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CTHL Victims!

131 posts in this topic

Tue Jun 06 22:53:06 2006 network election of 2 addresses: 66.28.224.143:250ms. 209.144.109.143:243ms. Winner: 209.144.109.143

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Last CTHL crash winner = 209

(Update) CTHL Crash again with 209

Then 1.5 hrs and 6 missions without CTHL on 66

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since i connect to 209 most of the time thats would be where my CTHLs are ....ill keep an eye on it when/if i go without one for a night

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i have to say i havent had been able to play without a cthl since 1.23 came out but today was the first time i dont cthl and it was 66 go figure

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Random CTHLs, some day 1 or 2, other days none. Todays CTHL ... 209 was the winner before. I'm blocking the 209-ip in my router now, so it uses the 66.... by force. Let's see if I get CTHLs again.

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Please see this thread:

http://discussions.playnet.com/showthread.php?p=1712405#post1712405

Your testing and feedback is appreciated.

Im sorry to say GOPHUR that little patch didn't help me. Got a CTHL after a HUGE spawn in time.

So It was still unplayable for me.

This is the log file:

Wed Jun 07 01:02:41 2006 network election of 2 addresses: 66.28.224.143:469ms. 209.144.109.143:485ms. Winner: 66.28.224.143

Thu Jun 08 01:29:41 2006 User-specified network selection: 1 (66.28.224.143)

Notice the 462ms on 66 and 485 on 209 yesterday!!!!! An im connected on a 8mbit!

When i do a netcheck aprox 10% of the received IP packages have address faults.

Since I've been testing some application I've removed some memory from my machine doing those tests. So the above log file was created with 512MB memory.

Now when i Put in 1GB of memory the following happens:

No CTHL, (I used the patch from your post, I'm to tired to try with the regular .exe file since it's 3 in the morning here :), spawned in to the game in about 10-15 sec, good fps, etc.

So the conclusion from my side is:

The game needs more than 512MB memory (if you dont use any virtual memory in windows and start WW2OL it crashes). The virtual memory are stored on the HD and if it's a slow HD you get timeouts. So the problem is memory storage. (Remember thats my conclusion:)

Hope this info helps you!

S!

CarolusX

3Pzg

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Please see this thread:

http://discussions.playnet.com/showthread.php?p=1712405#post1712405

Your testing and feedback is appreciated.

Hello Gophur

I've downloaded and installed the ww2.exe patch today. Bad news, it fails. This is third day in a row due to CTHL. The winner is still the same as 209.

Here's the ww2net's report as below:

Wed Jun 07 20:50:07 2006 network election of 2 addresses: 66.28.224.143:187ms. 209.144.109.143:172ms. Winner: 209.144.109.143

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d/l'd "fix" fps much better (over 20 at least) but cthl'd at despawn (which is standard for me)

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Guys, if your ww2net is still showing 2 ips ans a winner or showing 209 at all you are not running the test exe GOPHER posted.

Your ww2net will show this if you actualy removed or renamed your present ww2.exe and put the latest test exe in your game folder.

Thu Jun 08 00:02:29 2006 User-specified network selection: 1 (66.28.224.143)

The exe will only allow connection via the 66 ip number.

I've used this latest test exe 2 nights now with no CTHL.

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