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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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  1. COMMUNITY NEWS & SUPPORT

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    2. TECHNICAL & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here.

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      • Sudden
    3. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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    4. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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  2. CHOKEPOINT PLAYER DISCUSSIONS

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  • Who's Online   5 Members, 0 Anonymous, 15 Guests (See full list)

  • Posts

    • Dre21
      Well if that is true that 1 rifle takes out a 251, then I have to ask how m3 HT survives multi 75mm hits to the front and is still able to set a FMS 
    • lovewing
      most every online game has a beta testing server for people who want to test can join and submit bug reports without needing to sign nda or get special passes. QA can do what they do but would it not be helpful to have the community check this shid out and find anything that may have been missed? Is it not easier to fix a bug when the content is still fresh in the minds of the guys who coded it?
    • lovewing
      This issue involves machine gun not cannon
    • HC_Awards
      ATTENTION AXIS In recognition of gallant and distinguished service, the Axis High Command hereby presents the following: Axis Fighter Ace Award to the following player Jay644 For actions in combat during campaign 189. On 25 Sep 2022, Jay644 departed Gladbach Airfield on mission 854337 as a Fw 190A-4. During the course of the 25 minute mission, Jay644 closed with and decisively engaged enemy air forces ultimately scoring 5 kills vs enemy aircraft. This epic sortie has earned Jay644 the distinctive designation of Air Ace. The actions of this service member were in keeping with the highest standards, and reflect credit upon the player, their country, and the Axis Forces.
    • HC_Awards
      ATTENTION AXIS In recognition of gallant and distinguished service, the Axis High Command hereby presents the following: Axis Fighter Ace Award to the following player Jay644 For actions in combat during campaign 189. On 25 Sep 2022, Jay644 departed Theux Airfield on mission 853307 as a Fw 190A-4. During the course of the 35 minute mission, Jay644 closed with and decisively engaged enemy air forces ultimately scoring 5 kills vs enemy aircraft. This epic sortie has earned Jay644 the distinctive designation of Air Ace. The actions of this service member were in keeping with the highest standards, and reflect credit upon the player, their country, and the Axis Forces.
    • jwilly
      I don't think it's correct to pillory the QA team. My view is that almost all the "bugs" found in the game are intentional design features, designed-in to shape gameplay in some specifically intended manner. Irrespective that they break realism and immersion. QA's job is to test that the game's elements function per their specs and design intentions. If the design intention is X that's grossly unrealistic but that someone thinks is going to result in the gameplay they want, then that's what QA should verify is how X works. Similarly, it wouldn't be fair to slam the coders, and the builders who actually create the game-world and the object models. My understanding is that their job is to build what the game architects tell them to build...whether or not that includes unrealisms and immersion-breakers, included because the architects want a particular gameplay effect. A coder or builder who pushed back on doing what he or she was told to do because he or she thought the result would be unrealistic or un-immersive, would get fired.
    • delems
      Think was all flat, for sure it was behind. Possibly something off to the left, berm maybe;  but not close as I recall.
    • halsey
      Did he have any elevation on you,   even a berm is tall enough to see over the armor on the 251
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