jwilly

Waypoints

4 posts in this topic

The coming waypoint technology, providing recommended destinations and reference locations for human players, is a good development.

Could a similar technology be used to provide required sequential destinations for NPO objects?

For instance, a series of waypoints could provide a course for an AI freighter that would deliver coal from the River Tyne mouth to a port near Greater London, or deliver iron ore from the map edge nearest Narvik, Norway to Bremerhaven or some other port in northwest Germany. Modified towing code could turn that course-guided freighter into a convoy, with other freighters and escorts following.

Share this post


Link to post
Share on other sites
3 hours ago, jwilly said:

The coming waypoint technology, providing recommended destinations and reference locations for human players, is a good development.

Could a similar technology be used to provide required sequential destinations for NPO objects?

For instance, a series of waypoints could provide a course for an AI freighter that would deliver coal from the River Tyne mouth to a port near Greater London, or deliver iron ore from the map edge nearest Narvik, Norway to Bremerhaven or some other port in northwest Germany. Modified towing code could turn that course-guided freighter into a convoy, with other freighters and escorts following.

We'll cross that road when it's time that we have AI columns to work with. As I said in the Rat Chat, we are HUGE fans of AI columns for shipping as an example to simulate lend-lease/resupply / RDP efforts from USA to England. I think that would greatly promote naval warfare by having a real incentive.

1 person likes this

Share this post


Link to post
Share on other sites
15 hours ago, XOOM said:

We'll cross that road when it's time that we have AI columns to work with. As I said in the Rat Chat, we are HUGE fans of AI columns for shipping as an example to simulate lend-lease/resupply / RDP efforts from USA to England. I think that would greatly promote naval warfare by having a real incentive.

The place where this would be great would be on land. Resupply (or BDE movement) as AI columns.

Or an idea I have mentioned before, AI Squads. Not bots fighting. ML spawns at FMS outside of town. As ML, he spawns an entire squad of inf that follow his waypoints. New players that spawn into his mission take one of the AI units over, eventually all are players. If they walk into the field of fire of an enemy LMG... might be a bad day, with many killed (those units go KIA, even before a player spawns into them). The goal here is to have groups of men moving around, instead of lone men. This is like walking MSPs, except not sneaky---you can SEE the men.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.