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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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  1. COMMUNITY NEWS & SUPPORT

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      • Kilemall
    3. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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    4. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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      posts
  2. CHOKEPOINT PLAYER DISCUSSIONS

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  • Who's Online   4 Members, 0 Anonymous, 53 Guests (See full list)

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  • Posts

    • HC_Awards
      ATTENTION AXIS In recognition of gallant and distinguished service, the Axis High Command hereby presents the following: Axis Fighter Ace Award to the following player Xoom For the following: For actions in combat during campaign 218. On 24 May 2026, Xoom departed Frescaty Airfield on mission 503261 as a Fw 190A-4. During the course of the 16 minute mission, Xoom closed with and decisively engaged enemy air forces ultimately scoring 6 kills vs enemy aircraft. This epic sortie has earned Xoom the distinctive designation of Air Ace. The actions of this service member were in keeping with the highest standards, and reflect credit upon the player, their country, and the Axis Forces.
    • markjhon
      I’ve also been testing different controllers for PC and older games, and sometimes it’s not as simple as just plug and play. Some games need proper key mapping or Windows “preferred device” settings before the controller works correctly. Recently I’ve been experimenting with playing PS2 and retro games on Android and PC using different setups, and it really shows how important controller compatibility is for smooth gameplay. Even small settings changes can fix detection issues. For anyone trying to run classic games or emulators, I also found some useful setup info here that helped me understand controller + BIOS configuration better: https://ps2biosonlines.com/
    • ozier34
      Some game settings can actually reduce visibility when turned up too high, especially effects like shadows, smoke, and extra visual details. Lowering these options may help improve clarity during gameplay. If your monitor and screen resolution are unchanged, adjusting graphics settings should make the experience feel similar to your previous setup without major differences. Spotting targets in the air improves with regular practice. Training sessions with another player can help you gradually recognize movement patterns by increasing speed and distance over time.
    • davidr11
      Sometimes older games and accounts have access problems after many years. I experienced something similar while revisiting some classic games and strategy projects as I explored different gaming communities and Android mods  on this site. Recovering the account using an old email address is usually the best solution.
    • tater
      The idea that 2 people could see anything different at all due to settings is appalling. 
    • amelajpohn
      Some in-game settings, like shadows and smoke effects, can reduce visibility when set too high. If your monitor and resolution remain unchanged, adjusting graphics settings should help maintain a familiar experience. Spotting enemies or objects at long distances improves with practice, start slowly in training mode and increase speed over time.
    • will121
      Hello, Running two instances of WWII Online at the same time usually depends on system resources, account restrictions, and how the game client handles multiple sessions. A lot of players test it for multitasking or managing separate roles, though performance can vary quite a bit depending on hardware.https://7brrewmenu.com/.I generally prefer sites that keep information and navigation organized clearly because troubleshooting gaming or technical setups becomes much easier that way.
    • mudd
      I have noticed recently that anytime lately, i am prone (waiting for ET or EI to run by so coast is clear) the game won't allow me to immediately run (L shift + W) and says the denial info "action not allowed" or whatever the statement is ,and i end up only crawling as if i was in a crawlspace without the room to stand. When this happens i have to release all buttons and cycle the prone (V) once before it will behave as normal again. However it is recreated (everytime) by laying prone near a tree or structure for a minute, i must go through the process of cycling it again (away from the structure or tree) and it leaves my inf vulnerable as i have to sit in the open doing this. Has made sapping or zooking target difficult as it adds a whole sequence to the action.
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