• Announcements

    • CHIMM

      Operation Burning Skies   09/17/2019

      All pilots scramble!  Strap yourself in for this months Community event - Operation Burning Skies! This Sunday, September 22, 11 am – 5 pm server time. In honor of XOOM and friends showcasing WWII Online at the Oregon International  Air Show – our forces too will battle for superiority in Operation Burning Skies. High Commands are on high alert to rally their forces to victory! Lift off, and see a whole new world of WWII Online… Fearless bomber pilots make the skies rain down fire – our daring fighter pilots are in pursuit of their prey- as western Europe erupts in war on the ground below! Rally your squads, rally your buddies - Combined arms are back!  …Under Burning Skies! SALUTE!
TMAN

FOLLOW THIS POST for GAME UPDATES

69 posts in this topic

Just scrap the whole Garrison thing and go back before 1.36 . 

Then retool , keep Flags on the map and have the supply thing like it should be in 1.36.

Share this post


Link to post
Share on other sites
4 hours ago, dre21 said:

Just scrap the whole Garrison thing and go back before 1.36 . 

Then retool , keep Flags on the map and have the supply thing like it should be in 1.36.

Oh hell no. 

 

Share this post


Link to post
Share on other sites
4 hours ago, dre21 said:

Just scrap the whole Garrison thing and go back before 1.36 . 

Then retool , keep Flags on the map and have the supply thing like it should be in 1.36.

Not over my dead TOEs. 

Share this post


Link to post
Share on other sites

A short update for everyone.  We were in the process to notify both sides of a new campaign start when the Axis login CTD bug reappeared.  We are disappointed in this development and it will now set us back further.  I will be communicating with the team tonight and tomorrow night we should have some updated info for tomorrow.

Good battles happening in intermission so get some game time in - Keep your .bug reports coming as issues come up.

Thanks for your patience!

S!

 

1 person likes this

Share this post


Link to post
Share on other sites

Good luck guys ... i am sure it is a stressful, tough spot to be in. I am sure you will get to the bottom of it soon.

One thing i found strange is after the new 1.36 update, old (no longer used and irrelevant) brigade types still showed up in the toe list for certain api calls. At least that is my memory the last time i looked, i would have to double check to be sure. I would have expected that if they were essentially coded out of the game, that they should have been removed. Not sure how relevant that observation is .... just information i guess.

Edited by ch0ad

Share this post


Link to post
Share on other sites
24 minutes ago, ch0ad said:

Good luck guys ... i am sure it is a stressful, tough spot to be in. I am sure you will get to the bottom of it soon.

One thing i found strange is after the new 1.36 update, old (no longer used and irrelevant) brigade types still showed up in the toe list for certain api calls. At least that is my memory the last time i looked, i would have to double check to be sure. I would have expected that if they were essentially coded out of the game, that they should have been removed. Not sure how relevant that observation is .... just information i guess.

Thanks.. Nothing was removed on the brigade side. Everything remained the same. Only thing that was changed was the addition of Garrisons which act just like brigades but don’t move. 

Share this post


Link to post
Share on other sites

But the names were wrong, think 16th and 33rd.

Haven't checked lately.

Just checked, seem right names on map now, but web map still showing 16th as 33rd.

 

Edited by delems

Share this post


Link to post
Share on other sites
2 hours ago, TMAN said:

A short update for everyone.  We were in the process to notify both sides of a new campaign start when the Axis login CTD bug reappeared.  We are disappointed in this development and it will now set us back further.  I will be communicating with the team tonight and tomorrow night we should have some updated info for tomorrow.

Good battles happening in intermission so get some game time in - Keep your .bug reports coming as issues come up.

Thanks for your patience!

S!

 

As a long time hero builder let me add my moral support alongside the cash. Just keep working on it. There have been some fun fights and for my part, despite the regular map being fought over, I still enjoyed playing alongside regular players I have fun with on their squad nights.  

Keep hacking away at it. 

S!

 

1 person likes this

Share this post


Link to post
Share on other sites
3 hours ago, TMAN said:

A short update for everyone.  We were in the process to notify both sides of a new campaign start when the Axis login CTD bug reappeared.  We are disappointed in this development and it will now set us back further.  I will be communicating with the team tonight and tomorrow night we should have some updated info for tomorrow.

