Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

BMBM

Easter Eggs

Recommended Posts

BMBM

In this release. Surprised that they’ve not been found yet :D

Share this post


Link to post
Share on other sites
delems

Terrain? Seen some. (towns, bridges, rivers, bldgs)

AI?  A few here too.
 

Or give us a hint.......

Share this post


Link to post
Share on other sites
saffroli
1 hour ago, BMBM said:

In this release. Surprised that they’ve not been found yet :D

i saw a building on the coast by breskens, thats definitely new

Share this post


Link to post
Share on other sites
TR6AL

Yes , there are a few "undocumented " add ins and subtle changes . Next patch should see more. 

Share this post


Link to post
Share on other sites
BMBM

Hint: Vehicle edits and addendums.

Share this post


Link to post
Share on other sites
fidd

You've hidden my Universal Carrier, havn't you?! :mad:

Share this post


Link to post
Share on other sites
dre21
8 hours ago, BMBM said:

In this release. Surprised that they’ve not been found yet :D

LOL  , wasn't there something of the likes that everything is in the read me at all times, that CRS never adds or takes away or changes things without having it in the read me.

Funny .

  • Haha 2

Share this post


Link to post
Share on other sites
BMBM

If we listed every change/bugfix/addition the readme would be five pages long, in fine print. 

Share this post


Link to post
Share on other sites
halsey

I saw the river between knokke and breskins

Share this post


Link to post
Share on other sites
DOC
Posted (edited)
47 minutes ago, BMBM said:

If we listed every change/bugfix/addition the readme would be five pages long, in fine print. 

Just for the record, we'd have printed it. *thumbs up* 

*runs away, weaving*

Edited by DOC
  • Haha 1

Share this post


Link to post
Share on other sites
jwilly
2 hours ago, dre21 said:

CRS never adds or takes away or changes things without having it in the read me.

Both old CRS and current CRS have said that multiple times.

OTOH, this is by no means the first time that a patch has included "Easter Eggs".

Share this post


Link to post
Share on other sites
blggles
Posted (edited)

H33zT6M.png?1

Nice work. Shot down a stuka with it. That's a pic from an Achilles which I had parked at the side of the sea, where I eventually heard the plashing of the waves. I don't know when that entered the game, but I can't recall having heard it before. Nice touch.

But ya still gotta get rid of the opaque muzzle flash, and make it shake, rattle and roll, baby!

Edited by blggles
  • Like 1

Share this post


Link to post
Share on other sites
OLDZEKE

World War II Online
Version 1.36.7.0 - September 2020
=========================================

This game update includes several new vehicles (marking 3 roadmap deliveries), including the first Ship in WWII Online in almost 15 years (Trawler)! SPAA’s will be available at Tier 0. Urban Building damage states are also reactivated, which means big city buildings can be destroyed (12 years since this has been possible). There are other several good Bug Fixes including a major STO related crash and many artwork polish related items.

  • Like 1

Share this post


Link to post
Share on other sites
jwilly

Zeke says the Polish Army, Navy and Air Force have been added. Neat!

  • Haha 2

Share this post


Link to post
Share on other sites
OLDZEKE

We try to give mention in the readme to changes made. We don’t always go in depth to list every texture change...ie building textures update rather than urbld01, urbld02 roof and wall textures updated. 

Share this post


Link to post
Share on other sites
TR6AL

Same goes with adding or moving buildings and trees etc .. would get tedious describing where trees got added .

 

Share this post


Link to post
Share on other sites
stankyus

Smoke grenade launcher from the commander position on the matty

  • Like 1

Share this post


Link to post
Share on other sites
BMBM

’Ding’

Share this post


Link to post
Share on other sites
greyman

Coming soon to a Light VI, Cruiser IV, Daimler, and Carrier near you?

Share this post


Link to post
Share on other sites
ZEBBEEE

If ATG had smoke rounds that would be nice as well, these are the most vulnerable and at the same time could annoy enemy tanks efficiently while tanks are flanking 

Share this post


Link to post
Share on other sites
BMBM
1 hour ago, greyman said:

Coming soon to a Light VI, Cruiser IV, Daimler, and Carrier near you?

Yes. All tanks that had smoke projectors will get them in due order.

Share this post


Link to post
Share on other sites
ZEBBEEE

Some german tanks had this as well:

Smoke shells are fired from the 75-mm guns of the Pz. Kpfw. IV's [1], and also, it is reported, from 88-mm guns on other armored vehicles. Smoke shells are not fired by the Pz. Kpfw. II [2] or the Pz. Kpfw. III [3], both of which are equipped to discharge "smoke pots" with a range of approximately 50 yards. These pots are released electrically, and are employed chiefly to permit the tank to escape when caught by antitank fire.

https://www.lonesentry.com/articles/smokeshelltactics/index.html

 

Interesting: The Tiger appeared to also have a device that allowed it to “pop” an explosive the size of a large hand grenade over the tank to kill nearby infantry.

 

Some ATG definitely had some:

https://en.m.wikipedia.org/wiki/Ordnance_QF_17-pounder

 

Share this post


Link to post
Share on other sites
BMBM

All tanks that had smoke projectors, internal or external, will get them. I haven’t specifically looked at the nahkampsverteidigungswaffe yet.

  • Like 2

Share this post


Link to post
Share on other sites
james10
Posted (edited)
9 minutes ago, ZEBBEEE said:

Interesting: The Tiger appeared to also have a device that allowed it to “pop” an explosive the size of a large hand grenade over the tank to kill nearby infantry.

Yes that is true. it was related to the S-mine and was fixed to the four corners of the vehicle. Additionally some later vehicles, Tiger included had a roof mounted but inMternally reloaded and operated discharger as well. SMK and anti-personal rounds. Nahverteidigungswaffe. The tiger in some versions had smoke dischargers fitted to the turret, 3 each side. I have seen images of PzII with what looks like 4 rifle cup grenade launchers fitted to the track covers as well.

Cheers

Edited by james10

Share this post


Link to post
Share on other sites
dre21
20 hours ago, BMBM said:

If we listed every change/bugfix/addition the readme would be five pages long, in fine print. 

OK I'll buy the bugfix and addition argument , but the CHANGE one is a big deal.

Apparently the sapper spot on the Matilda has changed ( haven't had a chance to try but Kareca did see his post in the Forum)

Well that is a big deal if true , why cause we were repeatedly told by CRS that sap spots never change without being in the read me or we were told sap spot have never changed .

And if the player bases addresses it we are told we have no clue what we are talking about . So you can imagine that it irks me a ton .

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...