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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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Cornered Rats

Engineer vs Combat Engineer

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Cornered Rats

XOOMContinuing with last week's discussion (which featured the Modular PPO Trench System), I'd like to put some direct focus on the upcoming Combat Engineer class and what to expect. Today we're going to break down the load outs of both the Engineer and Combat Engineer, and the strategy as to why we're splitting them into two classes. We also have a short mention today of some high priority items that are in progress, like the 64-bit client, packet transmissions and of course what new fixes we've employed to smooth out our new billing system.

Help us continue game development and subscribe at http://account.wwiionline.com.

eKII?d=yIl2AUoC8zA eKII?d=qj6IDK7rITs eKII?i=ycpkonskB4I:i-kIyZKnegA:gIN9vFwOqvQ eKII?i=ycpkonskB4I:i-kIyZKnegA:V_sGLiPBpWU eKII?i=ycpkonskB4I:i-kIyZKnegA:F7zBnMyn0Lo

View the full article on battlegroundeurope.com

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