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DOC

Testing for FPS variations and results.

74 posts in this topic

The problem with this test is that it will not re-create the conditions which many people are finding to be a problem.

I find 1.24 perfectly payable on the ground and haven't noticed much change in fps. However, in the air it's a COMPLETELY different story.

I get 70 fps, then a 190 in my sights, then SLIDE SHOW then 70 fps. It's impossible to fly that way.

It is sporadic stutters that make the air game totally unplayable. This test only tests steady state fps values. This won't help identifying the cause and solution of stutters. Furthermore, all the tests are conducted in unpopulated areas, whereas most people find stutters to be a problem when entering high pop areas. Finally, stutters most impact negatively on the air game, we need a controlled test in the air?

Another element that's missing from this is the NT compatability mode switch. Although it's officially unsupported, there's no point CRS sticking their heads in the sand on this one. My air game was unplayable without the NT compatability mode fix. It has a dramatic impact on reducing stutters and, perhaps, should be included in the stutters test.

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The problem with this test is that it will not re-create the conditions which many people are finding to be a problem.

True, but it can rule out some causes of the problem. For example, if the fps are steady and similar on and offline, in a non-population, non-AI shooting location, then the general terrain and buildings can be dropped to the bottom of the list. I'm guessing that general terrain-style packets can be eliminated as well.

Someone should also propose a similar test flying, but the exact parameters need to be replicated (pretty difficult). Same rate of climb, same direction, airfield, altitude, cloud cover, etc... If the fps are okay when no one is around, then we start getting closer to a cause of problems.

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Did your FPS seem to increase or decrease w/1.24?

Not really sure.

a) CPU: Intel Core 2 Duo E6400 @ 2.14ghz

B) motherboard/BIOS: Intel D975XBX "Bad Axe" / 1351 bios

c) RAM & type: 1 x 1gb A-DATA Vitesta DDR2-533 @ 4-4-4-9 1.8v

d) Video card: eVGA Nvidia GeForce 7900GT @ 475 core / 1410 mem

e) Video card drivers version/build: Nvidia Forceware beta 85.98

f) Sound card: Creative Sound Blaster Audigy 2

g) Sound card drivers version/build: 5.12.8.1164

h) Settings:

- I am running the game with everything with everything set to maximum: Radial clutter, distance & density maximum, shadows 8, dithering off, v-sync off, water reflection time- 5 seconds.

Resolultion: 1280x1024x32bit

- In my nvidia control panel, I have enabled 4xAA, 16xAF, gamma-correct AA, transparency AA (super-sampling).

shademode gouraud

bdithering false

bspecular true

texturereduction false

sound SB Audigy 2 Audio [1000]

bsoundenable true

b3dsoundenable true

video NVIDIA GeForce 7900 GT

resolution 1280x1024x32

bnoframerunahead false

enablevsync false

gammared 1.000000

gammagreen 1.000000

gammablue 1.000000

bshowinfo true

shadowsizeselect 8

volumemultiplier 100.000000

musicmultiplier 48.000000

hudvisible 2

fogscaleselector 0

maxnumbersounds 64

suppressmuzzlesmoke false

suppressmuzzlelight false

suppresstracersmoke false

lodfieldofview false

lodlimitperframe false

bcursorenabled false

friendlycolor 16711680

enemycolor 255

squadcolor 5243039

missioncolor 14013696

missionleadercolor 65535

language 0

ambientlevel 0

radialclutter true

radialdensity 1.000000

radialradius 1.000000

visplayerlimit 3

fsaasamples 0

fsaahighquality false

soundhighquality true

soundforcestereo false

soundconvertonload true

capturealldisplays true

enableh2oshaders true

postrenderfilter true

grassshader true

normalmaps true

waterreflections true

reflectionupdate 5

wantmessagealert true

usenetworkroute 0

wantsse2 true

1) OFFLINE TEST - FPS RESULTS

NOTE: I double-clicked "WW2_sse2.exe"

- The test was done at Area 51 with German rifleman

- In situations where FPS fluctuated, I used the lower value

- None of these values are exaggerations in any way

a) Rifleman in spawn: 92

B) Rifle range (500m box) no binocs: 79

Rifle range (500m box) w/binocs: 112

c) No binocs (500m box)

90° right: 91

180° right: 76

270° right: 70

2) ONLINE TEST – TRAINING SERVER - FPS RESULTS

NOTE: I was unable to spawn at Area 51 due to the auto-pan/auto center-on-brigade feature.

