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[CONFIRMED] CP and Bunker Cap Issue [961]


bugeater
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Two quirks related to capping that might warrant investigation and are easily reproducable:

1)  When capping a CP - If several inf are already inside when the cp becomes capturable, the timer moves at the same rate it would if only one person was capping until someone steps outside then back in.

2)  When capping a bunker - If the bunker is loaded with too many people the progress bar doesn't move. It appears to be around 10 but very hard to test in combat heh.

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  • 1 month later...

@bugeater We've been able to replicate this in testing and are passing our findings onto DEVELOPMENT and PRODUCTION Teams. Definitely something we plan on getting resolved in the very near future.

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Thanks Waver, that is all we can ask. This one seems kind of important if we are hoping for a surge in players from Steam :)

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Just now, bugeater said:

Thanks Waver, that is all we can ask. This one seems kind of important if we are hoping for a surge in players from Steam :)

My thoughts exactly. From what we've been able to determine this was likely introduced a few patches ago when we implemented decreased capture timers for the underpop side OR during work with the infantry predictor. Right now Victarus is neck deep in 1.36 (another steam prerequisite) but this is something that we'll want to nail down quickly as well.

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