dre21

Introduce the speedboat / mod Fairmile

7 posts in this topic

Now no new modeling is needed per say.

Speed up the Fairmile boat as we have it in game, but a modified version.

Take the front 3 pounder off , and add a LMG for each side on the bow. Leave the other 2 aaa gins as is .

The reason for a speedier Fairmile boat is to keep up with the DDs, that way CRS could make the Torpedo bomber a permanent thing.

The idea is that the faster Fairmile will give the DDs added protection

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On 8/20/2019 at 11:37 AM, dre21 said:

Speed up the Fairmile boat as we have it in game

The current FMB model already operates at about double its historical capability, or that of the French and German boats of similar capability and size that it presumably represents.

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Take the front 3 pounder off

Totally agree. The most historically interesting and game-useful version of the FMB had two pounder AA Vickers autocannons bow and stern. CRS doesn't have that gun modeled, so put a dual 20mm at the bow to match the existing stern armament. Or, put a Bofors at the bow and stern, but decrease its muzzle velocity by 25% to make it comparable to the Vickers.

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add a LMG for each side on the bow.

The original FMB model had .30 inch caliber class Lewis MMGs at either side of the deckhouse. Such MMGs are pretty useless in-game, though, against attacking aircraft.

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The reason for a speedier Fairmile boat is to keep up with the DDs, that way CRS could make the Torpedo bomber a permanent thing.

The idea is that the faster Fairmile will give the DDs added protection

 

Realistically operated DDs wouldn't need any protection at all from torpedo bombers dropping realistically modeled torpedoes.

When a game builds in unrealisms "to simplify things", more and more unrealisms are needed to keep things from becoming dysfunctional.

Just fix the destroyers so they don't stop to fire, and model the torpedoes with realistic limitations, and destroyers will do just fine.

 

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They did speed it up (Not that I wouldn't like to see it go even faster. And removing the main cannon would remove its ability to try to deal with armor or actually sink a DD at all.

The Fairmiles have little reason to try to escort a DD, JUST to provide AA...It would make more sense to multicrew the DDs.

All that said, if they actually replaced the cannon with one 20 MM, added torpedoes and increased the speed, I could get behind that; as it would make them much more useful on the ocean against DDs.

But I think that instead of replacing the current model, it would make more sense to introduce the "improved model" PT boat/Eboat.

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12 minutes ago, jwilly said:

The current FMB model already operates at about double its historical capability, or that of the French and German boats of similar capability and size that it presumably represents.

Totally agree. The most historically interesting and game-useful version of the FMB had two pounder AA Vickers autocannons bow and stern. CRS doesn't have that gun modeled, so put a dual 20mm at the bow to match the existing stern armament. Or, put a Bofors at the bow and stern, but decrease its muzzle velocity by 25% to make it comparable to the Vickers.

The original FMB model had .30 inch caliber class Lewis MMGs at either side of the deckhouse. Such MMGs are pretty useless in-game, though, against attacking aircraft.

Realistically operated DDs wouldn't need any protection at all from torpedo bombers dropping realistically modeled torpedoes.

When a game builds in unrealisms "to simplify things", more and more unrealisms are needed to keep things from becoming dysfunctional.

Just fix the destroyers so they don't stop to fire, and model the torpedoes with realistic limitations, and destroyers will do just fine.

 

I don't know how often you play Navy ; but I completely disagree with your assessment of the most "game-useful" version of the FMB as having no 3 pounder. True, the model in the game seems to be armed as they were at the Normandy invasion, but I fele that it's MUCH more useful. The cannon is the only thing on board that can even put a dent into a tank on the shore when they ambush you. Heck, it's the only thing on board that seems capable of sinking a DD, assuming you can get close enough that is.

Now, It may be that as far as you're concerned, the only in game use for the FMS is to run circles in the harbor when a town is being attacked, and fight each other or act as a floating AA gun. I can see it. In this game there is no reason to patrol the coasts and watch for subs.

But as someone who likes playing Navy, yet, even after a few years, has had little real chance to hone my DD skills, I like the FMBs. It allows Navy play  during campaigns well after some history only folks want to see them out of play. And I am all for that. Like it or not, we all know that history has to give way for gameplay, at least to an extent. The Fairmile has to somehow remain relevant, and I think that CRS has done a great job, all things considered.

As far as destroyers, I think that you know  there is no way that we will ever see many DDs "Realistically operated". Most will almost always be solo manned. This means, just like the tanks...when firing the guns, no one is at the wheel.

Now maybe someday CRS will come up with a great naval war scenario that they can implement, and will really allow Navy players to enjoy the war at sea every day. Until then, it makes sense that they allow us the ability to play throughout the campaigns in the limited fashion that is left.

Maybe no new models will ever come, and maybe Navy will remain as it is...but until them I wish people would stop arguing to get rid of what we DO have.

S!S!S!

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2 hours ago, Quincannon said:

I completely disagree with your assessment of the most "game-useful" version of the FMB as having no 3 pounder. 

I was following the premise of Dre21's OP that the Fairmile's in-game role should be AA protection, i.e. 

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...Fairmile will give the DDs added protection

--noting that in real life the WWII US and British navies went away from 20/25mm AA and toward 40mm for AA because it had more-effective stopping power against bombers, and the historical Fairmile B's "gunboat" armament-version and the most comparable armament-versions of the German R-boat and the French "Normandie" class patrol boat similarly were armed with autocannons for AA and anti-coastal-vessel fighting.

 

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5 hours ago, jwilly said:

I was following the premise of Dre21's OP that the Fairmile's in-game role should be AA protection, i.e. 

--noting that in real life the WWII US and British navies went away from 20/25mm AA and toward 40mm for AA because it had more-effective stopping power against bombers, and the historical Fairmile B's "gunboat" armament-version and the most comparable armament-versions of the German R-boat and the French "Normandie" class patrol boat similarly were armed with autocannons for AA and anti-coastal-vessel fighting.

 

I apologise for the misunderstanding. And I agree... Fairmiles aren't designed or capable of being a lot of use for protecting DDs.

I don't know why, but I was under the impression that the midships AA gun on the FMB was a 40mm. I completely agree with upping at least the midships gun to meet the historical one.

S!S!S!

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