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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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devildrivr

Please fix the Allied AI AAA at Diest, extremely over accurate, if this was put into place to counteract the damage of HE flight ammo, which has now been taken out of the game due to patch roll back, please do the same for the AI AAA accuracy and damage. Any flight at high speed near Diest results in instant damage/destruction.

 

Thanks in advance

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TR6AL

Aaa is aaa... no difference between sides or models. Only the intensity and distance changes between small medium and large. (That I am aware of )

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  • 2 weeks later...
devildrivr

Now that the HE fix has been implemented. Is it possible to have the accuracy of all AI AAA reduced?   Considering the destructive increase that all manually operated AAA now have, a reduction of accuracy of AI AAA would ensure a better game experience for personnel piloting A/C on both sides of the war.  While it is also encouraged that Air folks and Ground folks continue to communicate to help destroy ground based AI AAA. With that said, it is my opinion as well as others that fly, that the game play experience  in the air has been significantly reduced primarily because of the AI AAA one shot kills to a/c that fly at high speed over a town with AI based AAA.  I am not suggesting the reduction of accuracy for over more protected areas such as Airfields or major cities only for towns.

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TR6AL

I have no  control over accuracy.. some form of programming involved there. The only thing I can adjust is whether it is small medium or large . I'll check it out though. 

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jwrona

I'll join this bandwagon....

What is all the heavy flak doing in all these rando towns? The MG AAA kills my little noob planes enough! lol.

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TR6AL

I have no idea.. aa ai was in towns long before I started . Changing it is not on my agenda or schedule atm. 

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texasjay

The way i see it , our aa ai couldn't do jack to allied ac ,, seem like welcome mat for allied  first pass then it woke up after first pass , ppff , nice try

AF is more deadly then any town we got ,, so why not put 100 aa each town so it the only way can kill one hurricane and ufo bomber lol , i am not joking 

 

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delems

Being how there is 10x the aircraft in game then is reasonable.

All AA AI should stay - and actually, every town should have 2 AA AI at least imo.

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