- Instead, I spawned at German Training

a) Rifleman in spawn: 118

B) Rifle range (500m box) no binocs: 91

Rifle range (500m box) w/binocs: 125

c) No binocs (500m box)

90° right: 102

180° right: 83

270° right: 103

Here is a photo I just uploaded showing my FPS in the barracks at spawn in online training.

tn_fpstest1_0772f0ec6dcac98e9cc9d7b11d46c75b.JPG

I left it at full size to prevent distortion, and the website shows that its 1280x1024, but for some reason the link takes you to an ugly resized 1180x944 version.

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Did your FPS seem to increase or decrease w/1.24? Decreased dramatically.

a) CPU: Pentium 4 2.53GHz

B) BIOS/motherboard: Dell/Intel 850 series BIOS rev. A09

c) RAM & type: 1GB Samsung RDRAM

d) Video card: NVidia Geforce 6800 GTX w/256MB DDR3 VRAM (shows up as a 6800 GS in settings)

e) Video card drivers version/build: 84.21

f) Sound card: Voyetra Turtle Beach Santa Cruz

g) Sound card drivers version/build: 5.12.01.4193-3267

h) Settings:

Display settings:

Desktop resolution: 1280x1024x32 @ 75Hz

Video card is not overclocked

Antialiasing: off

Anisotropic filtering: off

Image Settings: High Performance

v-sync:off

Force Mipmaps: Off

Conformant texture clamp: on

Extension limit: Off

Hardware Acceleration: Single-display mode

Trilinear optimization: On

Anisotropic mip filter optimization: On

Anisotropic sample optimization: On

Triple Buffering: On

Negative LOD Bias: Clamp

Game Settings (wwiiol.cfg):

shademode gouraud

bdithering false

bspecular false

texturereduction false

sound Santa Cruz

bsoundenable true

b3dsoundenable true

video NVIDIA GeForce 6800 GS

resolution 1024x768x32

bnoframerunahead false

enablevsync false

gammared 1.000000

gammagreen 1.000000

gammablue 1.000000

bshowinfo true

shadowsizeselect 0

volumemultiplier 100.000000

musicmultiplier 1.000000

hudvisible 2

fogscaleselector 1

maxnumbersounds 32

suppressmuzzlesmoke true

suppressmuzzlelight false

suppresstracersmoke true

lodfieldofview true

lodlimitperframe true

bcursorenabled false

friendlycolor 16711680

enemycolor 255

squadcolor 16777215

missioncolor 16744448

missionleadercolor 65535

language 0

ambientlevel 2

radialclutter false

radialdensity 0.680000

radialradius 0.680000

visplayerlimit 1

fsaasamples 0

fsaahighquality false

soundhighquality true

soundforcestereo false

soundconvertonload true

capturealldisplays true

enableh2oshaders false

postrenderfilter false

grassshader false

normalmaps false

waterreflections false

reflectionupdate 0

wantmessagealert true

usenetworkroute 0

wantsse2 true

1) OFFLINE TEST - FPS RESULTS

a) Rifleman in spawn: 53 -66

B) Rifle range (500m box) no binocs: 26 - 60

Rifle range (500m box) w/binocs: 88 - 104

c) No binocs, 90° Right: 27 - 68 180° right: 25-56 270° right: 24-50

2) ONLINE TEST – TRAINING SERVER - FPS RESULTS

a) Rifleman in spawn: 100 - 111

B) Rifle range (500m box) no binocs: 47-110

Rifle range (500m box) w/binocs: 160-192

c) No binocs, 90° Right: 43-86 180° right: 76-87 270° right: 101-112

Online Test - Live Server (brussels af)

a) Paratrooper in spawn: 2 - 25

B) Paratrooper in air over Antwerp North Docks: 7-12

c) Paratrooper on ground at Ant North Docks: 10 - 25

The tests on the training server tell me I really should be getting much better performance in the live server, but as you can see from my live server test, my FPS are barely playable. I have a few bottlenecks on my system that keep me from max performance, the 4x AGP for one, but, I feel like my NVidia 6800 GTX has been exchanged back to my old NVidia Ti4600!

