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agenda21

RANKING

21 posts in this topic

Just let players earn rank up to 2 stars maybe?
Already have more ranks in game - just restricted atm to HC.

 

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What is the purpose of rank, exactly? (I asked the same question somewhere between 10-20 years ago)

It doesn't really mean anything, and aren't equip unlocks pretty early, anyway? The whole idea of everyone being an officer in "rank" yet running around as enlisted is odd (I always thought this).

As far back as beta (pre-2001 release beta), I thought that rank should be more streak related for in-game purposes. Die, rank back to pvt.

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37 minutes ago, tater said:

What is the purpose of rank, exactly? (I asked the same question somewhere between 10-20 years ago)

It doesn't really mean anything, and aren't equip unlocks pretty early, anyway? The whole idea of everyone being an officer in "rank" yet running around as enlisted is odd (I always thought this).

As far back as beta (pre-2001 release beta), I thought that rank should be more streak related for in-game purposes. Die, rank back to pvt.

Well thats ripe for camping whores

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*** What is the purpose of rank, exactly?

True, in this game it is to get more gear.

But, I think gear should be earned separate from rank, maybe as experience points.

Then let squad COs assign the rank to their members, so as to show squad organization.

I want sergeants, corporals and privates in my squad..... not 5 Lt Col, 2 Maj and 3 Lt.

 

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55 minutes ago, tater said:

What is the purpose of rank, exactly? (I asked the same question somewhere between 10-20 years ago)

It doesn't really mean anything, and aren't equip unlocks pretty early, anyway? The whole idea of everyone being an officer in "rank" yet running around as enlisted is odd (I always thought this).

As far back as beta (pre-2001 release beta), I thought that rank should be more streak related for in-game purposes. Die, rank back to pvt.

Originally, the game was set to gain points for rank, if you died your points got wiped out and you had to earn them again.  Very hardcore.  Very unpopular.

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5 minutes ago, Kilemall said:

Originally, the game was set to gain points for rank, if you died your points got wiped out and you had to earn them again.  Very hardcore.  Very unpopular.

I guess I forgot this, but I would have been one of the people who entirely supported it.

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22 minutes ago, agenda21 said:

Well thats ripe for camping whores

That camping even exists as a large scale thing is entirely poor game design. I'd fix the camping, regardless.

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25 minutes ago, delems said:

*** What is the purpose of rank, exactly?

True, in this game it is to get more gear.

But, I think gear should be earned separate from rank, maybe as experience points.

Then let squad COs assign the rank to their members, so as to show squad organization.

I want sergeants, corporals and privates in my squad..... not 5 Lt Col, 2 Maj and 3 Lt.

 

Ya, Silky and I did a thread on a whole redo of the system. 

 

If I were designing the whole thing, you would earn points which you could then cash in to unlock whatever.  Better stuff would still require rank, which would be an unlock point buy just like equipment.

I would also extend it to some special ability each persona could have that are not powerups in the classic videogame sense but are useful powers/skills.  So your army persona could have translator to understand enemy chat, the ability to swim has to be bought, climb trees, grenade throwing pip showing where your rifle or hand-thrown grenade will go, demolition specialist can double HE damage, camouflage specialist can camo tanks/FMS/gun positions etc.

 

Better to get a constant stream of goodies and have a goal to get to, and still have goals even after your preferred equipment is available.

 

Potentially you could use a similar system for a KOTH/leadership actions as opposed to kills.  Provide leadership, people vote you points, KOTH points have to be earned to get into HC and/or open AOs or other game actions, rewards for leadership actions and proof positive that your comrades get value from them.

Edited by Kilemall
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The skills thing (pip for nodes, etc) is a great idea, but I'd have those earned based on current streak (it need not be a pure streak given the nature of this game, but something that none the less resets fairly often. So perhaps you keep the skill as long as you respawn from the same facility, etc. This might apply to a meaningful rank, as well. "Rank" here is a poor term, because it has a RL meaning, and in this sense I would use it to control the spawns more rationally. Ie, most inf on the ground should always be rifles. Most tanks should be the most numerically common tanks, etc.

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*** "Rank" here is a poor term, because it has a RL meaning

Exactly.

I want our CO to be a Lt, our XO master sergeant, squad leaders to be staff sergeants and the rest corporals and privates.

Not willy nilly officer ranks for every squaddie.

