hillstorm said:

 

I know we have an aging player base, but can we, uh, use a different analogy?

lol

Post of the day. Love your sense of humor

 

S!

 

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hillstorm
35 minutes ago, ommadawn said:

Post of the day. Love your sense of humor

 

S!

 

Thanks ommadawn!  :)

S!

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acedent

I am a  ftp player.   subbed from 2001 to 2017.  I un-subbed until killing and getting killed gets fixed.   I can shoot 8  guys running into town,  until that 1 guy  spawns in and you shoot 3 , 4, 5  times  then he turns and kills  you without raising his weapon.   or  you put a full clip in a guys back,  blood all over  , reload fire again .  he turns around and kills you.     .  bigger map, new weapons are all well and good but fixing the basic game play of killing and getting killed  should be   priority 1...               love the game .  play with a great bunch of guys  {   7TH Ast  }   that keep me coming back. but I cant justify paying  again until I see  some improvement on the basics.     thank you to crs  for allowing ftp players....who would the axis kill without them.

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dropbear
5 hours ago, acedent said:

I am a  ftp player.   subbed from 2001 to 2017.  I un-subbed until killing and getting killed gets fixed.   I can shoot 8  guys running into town,  until that 1 guy  spawns in and you shoot 3 , 4, 5  times  then he turns and kills  you without raising his weapon.   or  you put a full clip in a guys back,  blood all over  , reload fire again .  he turns around and kills you.     .  bigger map, new weapons are all well and good but fixing the basic game play of killing and getting killed  should be   priority 1...               love the game .  play with a great bunch of guys  {   7TH Ast  }   that keep me coming back. but I cant justify paying  again until I see  some improvement on the basics.     thank you to crs  for allowing ftp players....who would the axis kill without them.

QFT...everything else that CRS does is gilding the lily.

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dre21

But but, I just recruited a new player, yes he is a F2P guy right now but he is eyeing the new subscription and he might be soon a paying customer, for him it's actually good he can play F2P to try it out cause he is color blind ( I can't even imagine to play this game being color blind)

And in turn he recruited one of his friends to join the game yes also a F2P player . Sure being Rifle only he said kinda stinks but he gained already a few kills and being able to talk to him face to face and actually giving him a few pointers before he ever logged in helped.

He is looking forward to the next few day when CRS unlocks all the classes and with a little luck he will become a paying customer once he gets a taste of the other weapons. 

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PITTPETE
18 hours ago, acedent said:

I am a  ftp player.   subbed from 2001 to 2017.  I un-subbed until killing and getting killed gets fixed.   I can shoot 8  guys running into town,  until that 1 guy  spawns in and you shoot 3 , 4, 5  times  then he turns and kills  you without raising his weapon.   or  you put a full clip in a guys back,  blood all over  , reload fire again .  he turns around and kills you.     .  bigger map, new weapons are all well and good but fixing the basic game play of killing and getting killed  should be   priority 1...               love the game .  play with a great bunch of guys  {   7TH Ast  }   that keep me coming back. but I cant justify paying  again until I see  some improvement on the basics.     thank you to crs  for allowing ftp players....who would the axis kill without them.

Are you playing from a wireless connection by any chance?

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Mosizlak
4 hours ago, dre21 said:

But but, I just recruited a new player, yes he is a F2P guy right now but he is eyeing the new subscription and he might be soon a paying customer, for him it's actually good he can play F2P to try it out cause he is color blind ( I can't even imagine to play this game being color blind)

And in turn he recruited one of his friends to join the game yes also a F2P player . Sure being Rifle only he said kinda stinks but he gained already a few kills and being able to talk to him face to face and actually giving him a few pointers before he ever logged in helped.

He is looking forward to the next few day when CRS unlocks all the classes and with a little luck he will become a paying customer once he gets a taste of the other weapons. 

Then make it free to play for 2 weeks, maximum. If a person can't tell he wants to play the game after that, he's already gone. 

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SCKING

yeah.. Unfortunately unsubbing doesn’t necessarily help your cause. We are persistently trying to improve everything (not an easy task when a dev only has an hour or two an evening to put time into coding). Remember the team is volunteer, so they don’t make money. The subscription money goes to keep the servers running (game servers to web server to forums etc..) which is not cheap. If everyone unsubscribes to jump to free play, then playnet can no longer keep the server running, then no one plays and the game goes away. Heck, if we had more subscribers, Xoom can try to hire a full time developer so we can get to certain things faster. 

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Mosizlak
8 minutes ago, SCKING said:

yeah.. Unfortunately unsubbing doesn’t necessarily help your cause. We are persistently trying to improve everything (not an easy task when a dev only has an hour or two an evening to put time into coding). Remember the team is volunteer, so they don’t make money. The subscription money goes to keep the servers running (game servers to web server to forums etc..) which is not cheap. If everyone unsubscribes to jump to free play, then playnet can no longer keep the server running, then no one plays and the game goes away. Heck, if we had more subscribers, Xoom can try to hire a full time developer so we can get to certain things faster. 

Well when I'm unhappy with a product, I don't buy the product. It's as simple as that, especially when concerns fall on deaf ears. 

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SCKING
11 minutes ago, Mosizlak said:

Well when I'm unhappy with a product, I don't buy the product. It's as simple as that, especially when concerns fall on deaf ears. 

Which is fine and understandable.. I’m talking about those that want to continue to play, despite those short comings, for free as a protest. It’s counter productive to the game that “you love”.  

“I un-subbed until killing and getting killed gets fixed” but still play anyway.

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