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I reran my tests on the live server also.......[thanks lexfire for the mission!!]...i went to the French Training grounds ab:

barracks=58

500m range=57

left=72

right=61

180=60

no binos as i don't have rank....blah

offline French Training grounds ab:

barracks=72

500m range=72

left=81

right=69

180=63

binos=110

here's a screenshot ingame from a couple hours ago...1K from town laying in a bush=8 fps

sshot1tbs9.jpg

here's a screenshot where i turned 180 from town in the same bush=19fps

sshot2tht7.jpg

???

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The dynamic drop in the fps looking towards town should give someone a clue, even if you turn slightly away from the lowest fps reading direction it jumps dramatically.

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Well' date=' after reading some other posts, it seems that the ATI users with bad performance had the big performance drop in 1.23, while the the big performance drop with 1.24 is nvidia users. I haven't read of ATI users have a 50+% drop in performance from 1.23.6 to 1.24.0[/quote']

I have reported that I did with my X850XT PE.

Right now I can't access either training server or online game so I can't do extensive testing but I have compared 1.23.6 and 1.24.0 and I've lost between 20-50% in framerate depending on where I am and what direction I'm facing.

And I had a big hit to performance with 1.23 as well when it came.

I did post a comparison at a spot outside Breda in another thread where I went from 24 to 18 FPS facing town and from 125 to 60 facing away from town.

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a) CPU: AMD Athlon XP 2000+, MMX, 3DNow, ~1.7Ghz

B) BIOS/motherboard: A7N266-VM

c) RAM & type: 1024MB RAM, DDR

d) Video card: NVIDIA GeForce FX 5200

e) Video card drivers version/build: 91.31 xp

f) Sound card: on board (NForce)

g) Sound card drivers version/build: 82.41 forceware xp

h) Settings: Enable V-Synch unchecked, use best connection selected; 32 max sounds, no ambient, 3D sounds, master vol max, music vol min; show game info unchecked, shadow size none, visual distance far, hud visibility health/ammo, suppress muzzle smoke checked, suppress muzzle light unchecked, suppress tracer smoke checked, LOD field of view checked, LOD limit per frame checked; dithering unchecked, texture reduction checked, enable specular unchecked, shade mode gouraud, visible player limit medium, water enable shaders unchecked, post render filter unchecked, enable grass shaders unchecked, normal maps unchecked; disable radial clutter checked

1) OFFLINE TEST - FPS RESULTS

a) Rifleman in spawn: 12, 16, 17

B) Rifle range (500m box) no binocs: 20, 30, 31

Rifle range (500m box) w/binocs: 26, 42-45, 43-46 (after several minutes of observation they continued to bounce through the listed ranges)

c) No binocs, 90° Right: 20, 28, 28; 180° right: 18, 26, 27; 270° right: 13, 16, 17

2) ONLINE TEST – TRAINING SERVER - FPS RESULTS (at British Training Grounds)

a) Rifleman in spawn: 12, 16, 16

B) Rifle range (500m box) no binocs: 14, 18, 19

Rifle range (500m box) w/binocs: 28, 52, 54-57

c) No binocs, 90° Right: 16, 21, 21; 180° right: 22, 35, 37; 270° right: 20, 30, 30

I tested in all three UI settings: with, partial and without.

These numbers are lower than the previous version (by my guess and estimation not by test). But the thing that has me peeved (only cause the game isn't playable in certain situations) is the stutter I've picked up. In one flying engagement, at the end of the most recent campaign, I was unable to score hits on 3 stukas I engaged due to the stutter*. I was near heavy ai aaa but that isn't usually a problem. I useta get slightly more lag not stutters near/in heavy ai aaa. I had stutters the whole flight. I almost crashed on takeoff. The stutters made it difficult to engage the autopilot. I experienced the stutters as inf and armor as well. As inf it wasn't completely unplayable but as armor the stutters threw my aim off so much that I was unable to hit a moving target most of the time and stationairy targets took 2-3 times as long to line up because the stutter would often times cause over correction*.

