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delems

Amiens british?

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Kilemall
5 hours ago, dre21 said:

The French kit is not weak , it's a refusal of players playing as French or just have a preference to play Brits and just plain refuse as an Allied player to sit in French equipment. 

That's not the Axis player bases fault but lies with the faction of players that choose to play Allied. 

Don't blame Axis players for targeting a part of the map that the other side refuses to play. 

That's why Brit Brigades all over the map came to be .

 

Poker you asked why this is an issue , well the Spit as dmg model issue that still has not been fixed . I wonder how Allies would feel if Axis would get an Italien fighter that had dmg model issues and Axis would get to put them into the northern sector. Along with the constant this needs to be here and there cause that's where it operated in real German doctrine ( which fine be it that way) but again one can't argue for one thing and completely ignore other things that benefit their side just because the player bases refuses or doesn't like certain parts of a certain kit.

When I play Allied I go where I'm needed on the map be it French be it Brit, and I think that is why Allies move east when some Axis Squads or a bigger fraction go over cause they don't care about French or Brit , they just go where needed and use both fractions toI've the front.

I think you would not like a full Italian OOB partner on the field.

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Jsilec
5 hours ago, zippy33 said:

Sorry! Your post is from 2020, 75 years after World War II. I cannot consider your point of view because it is unhistorical 

Dam what tier is the f-35 abrams combo?

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jwilly
6 minutes ago, Kilemall said:

...just stay the hell out of the screaming mess that is spawnlist building now.

We're all probably happier that way.  But I play less and less....

Competitively near-equal combat power on a local level is essential to CRS's commercial success.

A generally accepted perception among players on both sides that the French are weaker than the British, and easier for the Germans to roll, should be a giant red flag to CRS.

How could it be interpreted otherwise?

Seems like that'd be a given after twenty years.

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Kilemall
3 minutes ago, jwilly said:

Competitively near-equal combat power on a local level is essential to CRS's commercial success.

A generally accepted perception among players on both sides that the French are weaker than the British, and easier for the Germans to roll, should be a giant red flag to CRS.

How could it be interpreted otherwise?

Seems like that'd be a given after twenty years.

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jwilly
2 hours ago, dre21 said:

...still Spits will rather go after the 111 and cut down the chances cause the 109 have a harder time taking the spit down due to the lacking proper dmg model .

@XOOMIs this an acknowledged issue, and is there a timeline for getting it fixed?

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Jsilec
10 minutes ago, jwilly said:

Competitively near-equal combat power on a local level is essential to CRS's commercial success.

A generally accepted perception among players on both sides that the French are weaker than the British, and easier for the Germans to roll, should be a giant red flag to CRS.

How could it be interpreted otherwise?

Seems like that'd be a given after twenty years.

First few tiers are not as bad even with pak36 out there putting the P in pain....S35s are still good and stuarts are awesome...char is a huge box of instant death since i came back last February it almost never at ao’s and ofcourse the panhard is great...heck r35 at do’s can do damage as atrs plink away with no success....its camo tier and after where our french buddies lose their teeth

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SCKING
7 minutes ago, jwilly said:

@XOOMIs this an acknowledged issue, and is there a timeline for getting it fixed?

 

All aircraft are currently under damage model review. I do not know what they have and have not found wrong thus far but I do know that changes are being worked on for every aircraft.

I will let @HATCH expand on this if he wishes

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jwilly
3 hours ago, Kilemall said:

I think you would not like a full Italian OOB partner on the field.

That'd depend on whether CRS chose to model stuff that people would hate, or stuff that people would like. Such as:

Semovente 75mm/18 with HESH shells...pretty good.

Autoprotetto S.37 high speed wheeled APC...excellent.

(And all using the same chassis: AS.37 supply truck, TL.37 artillery tractor, and AS.37-based escort gun truck with 20mm autocannon and MMG.)

Semovente 47mm/32...very low and small, good as an ambush TD.

(And using the same chassis model, L6/40 37mm light tank...not bad in a recon role.)

Lancia 3Ro truck with 90mm L/53 multipurpose gun...excellent. Superior to the towed FlaK 36 88mm because of its much greater mobility.

And, Italy had the earliest fully-operational paratroops...the Germans copied their technology, the French were behind them and weren't operational in 1940, the British were still getting started in 1940...so properly only the Italians and Germans should have T0 paratroops.

And, the Italians were innovators in use of motorcycle infantry in the cavalry and rapid response roles. So give the Italians the first motorcycle troops.

Edited by jwilly

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Kilemall
27 minutes ago, jwilly said:

That'd depend on whether CRS chose to model stuff that people would hate, or stuff that people would like. Such as:

Semovente 75mm/18 with HESH shells...pretty good.

Autoprotetto S.37 high speed wheeled APC...excellent.

