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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Let me know when the CTD problem is solved


tayvl
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"not connected"...just as i'm sneaking up on two Shermans with a panzerschrek

%@&^%#!@

At least system had the decency to say goodbye...

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Nope!

First of all, the game crashes when I hit 'enter world'. Took me three attempts to get into the game this evening.

Eventually, I did manage get in, but when I died the game promptly crashed.

There's not much in the WW2_Log, but I've put it in here anyway.

[Mon Nov 14 18:50:02.293 2011] t:0 closing code:30100

[Mon Nov 14 18:50:03.014 2011] t:1 closing code:30006

[Mon Nov 14 18:50:03.718 2011] t:2 closing code:30006

Mon Nov 14 18:50:03 2011 network election of 2 addresses: 66.28.224.143:467ms. 209.144.109.143:446ms. Winner: 209.144.109.143

[Mon Nov 14 18:50:04.180 2011] t:3 srvInf

[Mon Nov 14 18:50:04.180 2011] t:3 on:1 h:3515903375 p:27015 aMap

[Mon Nov 14 18:52:05.148 2011] t:3 pAcc

[Mon Nov 14 18:52:05.887 2011] tciRx ro:2 ip:0.0.0.144

[Mon Nov 14 18:52:05.890 2011] t:3 sNot

[Mon Nov 14 18:52:05.890 2011] ! no cell for rvj

[Mon Nov 14 18:52:06.337 2011] Netcode2: netcode2 usage disabled by server.

[Mon Nov 14 18:52:06.337 2011] t:5 on:1 h:3515903376 p:27015 aCell

[Mon Nov 14 18:52:06.337 2011] redired

[Mon Nov 14 19:04:59.980 2011] spe

[Mon Nov 14 19:04:59.980 2011] t:5 sending pEx

[Mon Nov 14 19:05:00.161 2011] t:5 closing code:30014

[Mon Nov 14 19:05:04.010 2011] redired

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"not connected"...just as i'm sneaking up on two Shermans with a panzerschrek

%@&^%#!@

Me to Klaus, in the same situation.. Shreck and sherms, and puffff...

I was despawnd, with message :

Code host (20033): Connection lost due to packet loss, And some stuff about available servers or not.. And check your internet connection.. Well i got a great big line, and i had my laptop on to.. And non of the computers lost connection from internet..

Only my Desktop that was bumped from the server..??? Everythin else was up and running nice.. So only the game...

And i never in the 3 years i played, have had a problem with packet losss... ?? So whats up now??

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Code host (20033): Connection

That's not a CTD. It is a connection error caused by the host crashing, nothing you can do about that.

More worried about Memoi's crash.

Mine never crashes when I hit enter world. What's happening there is you are getting handed off to the cell host to play but keeping your map mission host connection. So...

Could be timed out connection. That log has nothing relevant.

Are you getting any pop ups?

Does it ALWAYS happen?

If not is there anything that makes it happen?

If you drop your vis limit to low and select best connection does that help?

With these questions answered I can take this to the coders.

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So there is nothing you can do about Cell Host: 20033? I never had that problem pre-patch. Now I get it constantly. Please advise if your working on this or not?

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Today is first CTD since 1.34.2

Wed Nov 16 12:22:18.578 2011] t:0 closing code:30100

[Wed Nov 16 12:22:19.021 2011] t:1 closing code:30006

[Wed Nov 16 12:22:19.468 2011] t:2 closing code:30006

Wed Nov 16 12:22:19 2011 network election of 2 addresses: 66.28.224.143:191ms. 209.144.109.143:196ms. Winner: 209.144.109.143

[Wed Nov 16 12:22:19.634 2011] t:3 srvInf

[Wed Nov 16 12:22:19.636 2011] t:3 on:1 h:3515903375 p:27015 aMap

[Wed Nov 16 12:24:16.970 2011] t:3 pAcc

[Wed Nov 16 12:24:18.861 2011] tciRx ro:2 ip:0.0.0.144

[Wed Nov 16 12:24:18.864 2011] t:3 sNot

[Wed Nov 16 12:24:18.864 2011] ! no cell for rvj

[Wed Nov 16 12:24:19.14 2011] Netcode2: netcode2 usage disabled by server.

