Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Sign in to follow this  
delems

Trawler AA.

Recommended Posts

delems

The trawler AA controls are backwards.

4 should be port and 5 starboard, like the FMBs 7, 8.

Share this post


Link to post
Share on other sites
delems

Is this easy fix, just change the 4 and 5 in code?

Share this post


Link to post
Share on other sites
BMBM

Relatively easy but time-consuming because of the many instances that needs to be edited. Probably easier to just get used to the different layout ;) 

  • Like 1

Share this post


Link to post
Share on other sites
delems

Oh no, please :(
 

Look at everything else, the key on left move Left;  the key on right moves Right.

How about when my trooper moves.... A is left, D is right;  noticed A is to the 'left'.

Look at the arrow keys, the key to the left points 'left';  the key to the right points 'right'.

FMB, 7 is to the left of 8, and controls the Left MG.

 

It just makes no sense to use the 'right' side key to control the Left gun?

Consistency in the way things work is very important imo.

Share this post


Link to post
Share on other sites
jwilly

There's a discussion in another recent thread of design inconsistency in regard to infantry weapon aim points not all being at the center of the screen.

My recollection is that CRS personnal may have defended that design outcome as intentional in Old CRS design/beta discussions. Doc a few days ago said that didn't happen, and it wasn't intentional. Whatever the explanation, the inconsistent aim points are in-game, and haven't been fixed.

So are control assignments a similarly inconsistent design outcome?

Seems like any such game characteristic, significantly inconsistent with "gaming normality", is either intentional or an error.

With regard to intention, I don't understand what benefit would accrue to CRS by building a game that flouts "gaming normality", when CRS hopes and needs to gather more gaming-experienced customers. 

But if it's an error, why wouldn't that be acknowledged, and an (eventual) fix planned?

 

Share this post


Link to post
Share on other sites
delems

Thought of a few others.

On aircraft, 4 is left and 6 is right - again 4 to the left on number pad.

On infantry, look left is q and look right is e - again, q is to the left of e.

Share this post


Link to post
Share on other sites
jwilly
5 hours ago, delems said:

Consistency in the way things work is very important

+10

Share this post


Link to post
Share on other sites
BMBM

I hear ye...

Share this post


Link to post
Share on other sites
jwilly

S!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...