(And all using the same chassis: AS.37 supply truck, TL.37 artillery tractor, and AS.37-based escort gun truck with 20mm autocannon and MMG.)

Semovente 47mm/32...very low and small, good as an ambush TD.

(And using the same chassis model, L6/40 37mm light tank...not bad in a recon role.)

Lancia 3Ro truck with 90mm L/53 multipurpose gun...excellent. Superior to the FlaK 36 88mm towed because of its superior mobility.

And, Italy had the earliest fully-operational paratroops...the Germans copied their technology, the French were behind them and weren't operational in 1940, the British were still getting started in 1940...so properly only the Italians and Germans should have T0 paratroops.

And, the Italians were innovators in use of motorcycle infantry in the cavalry and rapid response roles. So give the Italians the first motorcycle troops.

Thin but some good pickings up to T2.  Then nothing.

Don't forget the air force.  Bwah hahahhahahahaha.

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dre21
Quote

Axis guys may smirk about all this, unless you split up their air power with 50% German 50% italian and have 33% Italian armor and equipment.  Won't be any superiority talk then, Tigers and Panthers will get decked out in Italian colors faster then you can say North Africa.

Well the Italiens really didn't go north of Italy and really not much west either , south into Africa and east along the coast yes, that's where they played a role and fought amongst some Germans but that's about the extend of their campaign. The Italien really weren't that much of an impact . 

It be neat if CRS could expand the map that far west/south . 

Have the Italien defend their home turf and it be fun to have the Gebirgjäger in the Alps , on skis and stuff but then our player base do not like snow.

Quote

Thin but some good pickings up to T2.  Then nothing.

Don't forget the air force.  Bwah hahahhahahahaha.

Bottom text is response to above quote. No clue why it popped up as a quote. 

Quote

Yes thin but still something at least till T2, but remember Tanks and Planes don't cap that falls onto INF and so far the the 2 INF troops we have in game do good , good enough that there were already complaints that the Italien SMG is the best in game .

So yes the Italien faction won't be much of a beast in the Armor category but we would still would have enough  fun factor and be able to kill Allied Armor . But INF wins the Map.

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Kilemall
12 minutes ago, dre21 said:

Well the Italiens really didn't go north of Italy and really not much west either , south into Africa and east along the coast yes, that's where they played a role and fought amongst some Germans but that's about the extend of their campaign. The Italien really weren't that much of an impact . 

It be neat if CRS could expand the map that far west/south . 

Have the Italien defend their home turf and it be fun to have the Gebirgjäger in the Alps , on skis and stuff but then our player base do not like snow.

You get what I mean, right?

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jwilly
2 hours ago, Kilemall said:

Thin but some good pickings up to T2.  Then nothing.

If the Italians are handled like the T1+ French, i.e. they're eligibile to get stuff they contracted for or actually used, then they'll be eligible for PzKpfW III in the second half of T2 (license agreement late 1941), PzKpfW IV in the first half of T3 (license agreement mid 1942, new factory specifically for this project built and opened on schedule, steel allocated and on hand), and Panther (either Italian built or bought from Germany) sometime in T4.

Quote

Don't forget the air force.  Bwah hahahhahahahaha.

The Italians operated Me 109 from T3, and also Do 217, Me 110 and Ju 88.

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dre21
14 hours ago, Kilemall said:

You get what I mean, right?

Ohhh I do , but who says that the Axis player base wants them all over the map like Allies want the Brits. 

And what JW said I think there be no issues whatsoever.

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Capco

I'm not sure what you mean about British factories being harder to bomb and how that affects Amiens, @Kilemall.  When the nationality of Amiens' garrison changes from French to British, the French Production Facilities still remain French Production Facilities.  The only time an ownership change affects the RDP is when it's swapping between Axis and Allied control.  

 

The primary reason we change Amiens is to supply aircraft for both types of flyboy.  We usually put an Air HQ flag in that area as well.  That's how Air SOP has always been and that's what the Senior Staff decided on a while ago after 1.36 was introduced.  The reason Abbeville is left French (as opposed to leaving Amiens French and changing Abbeville to British) is because French aircraft have slower rates of climb. 

 

There was really nothing devious going on behind the scenes when this was decided.  

On 5/3/2020 at 5:07 PM, delems said:

Don't tell me that isn't cheeky game play.

It isn't cheeky gameplay.

 

As to changing towns on the frontline, that's entirely within the purview of AHC.  Switching garrisons is no different than pulling back one country's brigades while the other country takes the front line spot due to factory damage, like we did every day before 1.36.  

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Kilemall
12 hours ago, dre21 said:

Ohhh I do , but who says that the Axis player base wants them all over the map like Allies want the Brits. 

And what JW said I think there be no issues whatsoever.

I think you haven't experienced the joys of separate country interests.

