Mosizlak

HE/HEAT satchel timer change

37 posts in this topic

Well its settled CRS has spoken , Sap spots( aka an Area that worked and then all of a sudden doesnt anymore) have never changed . I only sapped 100s if not 1000s of Tanks.

One day it works then patch or no patch comes out and one gets a different result or no result at all. And the person tries these AREAS a few more times without getting the result that one got before. ( I hope that is enough clarification )

Only been sapping since the sapper has been in game.

 

But what the hell does the player base know .

Am I glad I'm an idiot and don't pay attention when I play this game and glady fork over a premium subscription to boot.

 

This is getting better and better.

Edited by dre21
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1. I am not CRS.

2. I simply explained how the system works. If all you got was "nothing was ever changed" then I'm afraid no information on the subject, no matter how accurate ... can help you.

3. I apologize for not having the answer you'd prefer, but that's not under my control. I never called you an idiot.

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16 minutes ago, dre21 said:

Well its settled CRS has spoken , Sap spots( aka an Area that worked and then all of a sudden doesnt anymore) have never changed . I only sapped 100s if not 1000s of Tanks.

One day it works then patch or no patch comes out and one gets a different result or no result at all. And the person tries these AREAS a few more times without getting the result that one got before. ( I hope that is enough clarification )

Only been sapping since the sapper has been in game.

 

But what the hell does the player base know .

Am I glad I'm an idiot and don't pay attention when I play this game and glady fork over a premium subscription to boot.

 

This is getting better and better.

You stated that there was a issue, I tested the issue. I can only give evidence to what I found. That's all I have the ability to do.

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12 minutes ago, dre21 said:

Well its settled CRS has spoken , Sap spots have never changed . I only sapped 100s if not 1000s of Tanks.

One day it works then patch or no patch comes out and one gets a different result or no result at all. 

Only been sapping since the sapper has been in game.

 

But what the hell does the player base know .

Am I glad I'm an idiot and don't pay attention when I play this game and glady fork over a premium subscription to boot.

 

This is getting better and better.

Easy there cowboy.  Dropped packets alone could change outcomes.

 

Doc, I know you wouldn't know whatever audits would have done, but before, did the satchels have variable joules at any point, either with the plasma jet or related spall?  Did they generate spall?

 

 

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38 minutes ago, DOC said:

1. I am not CRS.

2. I simply explained how the system works. If all you got was "nothing was ever changed" then I'm afraid no information on the subject, no matter how accurate ... can help you.

3. I apologize for not having the answer you'd prefer, but that's not under my control. I never called you an idiot.

And I, for one, am happy you are here to comment.

Though I have to wonder if your middle name is "Job"

;)

S!

 

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56 minutes ago, DOC said:

1. I am not CRS.

2. I simply explained how the system works. If all you got was "nothing was ever changed" then I'm afraid no information on the subject, no matter how accurate ... can help you.

3. I apologize for not having the answer you'd prefer, but that's not under my control. I never called you an idiot.

I didn't say you called me an idiot, but that's how it feels. I know what worked and what does not work anymore which used to work. 

To your number 2 , well then it should not matter if I place the satchel on the left side or on top of the engine , both should get me results but that is just not the case nor true . Check out Parasites sapper guide  and explain to me why I place the satchel on top of the spare roller on the r35 or h39 that it has mounted on the rear to kill it? Wouldn't that mean it needs to burn through more steel then it really had to but put it next to that spare roller and you get no result.

 

Kilemall so I have dropped packets everytime I tried the S35 that did work and now it doesn't ? 

Sorry don't buy it one second.

Edited by dre21

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We're going crazy...


I played a few days and realized
  that the resuply time on an FMS / ammobox is also slower
or appears to be..

S!

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What if the tank starts moving? What if the satchel goes off after the tanks position is updated, and before its own position is updated? Might be off a bit. Just a thought. The game world isn't a real world, and you never know how that sort of thing is coded. Just because it appears to be always in the same spot on the tank doesn't mean its actually always there in memory, just means its there when the frame updates.  

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1 hour ago, dre21 said:

I didn't say you called me an idiot, but that's how it feels. I know what worked and what does not work anymore which used to work. 

To your number 2 , well then it should not matter if I place the satchel on the left side or on top of the engine , both should get me results but that is just not the case nor true . Check out Parasites sapper guide  and explain to me why I place the satchel on top of the spare roller on the r35 or h39 that it has mounted on the rear to kill it? Wouldn't that mean it needs to burn through more steel then it really had to but put it next to that spare roller and you get no result.

