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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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  • Posts

    • Victorys
      Awesome I did the dot help and was like what the hell does all this do ? Lol. 
    • delems
      Ran by a bunch of PPOs last night, but they still were gone a bit later....... Do or do not all PPOs refresh if run by/on them? If not, which ones will refresh, and which ones won't?
    • kazee
      yea commander was def up since i was on the move trying to get some extra distance and i knew he was still out there. like i said above, it was a very good and exp tanker  however i do think there is an issue on the right side of turret (when facing tiger) something just seems weak over there when i come back i will just use stugG from now on, just had too many wtf issues with the tiger agreed, however he would not have fired on me unless he knew he could frag a tiger at that distance in the cru3...so that tells me they know a certain spot to aim for even at that distance and even in a cru3 on my flank...no problem i deserve it but not from this direction  
    • goreblimey
      I wouldnt expect a 6pounder at that range to do anything more than announce its presence. maybe just maybe if your commander was up there was some weird down the hatch ricochet happening , otherwise its a WTF moment. 
    • kazee
      yes it was flat terrain, he might have had a little elevation on me but no more than 100 meters and that figure is on the high end. also note this was from a very good and experience tanker  i was stationary, he was moving perpendicular to my north at a good  speed, i took a few shots but he got behind a berm and trees and i lost him...waited 10 mins or so then i moved out to the NE away to gain extra distance...my commander up saw the first round fired, moved hull and turret to the nw to face him and then the 2nd round got gunner.  possible spall but from 1500+ meters not sure about it if a cru3 can frag a tiger from 1500+ frontal turret and hull at 45 degree then not sure what else i can say  with this and the sherman75s ability to degun the tiger at will, it gets tiresome
    • fidd
      The 6pdr is, in some circles, considered to be a better weapon than the Panther's L/70 75mm. Even the non-sabot regular AP round from the L/50 6pdr (as fitted to the Crusader III) had a 2.1 inch penetration, the APBC round (from 1943) some 3.1 inches, and the discarding sabot round a whopping 4.9 inches at 1500m. Those values in metric are 68-70mm (sources quote both), 79mm for the APBC and 124mm for the discarding sabot (Spring  1944), although it lost some accuracy with this round, as do all sabot rounds. So, even if we're looking at the APBC round, with the middling 79mm penetration at 1500m, and allow for the Tiger's front hull armour being struck at 45 degrees obliquity, then the effective armour thickness is circa 140mm. I'm not sure how WW2ol deals with spall, but as the round would have penetrated over half that value, you've got to think there's a risk at least of spalling. Also possible is that you were hit on the turret side or roof, either of which might also have allowed a penetrating or spall hit on your poor gunner. So far as I'm aware the 6pdr doesn't have the sabot round in game, however, if you asked a 1944 onwards 6 pdr crew if they could penetrate a Tiger frontally at 1500m, then the answer would be yes. At the risk of repeating myself, the Tiger is well armoured, but by no means is it immune, nor should be. The problem lays predominantly with the relatively short ranges for tank v tank fighting, especially in the flat northern areas. Given the ability to take on targets at 1700m plus, it's a fearsome weapon, but it really cannot be used under 1500m whilst expecting complete immunity, not even with the rather under-rated 6pdr using middling shell types such as APBC, let alone sabot rounds. The 6pdr QF Anti-Tank Gun – The Armourers Bench
    • kazee
      yep 100% correct Plus the tiger has all sorts of problems, mind you I have not played in a year...decided to stop playing after my tiger gunner was killed by a Crus3 at over 1500 meters while tiger was frontal and at a 45 degree angle to it.  Told me there is an issue with it so i stopped playing. Guess we will never know about the advantage of having sloped armor, i don't expect the panther anytime soon. Its quite a joke they spend time developing worthless aa guns on a truck, now at guns on a truck, and the pz1...all of which can be taken out with a singler rifleman After firefly and achilles were introduced they should have put all effort into the panther...but no, let's throw aa and at guns on a truck instead haha...also it should be looked into whose decision that was...the house has been leaning one way for awhile now...looking at career sorties on CS&R can tell u alot  Noticed...yes. Time spend reviewing playerbase concerns or comments for years now...no
    • dm79
      Dan i refer you to my other post for the problem with the Sherman tanks in game and why they are punching way higher than they should have historically, any amour in the game with a good slope is exceeding RL performance, if they put the Panther or Jagdpanther in the game the front plate would be mental strong.  Until they code in the real amour data effects Scotts has given them it won't change! A real engagement between the Firefly and the Tiger  would be who landed the shot first. One other thing the Firefly should nuke anything in the game with the gun it has, its likely the best at the moment in the game, the end ATGs are then likely next then the Tiger, if the game ever gets the Panther its gun is even better than the Tigers for pure penetration, then the KT would top them both.    
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