The stutters I'm experiencing are not like others I've experienced in that they aren't regular. They don't have the same intensity when they occur and they don't occur at the same intervals. Some times they are back to back to back etc. then they'll pause for an irregular length of time then back to the shorter distances between stutters. But the short distances doesn't seem to have a pattern either. If they had much of a pattern I'd be able predict 'em (sometimes) and I'd hit more often. As infantry they occur but they don't occur often. In small town fights it's slightly worse than before and in fb's it's worse. It's so far apart for the inf that it has actually IMPROVED my inf play in big city, high pop fights. Go figure.

*Normally, I woulda killed all 3 of the stukas (woulda got 3 official kills? who knows), and I woulda hit those stugs over and over with my 6lber (penetrations? who knows).

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Can I get some more input from ATI users, not matter what your results? I've read some posts that suggest that for the most part, ATI users didn't suffer the same kind of performance hit that nvidia users did.

I suffer real bad this patch too as an ATI user. In normal flight I was bouncing between 60-90 fps. If I would pull up the stick it would for a second drop to below 10, and then bounce back up. When I got to Antwerp during a big fight, It was bouncing between 3-11 fps. There was AAA all over the sky, and I was chasing one C47 which was the only plane I saw on the screen.

Pent 3.4G

2 gig DDR2 ram

X1300 512MB PCIE card

Cable internet

On the ground in Antwerp running inside a building the fps was in the 25-40 range for the most part. It would however drop to 3-8 every 5-15 seconds randomly.

Razalon

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This is an update to my prior post, this time, using proper training grounds, and the new NVidia Beta Driver 91.33 with great results!

My first attempt at the test was a disaster with the new driver, with FPS in single digits offline and online. But, after fiddling with it for several hours, I finally have a solution that works for me. I’m curious to see if others can have the same results as I did.

See the bottom of this post for the Nvidia profile settings I've used to get these results.

Average results (see attachment for details).

Offline: 96.86 FPS

Online: 89.14 FPS

Difference Offline/Online: 8% drop online (at training grounds in Stromness).

Hardware/settings:

a) CPU:AMD FX-60 oc@3GHz, water cooled

B) BIOS/motherboard: Abit AN8-32 PCIExpress 16X SLI Nforce4, February 2006 BIOS

c) RAM & type: 2Gb Corsair TWINX2048-3200 2-3-3-6 1:1 HTT

d) Video card: dual Nvidia 7900GTX 512Mb 714MHz GPU (880MHz/1.76GHz) Memory, water cooled, running at 1920x1200x32 SLI8X FSAA

e) Video card drivers version/build: Nvidia 91.33 beta

f) Sound card: Nvidia Nforce4 Audio

g) Sound card drivers version/build:6.14.462.0 (July 2006)

h) Settings: (from wwiiol.cfg file)

shademode gouraud

bdithering true

bspecular true

texturereduction false

sound NVIDIA® nForce Audio

bsoundenable true

b3dsoundenable true

video NVIDIA GeForce 7900 GTX

resolution 1920x1200x32

bnoframerunahead false

enablevsync false

gammared 1.000000

gammagreen 1.000000

gammablue 1.000000

bshowinfo true

shadowsizeselect 0

volumemultiplier 100.000000

musicmultiplier 4.000000

hudvisible 2

fogscaleselector 0

maxnumbersounds 32

suppressmuzzlesmoke false

suppressmuzzlelight false

suppresstracersmoke false

lodfieldofview false

lodlimitperframe false

bcursorenabled false

friendlycolor 16752078

enemycolor 255

squadcolor 8700415

missioncolor 16744576

missionleadercolor 7925840

language 0

ambientlevel 0

radialclutter true

radialdensity 1.000000

radialradius 1.000000

visplayerlimit 3

fsaasamples 0

fsaahighquality false

soundhighquality true

soundforcestereo false

soundconvertonload true

capturealldisplays true

enableh2oshaders true

postrenderfilter true

grassshader true

normalmaps true

waterreflections false

reflectionupdate 0

wantmessagealert true

usenetworkroute 0

wantsse2 true

What I did:

