Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

blggles

Poll: Kill Funnels or Mole Tunnels

Kill Funnels or Mole Tunnels?  

18 members have voted

You do not have permission to vote in this poll, or see the poll results. Please sign in or register to vote in this poll.

Recommended Posts

tater

The cities clearly need a lot of work to be interesting places to play. Dividing them into sections has helped in some ways, maybe they need to be even more divided such that capping all the cities requires multiple serial AOs. Redesign the street systems such that once you own a neighborhood (maybe we need a new AB paradigm), the supply need to move forward to it, then you set the next AO. That region of town is purpose-built to be interesting/defensible. Maybe the ABs are moved in an odd way. Barracks in neighborhood, bunker in neighborhood, veh outside of town (or half the barracks near bunker, half with the veh out of town). Maybe a novel AB facility that is in effect a depot spawn point associated with an AB (so AAA/ATG/trucks in the city, but larger units out of town a little).

Share this post


Link to post
Share on other sites
fidd

One possibility for cover, is many European houses of the period had steps leading up to the front door, which protruded into the street a few feet. Troops running along a street could take shelter behind these, whilst still covering their mates coming up behind them via placing an LMG at roughly a 20 degree angle to that of the street. Cars provide not the slightest cover to even small-arms fire. Similarly, even if the house was secured, there was another area of cover in front of the front-door.

Share this post


Link to post
Share on other sites
tater
11 minutes ago, fidd said:

One possibility for cover, is many European houses of the period had steps leading up to the front door, which protruded into the street a few feet. Troops running along a street could take shelter behind these, whilst still covering their mates coming up behind them via placing an LMG at roughly a 20 degree angle to that of the street. Cars provide not the slightest cover to even small-arms fire. Similarly, even if the house was secured, there was another area of cover in front of the front-door.

Many buildings don't provide the slightest cover, either. Certainly not to tanks, or even 0.50 cal fire. We live with that in game

Vehicles can actually provide cover, though I think the PPO colliders are not super complicated—meaning in RL, if you are tot he front/rear of a vehicle, the engine block certainly provides cover from small arms fire. From the side and the passenger compartment? LOL, not so much (I've shot up a fair number of abandoned cars people left out in the desert).

I have suggested enterable street cars as possible "terrain" to add to cities. The upper parts could have large windows, and the hard cover ends up mostly being the bottom bit (and people could shoot under them). They'd not be super safe places to be, but it would make the cities seem less sterile.

Share this post


Link to post
Share on other sites
tater

Italy, but you get the idea:

DYbA3TnXkAEaAXV?format=jpg&name=900x900

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...