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nc0gnet0

Multiple accounts accounts need to be eliminated.......

77 posts in this topic

30 minutes ago, pfmosquito said:

I like that idea, Tater.  I think you may have mentioned it before, too, but it didn't quite register to me how it would work.  I think they'd all have to be out of the same mission at least, though.  Might give 'missions' a real purpose, finally... especially if more teeth were given to mission leaders to ensure that the people spawning the mission are fulfilling the objective of the mission.  I wonder how kills of the temporarily unmanned clones would be registered, though.  Should they count as regular kills, or only as kills after they are manned.  Or half kills.  And do each one pull from the supply list?  I ask these questions because this could be a griefer or stat-monger opportunity.  But generally, it might work.  I might even welcome it when the pop finally reaches 5,000 players again.  :)

Sure, great idea if you want to turn this game into a warping lag fest. For every 2nd,3rd, 4th account you have in game, that account is still monitoring everything in it's field of vision, whether he his active or not. Put that same account on auto-walk and all of a sudden he is not only receiving information, but uploading information. And for the typical user, it is the upload speed of their internet connection that is limited. 

Edited by nc0gnet0

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1 hour ago, tater said:

I'm extremely far in the other direction from getting rid of second accounts, I say make multiple avatars the norm.

Let people spawn in as inf, exit---without despawning---then spawn in again (also as inf, or ATGs). Then let them switch between the 2 (or 3, or 4) units using the 1, 2, 3, 4 keys.

Note that spawning 4 inf and switching between them like crew differs from tank, aircraft, or naval crew... not at all.

 

+10

The cheating hysteria is laughable. Most of the laggiest players in the game just lag - unintentionally -  whether with 1 account or 10, whether with 1 computer or 2 or whether in Dallas, Portland, Australia, Italy or Abu Dhabi. 

Follow Tater's idea to its conclusion. Think - every tanker on both sides could autospawn an AI Auto-follow smg to cover the armour from sappers, shreks and zooks. Snipers could have an AI Autofollow Spotter with long-range hi-powered binocs.  RDP Bombers could have an AI AutoFollow Fighter Escort. 

Image result for wwii sniper team

 

 

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35 minutes ago, sorella said:

+10

The cheating hysteria is laughable. Most of the laggiest players in the game just lag - unintentionally -  whether with 1 account or 10, whether with 1 computer or 2 or whether in Dallas, Portland, Australia, Italy or Abu Dhabi. 

Follow Tater's idea to its conclusion. Think - every tanker on both sides could autospawn an AI Auto-follow smg to cover the armour from sappers, shreks and zooks. Snipers could have an AI Autofollow Spotter with long-range hi-powered binocs.  RDP Bombers could have an AI AutoFollow Fighter Escort. 

Image result for wwii sniper team

 

 

That is actually kind of funny, as you are one of the players in game with lag issues. Most notably while you and Pym are taking down FB's. Are you exploiting this on purpose?  I don't think so. But that changes what exactly? Do you  think it is fair to be impervious to gunfire and it to take 3-5 seconds for a kill shot to register? 

Edited by nc0gnet0
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You do lag die a ton sorella ... but i never made the connection to playing with 2nd accounts. I figured you were just playing on an iMac. 

:)

 

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28 minutes ago, choad said:

You do lag die a ton sorella ... but i never made the connection to playing with 2nd accounts. I figured you were just playing on an iMac. 

:)

 

I play on a modified iPhone from Italy. 

But I'm useless compared to the great laggers of history like Bar,  Mobius57, Pottheads, Bongoheads and all 250H and others who over the last 15+ years are always accused of hacking, lag-cheating, exploiting, blah. 

It's lag. Sometimes it happens, often not. And every poster in this thread, especially the OP, whether 1 account or 2,  has been accused by some player on some side at some time of being 'that lazy lag-hacker unkillable ei bastage'.