  • Rename WW2_SSE2.EXE to WW2.EXE after making backup copies. Not doing this step would give me frame rates below 10. I’m not sure why this is important. The same profile was used both for WW2.EXE and WW2_SSE2.EXE so it should not make a difference.
  • Create a profile in the Nvidia control panel for WW2.EXE, WW2_SSE2.EXE,
  • Set profile options to:
    • Anisotropic filtering “Application Controlled”
    • Anisotropic optimization “off”
    • Anisotropic sample optimization “on”
    • AntiAliasing settings “SLI8x”
    • Conformant texture clamp “use hardware”
    • Extension limit “off”
    • Force mipmaps “none”
    • Gamma correct antialiasing “off”
    • Hardware acceleration “single display performance”
    • Ignore OpenGL Error Reporting “on”
    • Image Settings “Performance”
    • Negative LOD bias “off”
    • OpenGL Threading “on”
    • SLI Performance mode “single-GPU”
    • Transparency aliasing “off”
    • Tri-Linear Optimization “on”
    • Triple buffering “off”
    • Vertical Sync “Force off”

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Addional info (since I can't edit!):

It is not necessary to rename the WW2.EXE but instead place the same profile on the two executables WW2.EXE and WW2_SSE2.EXE. I discovered that renaming the ww2.exe file also jinxes the TrackIR hookup.

Cheers,

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Droping visible player limit from high to medium or low in settings will help you with FPS if you realy low in online game.

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3.2 GHZ Dual Core P4

1.5 gig DDR2 Dual Channel

GeForce 5200 FX 256mb PCI

NGO NVIDIA Optimized v1.8425 (I've tried several different drivers at this point.)

SB Audigy 4. (Bought this after the patch to try to increase FPS, no result)

Sound card driver 5.12.6.1161

shademode gouraud

bdithering false

bspecular false

texturereduction true

sound SB Audigy 4 [DC80]

bsoundenable true

b3dsoundenable false

video NVIDIA GeForce FX 5200

resolution 1280x1024x32

bnoframerunahead false

enablevsync false

gammared 1.000000

gammagreen 1.000000

gammablue 1.000000

bshowinfo true

shadowsizeselect 0

volumemultiplier 80.000000

musicmultiplier 1.000000

hudvisible 2

fogscaleselector 1

maxnumbersounds 32

suppressmuzzlesmoke true

suppressmuzzlelight false

suppresstracersmoke true

lodfieldofview true

lodlimitperframe true

bcursorenabled false

friendlycolor 65535

enemycolor 255

squadcolor 16711935

missioncolor 8388608

missionleadercolor 12615935

language 0

ambientlevel 2

radialclutter false

radialdensity 0.300000

radialradius 0.300000

visplayerlimit 2

fsaasamples 0

fsaahighquality false

soundhighquality true

soundforcestereo false

soundconvertonload true

capturealldisplays true

enableh2oshaders false

postrenderfilter false

grassshader false

normalmaps false

waterreflections false

reflectionupdate 0

wantmessagealert true

usenetworkroute 0

wantsse2 false

Online Training is unavailable but to be honest, these are the same FPS only with less stuttering.

Spawn in: 8

In 500m range Box: 10

Binocs: 16

East: 10

South: 11

West: 9

North: 6

No I am not running SSE2 and will not for 2 reasons. One, no actual increase in performance. 2 I get that AI bug which also makes the game unplayable.

I am NOT buying a new video card any time soon. I'm sorry but I've run BF2 at 60FPS. From day one at this game my average as inf was 15. Every other game I'm running between 60-120 FPS with no stuttering no issues. I could live with the 15fps here before. FROM DAY ONE, I have had to run this game in its lowest settings while everywheres else I'm running medium-high.

Recently I tried upping resolution just to see, it seems to be a little smoother, but no increase or decrease in FPS.

My machine should be taking this game apart and it is not.

I tried NT Compatability, no effect. I've set and reset and unset so many settings on advice. No improvement. Again, other games no issues. JUST THIS GAME.

I'm about ready to unsub, I'm sorry I've spent a lot of time and money trying to get this game to work right, especially since the patch. I'm out of money, and I've lost patience.

