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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

jwilly

2020-2021 Development Roadmap

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jwilly

A lot has been accomplished on the 2019-2020 Roadmap. Some of the object modeling projects remain, because they require highly specialized volunteer skills. So, maybe some of those will carry over. But, a lot of the code projects are successfully completed or making great progress.

So what should be on the 2020-2021 Roadmap?

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GrAnit

Filling out each countries kit.

Higher fidelity terrain.

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jwilly

Live object modeling, i.e. "filling out each country's kit", may already be full, because most of the 2019-2020 live object projects are still incomplete.

It appears to me at present that the opportunities for 2020-2021 are environment projects...not requiring animations...and code-intensive changes.

Edited by jwilly

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jwilly

1. Zoned weather.  One of the game's longest-standing complaints has been air players and tankers saying "please stop the rain". A zoned system so that it's always raining someplace, but not raining someplace else, would finally be responsive to that.

2. Surface tiles and objects are black at night. The only surface elements visible from above at night are fires, tracers, muzzle flashes and explosions. Add landing/take-off lights to airfields.

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blggles

Fun's what brings folks. Join in flight is a nice sort of instant action - "am approaching factories, need a gunner now!" - get right to the fun part, idea that folks have always wanted. Might be a good, gameplay, resource investment.

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jwilly
32 minutes ago, blggles said:

Fun's what brings folks. Join in flight is a nice sort of instant action - "am approaching factories, need a gunner now!" - get right to the fun part, idea that folks have always wanted. Might be a good, gameplay, resource investment.

+1.

Also maybe better multicrew code, or ideally polycrew code.

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Kilemall

Agent Smiting, needs to happen to be done with a host of ills.

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saffroli
21 minutes ago, jwilly said:

+1.

Also maybe better multicrew code, or ideally polycrew code.

Man i'd love a 111 full of crew

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blggles

^^^ Was the funnest thing to do 20 years back in AirWarrior, crew of 7 in a B-17, would be great. If they have the resources available, I'd highly recommend it.

 

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undercova

Fix existing bugs

this is what scares off most new players and ofc vets who check out game again.

  • Flop
  • Engine bug
  • Firebug
  • CTD
  • and many more
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delems

New SP building, no more 3rd story look out snipe tower every where, single story only and enemy can't fire inside it.

On sides MS

EnterWolrd bug !!!

Fire bug

Engine bug

Stamina bug

Navy patch (fix those funny docks, issues with DD (like compass) and AK (like french flag on german ship))

Terrain HE thresholds (bldgs are far more resistant to HE now)

Damage state on units (ATG, FMB, DD, tank cmdr, etc.)

Town redesign (some that have CPs way to close to each other, i.e Wavre)

STO for ship and veh HE

Cut aircraft in half

Cut tanks in half

Cut base capture time in half

Cut ATS in half

Work on more tier0 gear all nations

Finish USA key areas (60mm mortar, truck etc)

Italy troops (LMG, ENGR), leading to Italy division on map (could be light div, no armor, atgs, etc)

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pvtpetey

voice comms - finally!

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blakeh

Bugs in general

- dead sliding across screen

- auto weapons not firing

- prone bug

- warpy infantry-  going from point a to point c without going to point b between.

- fire bug?-  not likely

 

also may want to give what we have a more polished look- game looks bush league without the following.

-  US Navy and Air

- US truck

- US  AA/ATGs

- US armoured car /half tracks

 

Create different campaigns --- early war based on UK, France, and US -- late war based on France having surrendered and US/UK are main allied nations (set as an early successful invasion in 1943)

 

 

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tater
15 hours ago, delems said:

New SP building, no more 3rd story look out snipe tower every where, single story only and enemy can't fire inside it.

While I'd like to see a change to the depots, I might be more inclined to make them 2 stories, just for looks. There's that one little building that has some furniture, and the stairs to a landing... maybe something visually akin to that? I still think it needs windows out, though—in all directions. Yes, some sniping will happen, but it is useful to peek out and get the lay of the land. 2 floors would allow this without making it way taller than other structures and trees.

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jwilly

1. Add Belgian infantry, T0 only.

2. Fix the Belgian map so that the Dyle River and its marshy valley are represented, and the Dyle Plan makes sense.

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tater
20 minutes ago, jwilly said:

1. Add Belgian infantry, T0 only.

The problem here is that anything limited to T0 gets odd once we are past T0, assuming the map hasn't moved West. If France doesn't fall in a few weeks, we're in counterfactual land, then we need to have the Belgians increase capability.

Always the issue with ww2ol and France (and combatants who left the fray).

20 minutes ago, jwilly said:

2. Fix the Belgian map so that the Dyle River and its marshy valley are represented, and the Dyle Plan makes sense.

Good idea.

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saffroli
1 hour ago, jwilly said:

1. Add Belgian infantry, T0 only.

 

Why??

Nobody wants this. 

It's total fluff.

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n8r
4 hours ago, blakeh said:

warpy infantry-  going from point a to point c without going to point b between.

that's not a bug, that's packet loss, (lag), warpy infantry isn't a bug, if someone is lagging really badly, then they lag and start warping all over the place.

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n8r

my list of ideas to the game:
 

  • Italian Paratroopers
  • American Navy
  • American M3 Scout Car
  • German Sdkfz 234
  • Italian Navy? (Brings more to the navy game, along with American Navy)
  • Aircraft Carriers
  • American P-51 Mustang, (if American Air Force every gets introduced)
  • Planes that can land on water
  • Submarines
  • Swim underwater
  • Signs that only your side can see
  • Mud
  • Lightning Strikes

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godart32

I'd like to see other's players shells respect what they are, currently all other's players shells act like HE on impact and can be a pain as it obstruct you from firing.
More sounds, different cannons fire sounds ( lot of guns use the same sound ), sounds for shells flying overhead, stuff like that.
And make the vehicules clones in offline training react to fire, it would be awesome to test and train instead of needing a second account to do it on the training server.

Edited by godart32

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Scotsman

There is A LOT in the pipeline and you'll see it a lot faster than 'soon'. I can't/won't mention specifics but if you guys will simply give the new crew the time it will get done. We went from no new vehicles to around a dozen additions within a year and lots more in the pipeline...perhaps we will finally see the game become true ground/air/sea with all its platforms shortly. 

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rotsechs
11 hours ago, saffroli said:

Why??

Nobody wants this. 

It's total fluff.

But they'd have big hats with feathers.

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rotsechs

A vast amount of cash to pay for a rewrite on an modern game engine. 

Or the Pzrkpfwgn V. 

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Silky

A fully fleshed out high alt strategic Air War

 

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