Good battles happening in intermission so get some game time in - Keep your .bug reports coming as issues come up.

Thanks for your patience!

S!

 

S! TMAN,    Thank you for update. Any news bad or good is WAY better than silence.      Cheers  \~/

1 person likes this

Share this post


Link to post
Share on other sites
18 hours ago, TMAN said:

A short update for everyone.  We were in the process to notify both sides of a new campaign start when the Axis login CTD bug reappeared.  We are disappointed in this development and it will now set us back further.  I will be communicating with the team tonight and tomorrow night we should have some updated info for tomorrow.

Good battles happening in intermission so get some game time in - Keep your .bug reports coming as issues come up.

Thanks for your patience!

S!

 

Keeps me a bit longer on the Allied side , I'm having fun with it. 

Share this post


Link to post
Share on other sites
19 hours ago, Mosizlak said:

Oh hell no. 

 

You missunderstand ,  they should have brought in the TOE , and the attrition thing and all that other good stuff. But could have kept the whole Brigade thing just had to eliminate the Flag movement.  There was no need to retool the whole Brigade /Flag thing into Garrison and then still have Brigades as back ups . 

That's my point.  I don't understand why one needs to reinvent the wheel.over and over. Take the Flag movement away and boom we would have had the same thing as Garrison game style play now. 

Share this post


Link to post
Share on other sites

Is it coincidence that the CTD issue seems to have cropped up while the game is being primarily played in a section of the map that generally sees no action over the course of a campaign (England)? Feels to me like that may have somethong to do with it?

 

Share this post


Link to post
Share on other sites
29 minutes ago, ch0ad said:

Is it coincidence that the CTD issue seems to have cropped up while the game is being primarily played in a section of the map that generally sees no action over the course of a campaign (England)? Feels to me like that may have somethong to do with it?

 

That's what I was thinking, that this cluster isn't as 'compatible to 1.36 as the other more used clusters.

Share this post


Link to post
Share on other sites

Maybe it's the map's way of telling us that without a real navy (or indeed any understanding of amphibious operations whatsoever), the Germans were never going to invade the UK?

2 people like this

Share this post


Link to post
Share on other sites

It's just historically accurate modeling of the until-now secret UK 1940-41 defensive plans. The war was to crash if the Germans invaded.

All that bit about Bletchley Park's early computer capabilities being about code breaking...that was just an effective cover story. That was really just the server array for the war. If the Germans got too close to London, Alan Turing's real job was to pull the plug.

Share this post


Link to post
Share on other sites
3 hours ago, tater said:

Maybe it's the map's way of telling us that without a real navy (or indeed any understanding of amphibious operations whatsoever), the Germans were never going to invade the UK?

The Germans were close- the air battle decided it.  The Germans had a lot of landing craft assembled.   If Goring had kept attacking RAF airfields and radar stations instead of switching to bombing cities the Germans might have won the air battle and invaded the UK.    The British navy would have been too vulnerable in the channel to risk intervening.

 

Share this post


Link to post
Share on other sites

Dang!! I hope Rats get this sorted out.........gotta be really frustrating for the team working on this

hang in there guys you'll find the bug!

 

S!

 

Share this post


Link to post
Share on other sites

Live server being used now for debugging.  Play has been re-opened on the training server.

S!

 

 

Share this post


Link to post
Share on other sites

Lol.. i posted a dumb cartoon here but it showed up so huge, I'm nixing it. Maybe next time. 

Edited by hillstorm
dumb

Share this post


Link to post
Share on other sites
57 minutes ago, blakeh said:

The Germans were close- the air battle decided it.  The Germans had a lot of landing craft assembled.   If Goring had kept attacking RAF airfields and radar stations instead of switching to bombing cities the Germans might have won the air battle and invaded the UK.    The British navy would have been too vulnerable in the channel to risk intervening.

 

hmmm.......not so sure i agree. Churchill was a wildcard, i think he would of risked half the Home Fleet to keep those transports in France. I havent looked at what landing craft the germans had assembled, but with it being so early in the war makes me wonder if they could have made it to England through the Channel (tends to get a bit rough i'm told). I do agree that Luftwaffe changing targets was a dumb idea.