We should all move to Portland. But while we're waiting for that, I think we should follow-up on Tater's most excellent suggestion. 

 

 

 

 

Edited by sorella

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Have not seen one person in this thread deny playing two or more accounts introduces lag. 

Have not seen anyone deny that some players are misusing it either, rather we get the "few bad apples argument".

That in and off itself says a ton. 

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When I get time to play I often use a 2nd acct to tow with. Never see any difference other than I need to figure which is the tow acct in sound mixer to mute the sound on it as you otherwise get sound from both and it messes up directional sound. In testing I've ran 5 accounts at once on this rig with no issue. At the time I only had a 2meg upload and even with 5 accts spawned I had to add network traffic in to test lag and auto despawn.

 

 

 

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"Sure, great idea if you want to turn this game into a warping lag fest. For every 2nd,3rd, 4th account you have in game, that account is still monitoring everything in it's field of vision,"

+

"Have not seen one person in this thread deny playing two or more accounts introduces lag."

Actually, in the nicest way possible, I was doing just that.  I don't think there is a connection between the number of accounts in game.  And I think 99% of the time, there is no intentional exploiting of anything going on.  There is lag, certainly.  It is a problem, certainly.  It is something that CRS needs to continue to refine, certainly.

"Have not seen anyone deny that some players are misusing it either, rather we get the "few bad apples argument". "

I didn't make a 'few bad apples argument.'  I said that your idea, banning multiple accounts, would do absolutely NOTHING... and by NOTHING I mean zero, zilch, NADA, about what you are describing.  Your other ideas which you posted just a few posts ago were much better.  That was constructive.  Now you're being combative.  You are conflating malevolent actions which can be circumvented by anyone interested in being malevolent with unfortunate but NOT malevolent game play issues.  Banning multi accounts will do NOTHING about malevolence.   Your other ideas might.  Multi accounts MIGHT introduce lag, but that can be addressed at the technical level rather than the moral level.  I think you would get a better response if you kept those two parts separate, rather than mashing them together into a single contention, come hell or high water.

I say 'MIGHT.' There was a day when the multiple accounts = lag, etc, was more plausible.  Despite there being a big difference between uploads and download speeds for most people, it still the case that people have much, much better access to high speed internet these days.   And this game requires a computer which is no slouch, too.  I think lag is real, but I don't think it has much to do with the person's computer, or their internet, or the number of accounts they might have logged in.  And I certainly don't think, 99% of the time, whatever weirdness we're seeing in the game is intentional malevolence.  CRS certainly has work to do on this side of things.  No reason to impute malevolence when its a technical issue.  And if its a technical issue, then it matters whether or not the proposed technical solution would actually achieve the desired goal.

Edited by pfmosquito
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58 minutes ago, nc0gnet0 said:

Have not seen one person in this thread deny playing two or more accounts introduces lag. 

Have not seen anyone deny that some players are misusing it either, rather we get the "few bad apples argument".

That in and off itself says a ton. 

I have no idea whether it does or does not.  The accounts are either in towing mode in which case I am in vulnerable trucks/halftracks and the ATG and extremely vulnerable so it doesn't matter much anyway, or they are driving trucks and again vulnerable without effective counter, or both in an attack and defense and they are both in depots and I'm only active in one so the other is usually killed with no issues for the killer.

I also don't see advantaged killing if I am running two accounts.

 

If local multi-accounts are having an effect on upload updating, I would expect that having multiple PCs won't matter as the upload bottleneck is the connection to the local ISP.  A secondary one could be an overloaded machine that doesn't update 'you are dead' in a timely manner thus allowing postkill lag shots to be taken, but that would happen with single accounts too.

 

Based in order of probability for lag it would be

1) Lag player's ISP and intervening connection to CRS

2) Overloaded CRS server not getting updates done in a timely or complete manner

3) Lag player's PC overloaded workload slowing down incoming 'you are dead' updates which a second account may make more possible

 

So 250 for instance are notorious lag killers, but it is unlikely they are running cheat software, more likely they just have a slow/packet dropping ISP.

