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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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  1. COMMUNITY NEWS & SUPPORT

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    2. TECHNICAL & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here.

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      • Elfin
    3. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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    4. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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  2. CHOKEPOINT PLAYER DISCUSSIONS

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  • Posts

    • KEMPI
      That is not correct, if something requires dev time then it does get looked at. As for the forums, yes we do read them and dig into potential issues, please keep posting as it does help.
    • dm79
      Going to just leave these pictures here, notice where the holes are! https://imgur.com/gallery/uDdmJ#c1iUobd
    • dm79
    • dunlop
      Figured it out using in-game adjusts for ATG and Tank turret controls. But I copied the script from the CMFL files. Feel free to copy and paste them into your .cmfl files.   FOR ATG   <?xml version='1.0'?> <!DOCTYPE controlset SYSTEM "cfml.dtd"> <controlset version="1.1.0" language="english" keyboard="us">     <control function="Deploy weapon">         <key>d</key>     </control>     <control function="Gas">         <joyaxis stick="1">slider1</joyaxis>     </control>     <control function="Turret traverse">         <keyabsolute value="0.00" onrelease="50.00">             <key>left arrow</key>         </keyabsolute>         <keyabsolute value="100.00" onrelease="50.00" index="10">             <key>right arrow</key>         </keyabsolute>     </control>     <control function="Turret elevate">         <keyabsolute value="0.00" onrelease="50.00">             <key>down arrow</key>         </keyabsolute>         <keyabsolute value="100.00" onrelease="50.00" index="10">             <key>up arrow</key>         </keyabsolute>     </control>     <control function="AT Gun Move">         <joyaxis stick="1">slider1</joyaxis>     </control> </controlset>     FOR ARMOR   <?xml version='1.0'?> <!DOCTYPE controlset SYSTEM "cfml.dtd"> <controlset version="1.1.0" language="english" keyboard="us">     <control function="Shift up">         <key>]</key>     </control>     <control function="Shift down">         <key>[</key>     </control>     <control function="Gas">         <joyaxis stick="1">slider1</joyaxis>     </control>     <control function="Turret traverse">         <keyabsolute value="0.00" onrelease="50.00">             <key>left arrow</key>         </keyabsolute>         <keyabsolute value="100.00" onrelease="50.00" index="10">             <key>right arrow</key>         </keyabsolute>     </control>     <control function="Turret elevate">         <keyabsolute value="0.00" onrelease="50.00">             <key>down arrow</key>         </keyabsolute>         <keyabsolute value="100.00" onrelease="50.00" index="10">             <key>up arrow</key>         </keyabsolute>     </control> </controlset>  
    • dunlop
      Many moons ago, I used to have a .CFML file with a script for fine tuning ATG and tank aim using the keyboard arrow keys. Does anyone happen to have or know where I can get that .CMFL file?  If you know the script lines that I can paste into the file, that would be super helpful as well.   Cheers.  
    • blakeh
      It looks like they have an audio track that has a minimum sound burst of 3 or 4 rounds.  Pull the trigger and it calls a subroutine that only allows sound for a 3 or 4 round burst, not per shot.  Seems like all the autos use the same subroutine so just need to make a change in one spot. (but i am not a programmer so it make be more complicated than that)   Would be interested to hear what sound you get if you fire 2 or 3 rounds.   Fire 3 single rounds in succession and see if you get an audio of a 12 round burst or 3 short 3 round bursts. I have never encountered this but I rarely use two accounts at the same time.  
    • dfire
      Yeah it's been going on forever. I've never seen it reported til now
    • Mosizlak
      This has been like this since I started using 2 accounts. Maybe 2005?  Squeeze off 1 round with an auto weapon and 3rd person sounds like 3-4 rounds being fired. 
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