Share this post


Link to post
Share on other sites
1 hour ago, blakeh said:

The Germans were close- the air battle decided it.  The Germans had a lot of landing craft assembled.   If Goring had kept attacking RAF airfields and radar stations instead of switching to bombing cities the Germans might have won the air battle and invaded the UK.    The British navy would have been too vulnerable in the channel to risk intervening.

 

As late as 1944, the Germans had no clue about invasions. They thought D-day would be at high tide, for example. Sea lion was never close. They'd have one wave, and one wave only, since their boats would have never gotten off the beach until the next high tide (those that made it across), since they would have landed on a falling high tide (beaching them). Germany didn't have a real navy... It wasn't a thing that could ever have happened. Even if they got across, they could not possibly supply it, they couldn't even get 700 tons a day to Stalingrad (this is perhaps the most obvious problem, like the other Axis powers, they were abject amateurs at logistics.

Edited by tater
1 person likes this

Share this post


Link to post
Share on other sites
34 minutes ago, TMAN said:

Live server being used now for debugging.  Play has been re-opened on the training server.

S!

 

 

Does this mean you have a fix or you are still looking for one?

Share this post


Link to post
Share on other sites
2 hours ago, blakeh said:

The Germans had a lot of landing craft assembled. (....) The British navy would have been too vulnerable in the channel to risk intervening.

The RN had orders, and plans, and a full expectation of duty and willingness to do that duty, top to bottom, to attack and sink any German invasion and supply activity the first night, every subsequent night, and any time cloud cover or fog provided sufficient protection from air attack for the warships to get to the Channel. It's silly to think that the RN would have valued their own safety over defeating an invasion force. In any case, fast RN ships could sally from forward ports, attack, then get out of escorted-bomber range during the available hours of darkness. German bombers could only survive unescorted at night, and...in the real world, if not this game...bombers at night cannot effectively attack fast moving warships.

As after Narvik there was zero chance of the Germans maintaining even contested control of any of the Channel via warship activity, German sea supply could only have happened during daylight and good weather.

As noted, the Germans had enough makeshift landing craft for only one wave, and had no experience or plans for how to get those landing craft off beaches where they had been aground and exposed for eleven hours. Supply would have to have occurred via freighters into a harbor. As the British certainly would destroy any harbor equipment about to be captured...they already had placed charges all around the targeted area, and had troops guarding those charges with orders to blow them if in doubt of status or if parachutes were seen...the Germans would have had to land supplies from self unloading ships, i.e. ones equipped with heavy cranes. Even after captures from Denmark, Netherlands, Belgium and France, Germany had an insufficient number of such ships for their requirements. Their plans counted on capturing multiple fully equipped, undamaged ports.  

At night, the British using bombers and submarines would have mined the bejeebers out of any harbor and its approaches that the Germans were able to capture. The British had a large number of coastal submarines and coastal surface craft that were well suited for such mining and for attacking any German naval activity at night. After Narvik, the Germans had only a minimal capability to conduct anti-submerged-submarine warfare. They also had a far insufficient capability for de-mining. And, daylight and good weather is an ideal setting for submarines to attack slow moving freighters in a tight context like the Channel.

The Germans had similar problems trying to supply their North African forces via the constrained harbors at Bengasi and Tobruk, even with help from the Regia Marina. They failed abjectly, and had to rely on landing supplies in Tunis harbor and expensively, laboriously bringing them eastward by truck and rail. 

Just as in North Africa and at Stalingrad, the Germans probably would have imagined themselves able to supply by air. Just as in North Africa and Stalingrad, certainly that effort would have failed due to far insufficient tonnage capability, even if the British didn't make any effort to contest it. About two thirds of the entire German air transport tonnage capability was destroyed during the attacks on Norway, Netherlands and Belgium, and their production rate was low throughout the war.

It's almost certain that the Germans, had they actually gotten forces ashore in southeastern England, would have had to surrender those forces eventually due to insufficient supply.

Edited by jwilly
1 person likes this

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.