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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

109 Engine overheat


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devildrivr
Posted (edited)

Is it possible to get the 109 overheat issue fixed next patch?  It is my understanding that the engine overheat was only common to the early model 109 a/c, not the later model a/c.  It is quite frustrating to have to pull out of the fight to go cool the engine off for 10 min.  I do not believe there are any other a/c in the game that have similar overheat issues, but i am not sure, regardless, if this overheat issue is not historically accurate on later model 109s, please get rid of it.

 

Thanks

Edited by devildrivr
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Kidd27
Posted (edited)

All single engine models overheat. Axis and Aliied. 2 engine ACs do not

Dont use WEP and she wont overheat unless you get hit in the engine

Edited by Kidd27
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devildrivr
1 hour ago, Kidd27 said:

All single engine models overheat. Axis and Aliied. 2 engine ACs do not

Dont use WEP and she wont overheat unless you get hit in the engine

I have flown both versions of the 190 and have never had an overheat issue flying this a/c max, max, wep on, even running her out of gas, so not buying that every single engine a/c in game will overheat.  I will reconfirm, but pretty certain the 109/ later models will overheat without wep on.

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devildrivr

Motor seized after 40+ min flying time below 2k.  109G tested on a nice sunny afternoon with throttle max, prop max with wep off, no ea engaged/no damage to a/c.  Started loosing power after 30+ min and then could no longer sustain airspeed to stay aloft. 40+min flying time.  Anyone have similar results with non 109 a/c, please respond with details,  I get the engine management is crucial for early model 109 a/c if this is a historical fact for overheat for early models, with that said, finding it hard to believe that the 109 was plagued with this issue for all variants throughout the war.

Realism is nice to have in a game/war flight sim, but when it affects 90% of one sides fighter a/c or 100% if you take the tears with the 190 out of the equation, makes the game very lop sided for longer air to air battles. Perhaps adding known shortcomings that the P38 had, as its allison engine was prown to throwing rods, swallowing valves and fouling plugs not to mention their intercoolers often ruptured under sustained high boost and turbocharger regulators freezing causing catastrophic failures, all to often i see a P38 out speed and pace 109/190s while smoking 2 or more colors from the engine after being hit multiple times.

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madrebel
Posted (edited)

max/max no wep is analogous to what the Germans called Steig U Kampleistung IE 1.3 aTa and 2600 RPM, this was in fact a 30 minute power setting. Start und Notleistung which in game is max/max/wep and 1.42 aTa @2800 RPM is a 5 minute power setting.

Later, with the MW-50, the time increased to 10 minute applications of of 2800 RPM @ 1.8 aTa and the MW50 tank held enough for 3 10M runs.

once you're above max altitude (around 7.5km), max/max no wep can be run until you run out of fuel.

Edited by madrebel
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  • 2 weeks later...
vanapo

How long can the SpitV be run at max/max/wep without losing its engine? Anybody did some testing? I am pretty sure you weren't ably to fly it with throttle fully open for 2 hours irl without killing the engine...

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madrebel
Posted (edited)

I haven't tested in game for a long time. From the Spit Va, Vb, and Vc manual covering the Merlin 45-55m though.

takeoff power (till 1K')

3000 RPM and 12lbs boost

Max climbing power 1hr limit

2850 RPM 9lbs boost

max rich continuous power

2650 rpm and 7lbs boost

max lean continuous power

2650 rpm and 4lbs boost

combat power 5 minutes

3000 rpm at +16 or +18lbs boost.

Not sure why the two boost settings, possibly for low/high gear or perhaps the earlier merlins vs the later merlins. that combat setting would be analogous to the in game max/max/wep with max/max being the 1 hour limit. *edit* these limits are similar on other merlins as well almost identical on the merlin6x series as an example. for earlier merlins the max climb output was only a 30m rating and the max combat was sometimes rated at 9lbs for 5 mins or 12lbs for 3 minutes.

it should be noted that the realistic settings unless specifically stated were for a warm engine. Meaning, once you used the climb power in say a spitV you'd get to 1K feet and switch to max climb power. Once at whatever altitude you wanted, you'd switch to one of the two continuous settings and go about your mission. once contact was made, then you still had the combat power rating. Meaning, with an already warm engine and oil/coolant temps associated with say max continuous, you could still go into combat power for 5 minutes at which point it was less about time and more about watching the temp gauges. once you hit X for coolant and or oil temp you needed to back off. the 5 minute rating was a ballpark. in a 109 as an example you could go max/max/wep and over ride your radiator settings an run fully closed for max speed, you could do this for a minute or so max, or, you could go fully open and get 7 minutes or more.

the in game thermal system ... i mean it is very old at this point and we lack the granularity of control over the radiators. that said, the system is good enough that it translates the proper need to pay attention to your temps. you cant just firewall the throttle and forget about it. some planes in game are pretty badly broken though. the 190 and H75 come to mind.

Edited by madrebel
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