It's very much like air guys don't do infantry or tank guys don't do destroyers.  Only it splits up your air or ground forces.

I got a lotta decades of what players do as groups and effects thereof. 

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Kilemall
4 hours ago, Capco said:

I'm not sure what you mean about British factories being harder to bomb and how that affects Amiens, @Kilemall.  When the nationality of Amiens' garrison changes from French to British, the French Production Facilities still remain French Production Facilities.  The only time an ownership change affects the RDP is when it's swapping between Axis and Allied control.  

 

The primary reason we change Amiens is to supply aircraft for both types of flyboy.  We usually put an Air HQ flag in that area as well.  That's how Air SOP has always been and that's what the Senior Staff decided on a while ago after 1.36 was introduced.  The reason Abbeville is left French (as opposed to leaving Amiens French and changing Abbeville to British) is because French aircraft have slower rates of climb. 

 

There was really nothing devious going on behind the scenes when this was decided.  

 

 

As to changing towns on the frontline, that's entirely within the purview of AHC.  Switching garrisons is no different than pulling back one country's brigades while the other country takes the front line spot due to factory damage, like we did every day before 1.36.  

Ok, I'll restate this again so it should be clear.

 

If you turn a French factory town Brit, then as Axis airbases get closer and maybe one of the factory towns gets taken, the French supply gets damaged with capture and more doable bombing, and American units get half supply damage.

But the Brit units are unaffected, if the town is Brit then the garrison is at no resupply slowdown or at least likely a lot less given the relative lack of UK bombing.

Same thing would happen with a Brit brigade, but the difference is it got moved there and is likely stuck until bounced.  It's a realtime commitment, not a week 1 freebie.

 

Second thing that we both know is that Allied pilots traditionally ran 75% RAF / 25% FAF, and that most of them won't switch as supply dictates, they just log.

So an RAF garrison base at a French factory, particularly the forward ones, brings more RAF pilots and thus more likelihood of interceptions. 

Which is fine since that's what we had with AF brigades, except we didn't get to turn in our FAF brigades for RAF ones.  This move essentially lets the AAFs off the hook for having to have RAF interception brigades down south and frees up the extant brigades to concentrate more RAF as desired.

That and I argued to allow for air brigades for flexibility in serving up bases for pilots to interact with an active battle, but I foolishly didn't imagine anyone would be doing this.

 

Which brings us to our third point, the mass changing of a front. 

Let's address the elephant in the room, and of course with the caveat that I don't speak for either side but I do have a measure of observation on both. 

Right now the Brit forces are highly desirable because of the Achilles/Firefly combo. 

Before that they were the least desired late tier country given a very sad infantry set, with American infantry sets and armor being most desirable then and reasonably desirable now, and French infantry AND armor being least desirable then and now.

Before of course we mixed it up however we liked, and as you know I was a strong proponent of how AHC mixed the divisional country type frontages for maximum player happiness.

But that's ENTIRELY different then effectively redoing the orbat on the fly.

That's what this is, changing the mix of countries, 

Which would be less of an issue, if they were equal in combat potential and logistical effects of factory damage.

 

But, we all know, they are not.

Edited by Kilemall

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delems

It is just wrong to turn factory towns into another nation.

Everyone knows it; it is done to avoid RDP damage and to get 'better' gear.

I can see why allowing towns to be changed was put in, but this is abusing the intent.

Factory towns should never be allowed to be changed.

Maybe we need to make a german army N and army S in game... so when allies bomb N factories, axis can just turn all the towns to german S and avoid RDP damage?
 

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goreblimey
57 minutes ago, delems said:

It is just wrong to turn factory towns into another nation.

Everyone knows it; it is done to avoid RDP damage and to get 'better' gear.

I can see why allowing towns to be changed was put in, but this is abusing the intent.

Factory towns should never be allowed to be changed.

Maybe we need to make a german army N and army S in game... so when allies bomb N factories, axis can just turn all the towns to german S and avoid RDP damage?
 

Yeah and u only get stugs in army north and only tigers in the south. Fg42 in the north, etc army north cannot resupply army south towns, Tier 4 u get split into 3 army groups. 

You are whining , again , about a non issue , by the time it’s a factor , axis have already won the map. 

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xspiers

Technically the French factories are German right now... so now who's talking? :D

S!

 

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XOOM
On 5/3/2020 at 3:53 PM, jwilly said:

@XOOMIs this an acknowledged issue, and is there a timeline for getting it fixed?

Our Production team is presently working on Aircraft damage models. We’ll have something to report on that here in the near future. 

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saffroli
12 minutes ago, XOOM said:

Our Production team is presently working on Aircraft damage models. We’ll have something to report on that here in the near future. 

Very very good to hear that. I posted in the bug forum something I found RE:aircraft there's a possibility there's a connection.

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