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choad

Neutral towns?

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When the tank event happened last week it seems the main complaint was the two sides went to different objectives and never met. Wondering the feasibility of setting up a couple large towns during intermission for a similar type event. Where the town has no ownership and essentially both sides AO it? Try to see who can control and can cap it first. Prob not a doable mechanic given fundamental rules of the game but would be kinda a fun twist.

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2 hours ago, choad said:

When the tank event happened last week it seems the main complaint was the two sides went to different objectives and never met. Wondering the feasibility of setting up a couple large towns during intermission for a similar type event. Where the town has no ownership and essentially both sides AO it? Try to see who can control and can cap it first. Prob not a doable mechanic given fundamental rules of the game but would be kinda a fun twist.

You can effectively do this with changing ownership of the ABs and spawnables of an AO town to the attacker, and make sure the defender has their spawnables.  Do one like that for each side, or in sequence, for an armor event and you should have meeting engagements all over, and neither side should be able to get a lot of town FMS out before they are fiercely fighting, giving time for armor columns on both sides to form and roll.

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Wonder if CRS could open both FBS to a town , give each side a Spawnable in said town and set the AB to a neutral Flag . So that one side can't spawn out of an AB .

Or make 2 towns that are real close to each other the vocal point , there has to be few on the map that are close enough . Lock the ABs ( aka no cappy) 

So we just have an ongoing slug fest.

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Just now, dre21 said:

Wonder if CRS could open both FBS to a town , give each side a Spawnable in said town and set the AB to a neutral Flag . So that one side can't spawn out of an AB .

Or make 2 towns that are real close to each other the vocal point , there has to be few on the map that are close enough . Lock the ABs ( aka no cappy) 

So we just have an ongoing slug fest.

Yes that is another option as well.

Maybe the simplest option is find a two similarly sized towns with no FB between them - and have either side place the AO there. Have each side place an extra armor flag and infantry flag. Get rid of the 2nd/3rd AO's. See what happens.

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