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GeForce 5200 FX 256mb PCI

Theres your problem I use to have one those in this game I was getting about 15-20 fps with all settings dumbed down, swithed to a different card 80fps on same system, Nvidia Fx cards were terrible.

You have a good Pc once you upgrade the Card you will fly.

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1.

  • a) CPU: Athlon64 Newcastle 3000+ (754)
    B) MB: Chaintech VNF-250 nForce3-VN61C120C-00
    c) RAM: 1.5G (3x512MB) Corsair Value RAM (not dual-channel)
    d) GPU: Leadtek 6600gt 128MB
    e) Z-Tweaked 91.28 (downloaded from guru3d.com)
    f) SB X-Fi
    g) 5.12.18.1181
    h)
    • WWIIOL.cfg
      1280x1024x32 (no vsync)
      + 3D sounds (128)
      - ambient sounds
      - Radial clutter
      - water shaders
      + Specular
      + Grass Shaders
      + Normal Maps
      Vis playerlimit=High
      + show game info
      + LOD Field of View
      + LOD Limit per frame
  • Nvidia profile:
    FSAA=2xQ
    AF=4x
    Image Settings = High Performance
    + Force Trilinear Mipmaps
    + Trilinear optimization
    + Ansiotropic mip filter optimization
    + Ansiotropic sample optimization
    + Conformant Texture Clamp
    Negative LOD bias = Clamp
    NOT running in NT compatible mode (that still help?)

2.

  • a) 53
    B) 61,75
    C) 72,54,53

As soon as the training server comes back up I'll test there.

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Zaltor's right.

You shouldn't be getting huge FPS with that graphics card. The 5200 is way off the bottom end of the scale in terms of entry level now, and it was never a quick card when it was launched.

You should be able to get a significantly better card for what you spent on your Audigy these days, something like a 6600 would serve you much better.

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3.2 GHZ Dual Core P4

1.5 gig DDR2 Dual Channel

GeForce 5200 FX 256mb PCI

My machine should be taking this game apart and it is not.

Hahaha! Its like having a Porche with a Lada engine.

Does it even support DX9 ?

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I seriously doubt you can run BF2 maxed out, at 60-120fps, rahjahk. My last PC couldn't even do that, and it was better than what you currently have.

MY new PC does it, though. And yes, you need a new video card. :)

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No question...the weak link is the video card, the nvidia 5200 is near the bottom in all areas of performace.

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For Xanthus

Spawn in 89

Run out 87

Binocs 91

Rotate 77 91 81

CPU Centrino DUO 2600 Laptop

Ram 2 gig DDR2 667MHZ 2 Dimm

Gforce Go 7400 Turbocache 256 meg 8.4.2.9 3/06 drivers

80 gig 7200 SATA

Audigy Sound Blaster

Dell XPS 1210

Merc88

Merc87

Merc86

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For Xanthus

Spawn in 89

Run out 87

Binocs 91

Rotate 77 91 81

CPU Centrino DUO 2600 Laptop

Ram 2 gig DDR2 667MHZ 2 Dimm

Gforce Go 7400 Turbocache 256 meg 8.4.2.9 3/06 drivers

80 gig 7200 SATA

Audigy Sound Blaster

Dell XPS 1210

Merc88

Merc87

Merc86

Hey thanks mate.

One thing is, I thought you said in the Help channel that it had an AMD "2600", which is why I was so shocked at your FPS.

I looked it up and sure enough, you have a "2600"......2.6ghz (AMD 2600 is MUCH lower speed than that), and on top of that it's an Intel Core 2 Duo (fastest CPU on the planet). So I guess I misunderstood the CPU you had.

I have a Core 2 Duo in my desktop too and I love it, so rock on man.

:)

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a couple of things most people dont mention that are very important to the performance of your rig are:

1- BIOS , make shure you have set your memory timings and other things in your bios.big improvement in performane for me.

2- processes. in your task manager is the processes tab. i have a bare minimum of 17 processes running,anything higher is a waste.

once i made shure both of these were right, my athlon64 3200@2.0 on an asus a8v deluxe with 1024 of ( i know my bad ) single channel muskin memory latency 3-5-5-8,and a 6600gt AGP, has no trouble running wwiiol with highs 80-100 (cross country), and lows in the mid 20's in heavy air battles,and better on the ground.

