Textures are images that cover a certain area in the game world.  Every wall you see, every roof, every road, literally every surface that is visible in the game has a texture that allows us to see it.     In the case of the CP building, the capture "area" is literally the floor texture of the CP building.  The only way to have a capture "radius" with the current capture code would be to literally have a circular texture on the ground in the game around every CP building (if I'm unders
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