 

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4 hours ago, delems said:

*** "Rank" here is a poor term, because it has a RL meaning

Exactly.

I want our CO to be a Lt, our XO master sergeant, squad leaders to be staff sergeants and the rest corporals and privates.

Not willy nilly officer ranks for every squaddie.

 

Convert the extant ranks to a "Status" or even just a number or code. It could include something for people in from the beginning, and a count of the number of campaigns they have participated in.

The in-game actual rank would be somehow immediate gameplay related, and would impact what you could spawn. Privates get the weapons they should have, NCOs perhaps get more choice (choice here could simply be relative to spawn list, a private might be expected to use every inf weapon, but more of a fancier type might be available at any moment for NCOs). Rank might be gained by proximity to members in a mission, marks added to maps, something, anything to encourage better gameplay (I'm torn on the maps here, I actually think they hurt the game by making units that cannot disappear in a bush overly vulnerable).

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"camping" holy crap you sound like a bunch of cod kiddies. Call in a mortar ffs.

Rank per squad per AO. Squads are teams of 8 or 9 men made up of quite a few roles. Right now you just all dumped into one big "side" and not really given any tools to coordinate in fireteams

Fix that and you can have your ranks like pvt, cpl sgt and whatever else. Of course impersonal mission design leads to impersonal ranking. I mean what else could it possibly be? 

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In all ages, best soldiers (see stats) were promoted to HC by procuration. I want my FMS ability. 

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18 hours ago, matamor said:

In all ages, best soldiers (see stats) were promoted to HC by procuration. I want my FMS ability. 

totally wrong. the Canadian Forces snipers with the longest shots and most kills are both Master Corporals. It'll be a few years or more before they make Sergeant and then maybe, just maybe, Warrant Officer. As far as we know, Napoleon had dreadful personal stats other than when he fired grapeshot down the streets of Toulon to kill civilian counter-revolutionaries. Most air aces in both World War kept flying without a raise in rank. 

In most cases, for officers, smarts > stats. Unless you want to rank officers in game by successful AOs, town caps, cut-off ops, supply, resupply and brigade moves and so on, the current in-game stats are, as another poster blithely put it - an opportunity for some players to pull down their pants and show off whatever it is they think they've got. 

 

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4 hours ago, sorella said:

totally wrong. the Canadian Forces snipers with the longest shots and most kills are both Master Corporals. It'll be a few years or more before they make Sergeant and then maybe, just maybe, Warrant Officer. As far as we know, Napoleon had dreadful personal stats other than when he fired grapeshot down the streets of Toulon to kill civilian counter-revolutionaries. Most air aces in both World War kept flying without a raise in rank. 

In most cases, for officers, smarts > stats. Unless you want to rank officers in game by successful AOs, town caps, cut-off ops, supply, resupply and brigade moves and so on, the current in-game stats are, as another poster blithely put it - an opportunity for some players to pull down their pants and show off whatever it is they think they've got. 

 

George Washington is a good example. Simple soldier in 1754. He was ranked General in the US Revolutionary army in 1775.

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1 hour ago, matamor said:

George Washington is a good example. Simple soldier in 1754. He was ranked General in the US Revolutionary army in 1775.

1.  great point, so we all get to be hc after 21 years? 
2.  according to you, what was General Washington's k/d - other than 100:1 vs cherry trees? 

Washington was never a simple soldier: he bought a militia commission in 1752 and was appointed a (colonial) major. 

Related image

 

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3 hours ago, matamor said:

George Washington is a good example. Simple soldier in 1754. He was ranked General in the US Revolutionary army in 1775.

After he side switched.

And drove a mean Dodge.

 

 

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per campain, as you hit  "milesstone"( exp 3 air kill mission) you gain a specific medal per your avitar If you make  50 opel sorties to set me's or suppply you gain a sepcific medal for that etc. then wash and repete each map.  If you  have gained say 5 medals over  dif campains you gain that medal permantly fro your avitar.    This will keep rank out of the equatoin expceort for the lower ranks for gaing  access to equip.  Upper ranks are given my squad leaders and  high  saved per hc.

That way acheivement in battle is dissiquishles seprate from enlisted/officer rank.

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5 hours ago, Kilemall said:

After he side switched.

And drove a mean Dodge.

 

 

:D:D  Best post of the day, lol.

 

S!

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