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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

dre21

Intermission event coordinator

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dre21

Wonder if we could have one ? 

I think there is so much potential to always have a different set up then the limitless spawn list and in the end it's just campaign play .

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ZEBBEEE

Don't ask me. You would want that back after I setup all my ideas. :P

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dre21
9 hours ago, ZEBBEEE said:

Don't ask me. You would want that back after I setup all my ideas. :P

U know why not , I have all sorts of ideas maybe we both should brainstorm.

I'm tired of the ohh we lost the spawn , let them have it so we can have fun and then AB gets capped or the spawn CP gets recapped and AO goes down the poooper.

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jwrona
14 hours ago, dre21 said:

Wonder if we could have one ? 

I think there is so much potential to always have a different set up then the limitless spawn list and in the end it's just campaign play .

I've been preaching events for intermission during my entire CinC term here... Last hurrah for me in #176 here, so maybe I'll coordinate one for end of this map.... if you'd like to help plz reach out ;)

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blakeh

Would be nice to have a little more experimentation in intermission.

Three AOs or perhaps just make everything capturable. 

All infantry, or all tanks, or all air.

 

 

 

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