 

My experience is likely atypical, being in the same metroplex as the servers.  But that also eliminates a lot of the 'internet lag' out there.

 

 

Edited by Kilemall
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hmm somew exploit it so get rid of 2nd acounts.. hmm

some  "exploit" the  location in real world to live  3 to 5 ect after apearing ot get shot

mind u it takes 3 to 5 sec for teh info to get across and back in the world so lets get rid of  them

(see were this is going???)

and  btw on there end they see same thing  it si real wourld  mechainics at work live with is as nohtign can be don wiht the  delay death/ life ;)

and  ther are lagg  expoits out ther( sad some peeps are so low and self absorbe dto  see cheeting as a win, bu tin realyt  they are truley just big loosers.

Rats wil fix waht they can fix monitor waht they can monitor. report susucios activity and  trust it willbe checked out and  delt with if anythign is rlay ther ;D

 

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ph i have  great   internet  were i am and  this comp was build ( xmans preasenT)  by a  skilled  server builers and could if i coudl afford it  handle  3 acoutn s with  very litle if any  laggg;) ( no i cna balry handle one acount LOL)

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Lag can be created many ways and not from just running a second account. 

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my mind lags a lot  see enemy take 3 sec to prces  gofor  button on  mouse  zse i am already dead..  :)

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1 hour ago, SCKING said:

Lag can be created many ways and not from just running a second account. 

I don't see where I ever claimed it was only created by running two accounts. 

Your reply says a lot though, as you are not denying that it in fact does. 

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5 hours ago, OLDZEKE said:

When I get time to play I often use a 2nd acct to tow with. Never see any difference other than I need to figure which is the tow acct in sound mixer to mute the sound on it as you otherwise get sound from both and it messes up directional sound. In testing I've ran 5 accounts at once on this rig with no issue. At the time I only had a 2meg upload and even with 5 accts spawned I had to add network traffic in to test lag and auto despawn.

 

 

 

LOL. You don't get it. Why would you see it on your machine? Do you think the guys we see warping all over the place on the map are experiencing that locally?

To the multitude of posters claiming to run multiple accounts without difficulty, I have no doubt your computer can handle it locally, but that does not mean the CRS servers are getting the information, processing it, and passing it along to the rest of the player base in a timely fashion. In a game in which if your are killed or made a kill can be decided by fractions of a second, I would think this would be priority number one. 

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1 hour ago, nc0gnet0 said:

I don't see where I ever claimed it was only created by running two accounts. 

Your reply says a lot though, as you are not denying that it in fact does. 

This whole post is about lag created by running two accounts and CRS should ban all second accounts doing anything besides towing or have I read it wrong? I am claiming that lag can be created by a lot more than just running a second account. Simple network logic involved here. Preventing second accounts is not the solution because then they can just do other things to lag their connection if they are doing so maliciously. You can .report the person and the GMs will investigate the player. Only option, CRS wise, would be to get stricter with the lag kick that is already implemented in game.

The topic of this thread is "Multiple accounts accounts need to be eliminated......." and from your original post "There is an issue with lag in that is being exploited by certain players running two accounts on one machine that CRS refuses to address."

The next release to come out will have some networking improvements.

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1 hour ago, nc0gnet0 said:

LOL. You don't get it. Why would you see it on your machine? Do you think the guys we see warping all over the place on the map are experiencing that locally?

To the multitude of posters claiming to run multiple accounts without difficulty, I have no doubt your computer can handle it locally, but that does not mean the CRS servers are getting the information, processing it, and passing it along to the rest of the player base in a timely fashion. In a game in which if your are killed or made a kill can be decided by fractions of a second, I would think this would be priority number one. 

Having two machines for two accounts doesn't help that in the slightest, upload speed and local ISP performance will affect that.

