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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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Cornered Rats

Updating Urban Buildings

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Cornered Rats

Mkw

Hello WWII Online players! One of the tasks we have on the Production team is to reimage some of the urban buildings now that we have been able to reactivate their damage states for the first time in many years. This means we'll be updating the "standing" (or non-damaged building state) as well as the "destroyed" (or secondary damaged building state). We want to expand the possibility for players, specifically, infantry to maneuver through buildings and flank enemy forces because for far too long, you've been going down kill funnels. Today I'd like to share with you some work I've been doing on the urban building (01). Thanks to your subscription support, efforts like these are made possible. Subscribe at http://account.wwiionline.com to help us do more.

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View the full article on battlegroundeurope.com

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rancor

As someone who loves to use a kill funnel.....boo!

As someone often mowed down in kill funnels...hoorah!

How I feel about posts using the phrase "kill funnels":

merciless louise belcher GIF by Bob's Burgers

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delems

Looks great!  Keep up the good work.

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tater

urbldg01_hallway.jpg

urbldg01_exterior-textures.jpg

OK. Yet more porosity. Good (enterable), less good is more people sneaking around.

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Obelix1

Beauty!

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vanapo

As a bomber pilot, I appreciate any incentive for infantry to spend more time inside buildings which have damage states and thus can be bombed. Nice work!

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tater

Where are the entrances? Multiple ways in and out on different sides create tunnels, making any sort of ground holding in an urban setting less possible.

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rancor

That feels authentic....histories from Stalingrad, Battle of Berlin....they're rife with stories of porous urban terrain.  It will suck, but in a more fun way.  Tank thunder runs through town will get a lot less thunderous.

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