 

Kilemall so I have dropped packets everytime I tried the S35 that did work and now it doesn't ? 

Sorry don't buy it one second.

Top of engine and fuel tank on r35/h39...those I checked... The radiator lays over both the fuel tank and engine on these, the jet from the HEAT has too much open space and or coolant to pass through before getting to them. That allows it to dissipate I'm guessing?

As to left side sap to fuel, if you sap the left rear lower hull, between the tracks, on either tank it lights up the fuel. Above the tracks the muffler holds the sap away too far...too much air space to dissipate the jet. Above the muffler you are into the radiator again.

 

These are old models, the spare roller is not separated out as a separate armored bit. I'll ticket that for a fix.

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Seems like if something was going to be ticketed for a fix, it would be the reported condition...whether new, or always-been...that a tank player can avoid a KIA by despawning after the attack but before its results are resolved.

It's not good game design to have despawning as a tactic.

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12 hours ago, jwilly said:

Seems like if something was going to be ticketed for a fix, it would be the reported condition...whether new, or always-been...that a tank player can avoid a KIA by despawning after the attack but before its results are resolved.

It's not good game design to have despawning as a tactic.

The fuse timer is 10 seconds, the despawn timer is 10 seconds. I can't replicate a instance where I hear the sap "stick" and am able to hit esc key and my despawn timer beat the already running fuse timer. We can't prevent a same side player saying in chat or on voice comes "hey rosco, you gonna get sapped" and the tank hiting esc just before the sapper places.

We've not changed the fuse time nor the despawn timer. The only one of those 2 that could be affected by network (as best I can think of) is the despawn timer. If you are dropping packets, or your packets are getting badly fragmented, you will have a pause in the despawn timer starting to count down and usually also get a pause/stall in the despawn cam spin out.  

I can speak to Production and see. The easy route woulda been "oh it's ticketed". I don't dodge or deflect and I don't lie. I'm not the only ticket creator, but I don't create tickets unless I can see or replicate the issue. That is my personal work style. Someone else may ticket it. I'm far from the only one that monitors reports or these forums as to issue/bug reports. 

Understand, I test. I'm replying to questions in these forums to try and give some answers because I feel our player base deserves feedback. I've been a player and active "forumite" since 2001. It bothers me if questions by our players just lay unanswered just as it would if I were the one asking.  I also know just how busy Hatch and Xoom, as well as our coders, are ATM. So I'll try to answer what I can within the limits of my NDA as well as what CRS policy limits me too until it becomes apparent that my answers are not appreciated by the playerbase. At that time it'll be some else's turn.

 

Now we do test every reported bug.

Example, engine bug:

It's been a pain since forever. For the player that has it, it broadcasts the "Hey I'm out here waiting". For friendlies it's a pain as to hearing anything else close by. It's been ticketed as long as I've been a tester. And it was hunted all that time.

Here recently we stumbled onto the replication, while doing reversion testing for a patch (spawn/drive/shoot everything ingame) and discovered that if the vehicle is beyond a certain distance and shuts engine off and then restarts it triggers the bug. Every time. Nick was working on a fix, the 1st attempt broke/silenced moving vehicles sound inby that certain distance and was reverted. Nick got busy with RL and is not with us now so until we can get current coder time freed up to fix that it is still a bad bug we have to live with.

It would be wonderful to just write up a ticket, "this is reported broke" and then test the fix. We don't have the coder time to spend on hunting down a issue that's not reproducible just on the off chance that they may happen on it and can then check logs to see what happened.

 

Example, 232 rear vertical plate rife penetration:

We tested every rifle against the 232 on every plate, with logging running and discovered that there was one plate behind the turrent that was infact in the model at part of the top armor rather than the rear armor.This meant it was too thin...top is thinnest on 232 as well as most tanks/scout cars. It had been this way since the 232 was modeled but as none had complained until recently it was a mistake in the orginal model that had been ther forever. When it was brought to our attention QA started hunting, when we discovered it was replicable we ticketed. 

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1 hour ago, OLDZEKE said:

I'll try to answer what I can (...) until it becomes apparent that my answers are not appreciated by the playerbase.

I hope it's obvious that we all appreciate your work. 

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