[Wed Nov 16 12:24:19.014 2011] t:5 on:1 h:3515903376 p:27015 aCell

[Wed Nov 16 12:24:19.014 2011] redired

[Wed Nov 16 12:44:34.642 2011] spe

[Wed Nov 16 12:44:34.642 2011] t:5 sending pEx

[Wed Nov 16 12:44:34.736 2011] t:5 closing code:30014

[Wed Nov 16 12:44:38.649 2011] redired

[Wed Nov 16 12:44:39.022 2011] pmr

[Wed Nov 16 12:52:01.757 2011] t:3 pAcc

[Wed Nov 16 12:52:06.531 2011] tciRx ro:2 ip:0.0.0.144

[Wed Nov 16 12:52:06.537 2011] t:3 sNot

[Wed Nov 16 12:52:06.537 2011] rvj

[Wed Nov 16 12:52:06.688 2011] Netcode2: netcode2 usage disabled by server.

[Wed Nov 16 12:52:06.688 2011] t:6 on:1 h:3515903376 p:27015 aCell

[Wed Nov 16 12:52:06.688 2011] ! cell active

[Wed Nov 16 12:52:06.688 2011] redired

[Wed Nov 16 12:56:40.729 2011] spe

[Wed Nov 16 12:56:40.729 2011] t:6 sending pEx

[Wed Nov 16 12:56:40.822 2011] t:6 closing code:30014

[Wed Nov 16 12:56:44.749 2011] redired

[Wed Nov 16 12:56:45.131 2011] pmr

[Wed Nov 16 12:58:31.051 2011] t:3 pAcc

[Wed Nov 16 12:58:34.123 2011] tciRx ro:2 ip:0.0.0.144

[Wed Nov 16 12:58:34.128 2011] t:3 sNot

[Wed Nov 16 12:58:34.128 2011] rvj

[Wed Nov 16 12:58:34.271 2011] Netcode2: netcode2 usage disabled by server.

[Wed Nov 16 12:58:34.271 2011] t:7 on:1 h:3515903376 p:27015 aCell

[Wed Nov 16 12:58:34.271 2011] ! cell active

[Wed Nov 16 12:58:34.271 2011] redired

[Wed Nov 16 12:58:55.375 2011] spe

[Wed Nov 16 12:58:55.375 2011] t:7 sending pEx

[Wed Nov 16 12:58:55.466 2011] t:7 closing code:30014

[Wed Nov 16 12:58:59.416 2011] redired

[Wed Nov 16 12:58:59.883 2011] pmr

[Wed Nov 16 13:00:12.269 2011] t:3 pAcc

[Wed Nov 16 13:00:15.117 2011] tciRx ro:2 ip:0.0.0.144

[Wed Nov 16 13:00:15.120 2011] t:3 sNot

[Wed Nov 16 13:00:15.120 2011] rvj

[Wed Nov 16 13:00:15.267 2011] Netcode2: netcode2 usage disabled by server.

[Wed Nov 16 13:00:15.267 2011] t:8 on:1 h:3515903376 p:27015 aCell

[Wed Nov 16 13:00:15.267 2011] ! cell active

[Wed Nov 16 13:00:15.267 2011] redired

[Wed Nov 16 13:01:15.058 2011] spe

[Wed Nov 16 13:01:15.058 2011] t:8 sending pEx

[Wed Nov 16 13:01:15.147 2011] t:8 closing code:30006

[Wed Nov 16 13:01:19.063 2011] redired

[Wed Nov 16 13:01:19.463 2011] pmr

[Wed Nov 16 13:02:09.786 2011] t:3 pAcc

[Wed Nov 16 13:02:12.608 2011] tciRx ro:2 ip:0.0.0.144

[Wed Nov 16 13:02:12.612 2011] t:3 sNot

[Wed Nov 16 13:02:12.612 2011] rvj

[Wed Nov 16 13:02:12.761 2011] Netcode2: netcode2 usage disabled by server.

[Wed Nov 16 13:02:12.761 2011] t:9 on:1 h:3515903376 p:27015 aCell

[Wed Nov 16 13:02:12.761 2011] ! cell active

[Wed Nov 16 13:02:12.761 2011] redired

Date and time: 11/16/2011 13:02:18

Program compile time: Nov 9 2011 13:14:19

File version: 1.34.2

GL Vendor: NVIDIA Corporation

Renderer: GeForce 9800 GX2/PCI/SSE2

Access violation: Illegal write by 007F91C7 at 00000024

OS-Version: 6.0.6002 (Service Pack 2) 0x100-0x1

[007F91C7] (ww2): :

[007F9994] (ww2): :

[00550E29] (ww2): :

[006CB1B8] (ww2): :

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So there is nothing you can do about Cell Host: 20033? I never had that problem pre-patch. Now I get it constantly. Please advise if your working on this or not?

Oliver says you should try adjusting your player vis limit down. PLease test that and let me know if it is fixed.

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I've been getting this for awhile now. Inf vis limits and everything else is set to minimum.

It's happening less during less player activity but increases with increase in players around me it seems. Never had a problem before in 1.33

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