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Register Dump

Number of CPUs 1

Name AMD Athlon XP

Code name Barton

Specification AMD Athlon XP 3200+

Family/Model/Stepping 6A0

Extended Family/Model 7/A

Package Socket A

Technology 0.13µ

Instructions Sets MMX, Extended MMX, 3DNow!, Extended 3DNow!, SSE

Features

Clock Speed 2200.0 MHz

Clock multiplier x11.0

Front Side Bus Frequency 200.0 MHz

Bus Speed 400.0 MHz

P-Rating 3200+

L1 Data Cache 64 KBytes, 2-way set associative, 64 Bytes line size

L1 Instruction Cache 64 KBytes, 2-way set associative, 64 Bytes line size

L2 Cache 512 KBytes, 16-way set associative, 64 Bytes line size

L2 Speed 2200.0 MHz (Full)

L2 Location On Chip

L2 Data Prefetch Logic yes

L2 Bus Width 64 bits

Northbridge nVidia nForce2 Ultra 400 rev. C1

Southbridge nVidia nForce2 MCP rev. A3

Graphic Interface AGP

AGP Revision 3.0

AGP Transfert Rate 8x

AGP SBA supported, enabled

AGP Aperture 64 MBytes

Memory Type DDR

Memory Size 1536 MBytes

Memory Frequency 200.0 MHz (1:1)

CAS# 3.0

RAS# to CAS# 3

RAS# Precharge 3

Cycle Time (tRAS) 8

DIMM #1

General

Memory type DDR-SDRAM

Manufacturer (ID) Transcend Information (7F4F000000000000)

Size 1024 MBytes

Max bandwidth PC3200 (200 MHz)

Part number TS128MLD64V4J

Serial number *********

Manufacturing date Week 05/Year 25

Attributes

Number of banks 2

Data width 64 bits

Correction None

Registered no

Buffered no

Timings table

Frequency (MHz) 166 200

CAS# 2.5 3.0

RAS# to CAS# delay 3 3

RAS# Precharge 3 3

TRAS# 7 8

DIMM #2

General

Memory type DDR-SDRAM

Manufacturer (ID) Infineon (C100000000000000)

Size 512 MBytes

Max bandwidth PC3200 (200 MHz)

Part number 64D64320HU5C

Serial number ********

Manufacturing date Week 37/Year 05

Attributes

Number of banks 2

Data width 64 bits

Correction None

Registered no

Buffered no

Timings table

Frequency (MHz) 133 166 200

CAS# 2.0 2.5 3.0

RAS# to CAS# delay 2 3 3

RAS# Precharge 2 3 3

TRAS# 6 7 8

DMI BIOS

--------

vendor Phoenix Technologies, LTD

version 6.00 PG

date 04/01/2005

DMI Baseboard

-------------

vendor MICRO-STAR INTERNATIONAL CO., LTD

model MS-6570E

revision unknown

serial ********

DMI System Enclosure

--------------------

manufacturer ASUS

chassis type Desktop

chassis serial ***************

Software

------------------------------------------------------------------------------

Windows Version Microsoft Windows XP Professional Service Pack 2 (Build 2600)

DirectX Version 9.0c

---------------

Display Devices

---------------

Card name: NVIDIA GeForce 6600 GT

Manufacturer: NVIDIA

Chip type: GeForce 6600 GT

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_00F1&SUBSYS_00000000&REV_A2

Display Memory: 128.0 MB

Current Mode: 1024 x 768 (32 bit) (70Hz)

Monitor: Dell M992

Monitor Max Res: 1600,1200

Driver Name: nv4_disp.dll

Driver Version: 6.14.0010.9147 (English)

DDI Version: 9 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 8/11/2006 21:42:52, 4496128 bytes

WHQL Logo'd: Yes

WHQL Date Stamp: n/a

VDD: n/a

Mini VDD: nv4_mini.sys

Mini VDD Date: 8/11/2006 21:42:42, 3958496 bytes

AND this is what I get

Frames Time (ms) Min Max Avg

1976 107724 13 47 18.343

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