 

Meanwhile, I shall enjoy putting in both accounts now.  I usually don't, play one or the other, but knowing it annoys makes it awfully attractive.

 

Heck we have a forever squad account, maybe I should get that third one going!

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On 10/26/2019 at 6:24 PM, matamor said:

Got one recently using his 2nd account spying, spawning in game world and despawning in 10 secs to see where people were located on defense, reported it.

do you have any idea how many dot reports are against you right now matamore

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I have already suggested that they need a ping limit in this game. If you don't meet the ping limit it kicks you out problem solved. 

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3 minutes ago, dropbear said:

sooo...no euros or aussies allowed sgthenning?

I have seen aussie and euros with no lag so I don't see the problem here.

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5 hours ago, sgthenning said:

do you have any idea how many dot reports are against you right now matamore

My ping in game is always around 35 but I know how exactly you can feel if I was you and mon cul was getting pwnt and your only stress relief would be to dot report me.

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14 hours ago, nc0gnet0 said:

LOL. You don't get it. Why would you see it on your machine? Do you think the guys we see warping all over the place on the map are experiencing that locally?

To the multitude of posters claiming to run multiple accounts without difficulty, I have no doubt your computer can handle it locally, but that does not mean the CRS servers are getting the information, processing it, and passing it along to the rest of the player base in a timely fashion. In a game in which if your are killed or made a kill can be decided by fractions of a second, I would think this would be priority number one. 

I guess I forgot to mention I also have a 2nd PC as well as a MacBook I use to test with. When testing the lag and auto despawn I had other accts up on those observing as well as the other QA guys. We actualy do test this stuff to the best of our abilities. 

We tested running around corners and shooting, running up and down stairs etc. We had east coasters, west coasters as well as a euro or to testing this.

Now can the lag and late deaths be replicated? Yes we could replicate in some instances but multiple accts on the same machine was not one of them. This machine has had 75 clients spawned in at once back when we were testing the 1st 1.35. That was all my connection I had at the time would support before the host dumped me. That's info we don't generaly give out and it may bite me, we will see.

So yea I think I do get it and have studied and tested it from pretty much every angle I and my team can come up with. The only times I've had lag in the live game that I knew was my end (and I've tested this for a while now so have a few ideas as to clues) was when I still had a 10/2 connection and my grandkids were here with grandson on xbox and granddaughter streaming Netflix on 1 of the tvs.

1 clue it's you is you see everyone start warping or get jiggly in movement, the other is your little white connection line starts getting shorter. Also, if you are getting the "enter world button bug" and there was still several of the unit you picked in the list or you get the stalled death cam where it starts spinning out, stops, then starts the spinout again.

Enter world bug.... If you pick the last of the unit in list, last rifle, last lmg left in the spawn list then you will have to click the enter world button twice to spawn. If during that process you lose that last unit then your connection dropped out. 

If there are still several of that type in the list and you still get the greyed out enter world that you have to wait out till green and click again then your connection dropped out mid spawn and it couldn't connect you with the cell host to place you ingame.

It's been my experience in testing that this can be intermittent but the thing is I can only test this and get a lag result by manipulating my connection as in general I never get any of these under normal circumstances.

It's impossible for us to test every possible user setup as well.

Example of weird stuff that can happen. We use MS teams meeting software sometimes. I had installed MSI afterburner vid card software because it will display cpu/gpu/mem use/and temps in a overlay. I was using it to see what dift things ingame actually hit harder, cpu, gpu or memory. All of a sudden my Teams would lockup so that I couldn't even unmute to reply. Shut down afterburner and no teams issue. Was same with a CAD program I use to look for issues with the models, afterburner crashes it.

 

Bottom line is we can't know what software everyone is running to test against every possible setup.

 

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6 hours ago, sgthenning said:

do you have any idea how many dot reports are against you right now matamore

I don't see a poster in here without dot reports other than SCKING. I even have some in my history.

Glass houses and stones J, not a good combo.

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