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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Return of Free Play Access


Cornered Rats
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  • CORNERED RAT
Cornered Rats

XOOM

At my direction, our team at CRS has restored perpetual Free Play to WWII Online, effective immediately. I'd like to go into detail as to the available access Free Players will receive, discuss the big picture of Free Players and how they will be integral to the WWII Online experience, and share some insights and reflections that I have had reviewing recent decision making. If you've created a Free Play account now - or in the past, it should now be active and available for you to play. Continue reading for the details on this significant announcement.

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View the full article on battlegroundeurope.com

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Hopefully this helps the game!

I really hope any incessant threads of ‘I need more free stuff!’ are closed when they get out of hand (or started, lol).  

 

 

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One thing about the free accounts. Not sure why they cannot help assist cap a depot, or set a fms. These are things that are fundamental to game play, and it seems like we are encouraging just even more snipers. Also, if the free play players cannot cap, why do their numbers contribute to the cap timer equation?

Edited by nc0gnet0
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  • CORNERED RAT
9 hours ago, nc0gnet0 said:

One thing about the free accounts. Not sure why they cannot help assist cap a depot, or set a fms. These are things that are fundamental to game play, and it seems like we are encouraging just even more snipers. Also, if the free play players cannot cap, why do their numbers contribute to the cap timer equation?

Maybe I am misreading the post but I think they do have access to capture depots (1.1) and place fms's (1.3.1)..

  1. Permissions / Game Access
    1. Capturing Facilities
    2. Using Infantry Binoculars
    3. Deploying Player Placed Objects
      1. Including mobile spawns from Trucks
    4. Rank Attainment to 2nd Lieutenant (Rank 9) ~ All branches
  2. Rifleman
  3. Paratroopers
    1. Rifle
    2. SMG
  4. Reserve Submachine Guns
    1. All tiers
  5. DLC Vehicles (You do not need to buy these, that's just their names in the list presently)
    1. Panzer II C
    2. Panzer III F
    3. R35
    4. H39
    5. Vickers
    6. A-13
  6. Light AA
    1. Flak30
    2. Hotchkiss 25mm
  7. Light AT
    1. Pak36
    2. FR/US 25mm AT
    3. 2 Pounder
  8. Trucks
    1. Opel Blitz
    2. Bedford
    3. Laffly S-20
  9. Fairmile Riverine

 

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